public void OnReceived(UserLeftRoomMessage userLeftRoomMessage) { if (gameState == GameState.RoomMenu) { roomMenu.OnReceived(userLeftRoomMessage); } }
public void OnReceived(UserLeftRoomMessage userLeftRoomMessage) { if (userLeftRoomMessage.UserIndex != userIndex) { users[userLeftRoomMessage.UserIndex] = null; UpdateSlotTexts(); } else { LeaveRoomMenu(); } }