// this will change the user interface private IEnumerator ChangeInterface(UserInterfaceCanvas aUIToChangeTo, bool aFade) { m_ActiveUserInterface = aUIToChangeTo; yield return(null); }
public void ChangeUserInterface(UserInterfaceCanvas aUIToChangeTo) { StartCoroutine(ChangeInterface(aUIToChangeTo, false)); }
public void ChangeUserInterfaceAndFade(UserInterfaceCanvas aUIToChangeTo) { StartCoroutine(ChangeInterface(aUIToChangeTo, true)); }