public void SendScoreDataToServer() { if (string.IsNullOrEmpty(context)) { Debug.Log("Cannot send data to server. Property 'context' was null or empty"); return; } if (string.IsNullOrEmpty(userName)) { Debug.Log("Cannot send data to server. Property 'userName' was null or empty"); return; } if (string.IsNullOrEmpty(scenario)) { Debug.Log("Cannot send data to server. Property 'scenario' was null or empty"); return; } var targetAddr = GeneratePutPointPathREST(context); var dto = new UserScoreUpdateDTO { userName = userName, scenario = scenario, score = score }; Debug.Log(string.Format("Starting coroutine to PUT '{0}' with body '{1}'", targetAddr, dto.ToString())); StartCoroutine(SendScorePutRequest(dto, targetAddr)); }
IEnumerator SendScorePutRequest(UserScoreUpdateDTO dto, string targetAddress) { byte[] rawData = System.Text.Encoding.UTF8.GetBytes(JsonUtility.ToJson(dto)); using (var webRequest = UnityEngine.Networking.UnityWebRequest.Put(targetAddress, rawData)) { webRequest.SetRequestHeader("Content-Type", "application/json"); yield return(webRequest.SendWebRequest()); if (webRequest.isNetworkError || webRequest.isHttpError) { Debug.Log(string.Format("Sending data FAILED: {0}", webRequest.error)); } else { Debug.Log("Sending data SUCCEEDED"); } } }