コード例 #1
0
        /// <summary>
        /// Called when the user selects the menu item to configure user-defined
        /// states.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void userStateMachinesToolStripMenuItem_Click(object sender, EventArgs e)
        {
            UserStatesConfig dlg = new UserStatesConfig();

            if (dlg.ShowDialog() != DialogResult.OK)
            {
                return;
            }
            UserStatesEnabled = dlg.OptEnabled;
            UserStatesPath    = dlg.XmlPath;
        }
コード例 #2
0
        /// <summary>
        /// Called when the program is loaded. Performs additional initialization.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void MainForm_Load(object sender, EventArgs e)
        {
            // Make certain we have an application data directory.
            string appDataFolder = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);

            AppDataDirectory = Path.Combine(appDataFolder, DecodeProductName);
            if (!Directory.Exists(AppDataDirectory))
            {
                try {
                    Directory.CreateDirectory(AppDataDirectory);
                } catch (Exception ex) {
                    MessageBox.Show(String.Format("Unable to create application data directory: {0}", ex.Message),
                                    "Fatal Error", MessageBoxButtons.OK, MessageBoxIcon.Stop);
                    Application.Exit();
                }
            }
            // Make certain we have a directory for the database.
            DatabaseCreator.DatabaseFolder = DatabaseConfig.ReadDatabaseFolder();
            if (DatabaseCreator.DatabaseFolder == null)
            {
                DatabaseCreator.DatabaseFolder = ShowDatabaseConfiguration();
            }
            if (DatabaseCreator.DatabaseFolder == null)
            {
                Application.Exit();
            }
            // Make certain that we have a database. If not, create it.
            if (!DatabaseCreator.Exists())
            {
                try {
                    DatabaseCreator.CreateAndInitialize();
                } catch (Exception ex) {
                    string err = String.Format("Unable to coninue: failed to create and initialize the database. {0}",
                                               ex.Message);
                    MessageBox.Show(err, "Fatal Database Error", MessageBoxButtons.OK, MessageBoxIcon.Stop);
                    Application.Exit();
                }
            }
            else
            {
                DatabaseCreator.PopulateConstantsMigrate();
            }
            // Load the default filters.
            DecodeFilters.ResultFilters.LoadDefaultFilters();
            // Load whether user-defined states are enabled.
            UserStatesEnabled = UserStatesConfig.ReadUserStateConfig(out UserStatesPath);
        }