private void HandleEquipmentRepaired(object sender, UserInterfaceEquipmentEventArgs e) { }
/// <summary> /// When the user interface manager tells us that the user has clicked to sell an equipment, get that equipment object from /// the simulation manager and remove it from the game. /// </summary> /// <param name="sender">Sender.</param> /// <param name="e">E.</param> private void HandleEquipmentSold(object sender, UserInterfaceEquipmentEventArgs e) { Equipment equipment = simulationManager.GetTrackedAgent <Equipment>(e.EquipmentId); RemoveEquipmentFromGame(equipment); }