public void OnReceived(UserLeftRoomMessage userLeftRoomMessage)
 {
     if (gameState == GameState.RoomMenu)
     {
         roomMenu.OnReceived(userLeftRoomMessage);
     }
 }
コード例 #2
0
    public void OnReceived(UserLeftRoomMessage userLeftRoomMessage)
    {
        if (userLeftRoomMessage.UserIndex != userIndex)
        {
            users[userLeftRoomMessage.UserIndex] = null;

            UpdateSlotTexts();
        }
        else
        {
            LeaveRoomMenu();
        }
    }