void Start() { _gazePointDataComponent = GetComponent <GazePointDataComponent>(); _userPresenceComponent = GetComponent <UserPresenceComponent>(); CurrentState = LookingState.Center; }
void Start() { _userPresenceComponent = GetComponent<UserPresenceComponent>(); _rendererComponent = GetComponent<Renderer>(); }
void Start() { _gazePointDataComponent = GetComponent <GazePointDataComponent>(); _userPresenceComponent = GetComponent <UserPresenceComponent>(); _lightComponent = GetComponent <Light>(); }
// Use this for initialization void Start () { userPresence = GetComponent<UserPresenceComponent>(); directionalLight = gameObject.GetComponent<Light>(); mainCam = GameObject.FindGameObjectWithTag("MainCamera"); }
void Start() { _gazePointDataComponent = GetComponent<GazePointDataComponent>(); _userPresenceComponent = GetComponent<UserPresenceComponent>(); _lightComponent = GetComponent<Light>(); }
void Start() { _userPresenceComponent = GetComponent<UserPresenceComponent>(); }
void Start() { _userPresenceComponent = GetComponent <UserPresenceComponent>(); _rendererComponent = GetComponent <Renderer>(); }
void Start() { _userPresenceComponent = GetComponent <UserPresenceComponent>(); }
void Start() { _gazePointDataComponent = GetComponent <GazePointDataComponent>(); _userPresenceComponent = GetComponent <UserPresenceComponent>(); _rendererComponent = GetComponent <SpriteRenderer>(); }
// Use this for initialization void Start() { _gazePointDataComponent = GetComponent <GazePointDataComponent>(); _userPresenceComponent = GetComponent <UserPresenceComponent>(); _camera = Camera.main; }
// Use this for initialization void Awake() { _eyeXHost = EyeXHost.GetInstance(); _gazePointProvider = _eyeXHost.GetGazePointDataProvider(gazePointMode); userPresenceComponent = GetComponent <UserPresenceComponent>(); }