public static Task Nav_Backgrounds_Default_Color(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Backgrounds_Menu.Backgrounds_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } else if (reaction.Emote.Name == "🔳") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.Setting_BG_Color = "Transparent"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Backgrounds_Menu.Backgrounds_Default_Color_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
internal static string TimeOutStatus(SocketMessage message) { var account = UserInfoClasses.GetAccount(message.Author); DateTime current_time = DateTime.UtcNow; //If the user does not have a time out duration set, return if (account.Time_Out_Duration == 0) { return("No"); } //Create a timespan for how much time has passed since the user was put in time out TimeSpan time_out_end = (TimeSpan)(current_time - account.Time_Out_Start); //If the number of minutes since the user was put in time out is less than their time out duration, they are still timed out if (time_out_end.TotalMinutes < account.Time_Out_Duration) { return("Yes"); } //If not, reset their time out duration to zero account.Time_Out_Duration = 0; //Update user information with new data UserInfoClasses.UpdateAccount(account); return("No"); }
// Methods that activate on the MessageReceived event. public static Task Nav_Time_Weather_Main_Received(SocketMessage message, MenuIdStructure menuSession) { // Store the text of the message in a string and convert all letters to uppercase. string input_string = message.Content.ToUpper(); // Create an empty string variable. This is where the API request will be stored. string json_location = ""; // Encapsulate the API request in a try-catch block. If the user inputs an invalid parameter, an exception will be thrown. try { // Make an API request with the account key and user input as parameters. using (WebClient client = new WebClient()) { json_location = client.DownloadString($"http://api.weatherapi.com/v1/current.json?key={WeatherAPIConfig.weather_api_account.accountKey}&q={input_string}"); } } catch (Exception ex) { // Write the exception to the console. Console.WriteLine(ex); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Time_Weather_Menu.Time_Weather_Error(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Deserialize the JSON object and store it in a variable. var dataObject = JsonConvert.DeserializeObject <dynamic>(json_location); // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Check if the location name contains any part of the user's input string. // The lowercase forms are compared to check for this match. if (dataObject.location.name.ToString().ToLower().Contains(input_string.ToLower())) { // If so, assign the proper location name to the user's account. account.City = $"{dataObject.location.name.ToString()}"; } // If not, assign the user's input to their account settings. else { account.City = input_string; } //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Time_Weather_Menu.Time_Weather_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); }
public static Task Nav_Rank_Up_Notifications_Main(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = General_Settings_Menu.General_Settings_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap One else if (reaction.Emote.Name == "\u0031\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Change the user's rank up notification setting to "On". account.Rank_Up_Notifications = "On"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu menuSession.MenuTimer.Stop(); // Go to a new menu _ = Rank_Up_Notifications_Menu.Rank_Up_Notifications_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Two else if (reaction.Emote.Name == "\u0032\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Change the user's rank up notification setting to "Off". account.Rank_Up_Notifications = "Off"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu menuSession.MenuTimer.Stop(); // Go to a new menu _ = Rank_Up_Notifications_Menu.Rank_Up_Notifications_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
public static Task Nav_Backgrounds_Upload_Settings(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Backgrounds_Menu.Backgrounds_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap One else if (reaction.Emote.Name == "\u0031\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.Setting_BG_Upload = "Maintain Aspect Ratio"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Backgrounds_Menu.Backgrounds_Upload_Settings_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Two else if (reaction.Emote.Name == "\u0032\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.Setting_BG_Upload = "Stretch to Fit"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Backgrounds_Menu.Backgrounds_Upload_Settings_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
public static Task Nav_Template_Layout_P3F_Navigatior_Window(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P3F_Menu.Template_Layout_P3F_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap One else if (reaction.Emote.Name == "\u0031\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P3F_TS_Nav = "On"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P3F_Menu.Template_Layout_P3F_Navigatior_Window_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Two else if (reaction.Emote.Name == "\u0032\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P3F_TS_Nav = "Off"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P3F_Menu.Template_Layout_P3F_Navigatior_Window_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
public static Task Nav_Sheet_Order_Main(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = SM_Settings_Menu.SM_Settings_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap One else if (reaction.Emote.Name == "\u0031\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.Setting_Sheet_Order = "Order by Outfit"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Sheet_Order_Menu.Sheet_Order_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Two else if (reaction.Emote.Name == "\u0032\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.Setting_Sheet_Order = "Order by Expression"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Sheet_Order_Menu.Sheet_Order_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
public static Task Nav_Version_Control_P1(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Version_Control_Menu.Version_Control_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap One else if (reaction.Emote.Name == "\u0031\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen version to the user's account. account.VC_P1 = "P1-PS1"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Version_Control_Menu.Version_Control_P1_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Two else if (reaction.Emote.Name == "\u0032\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen version to the user's account. account.VC_P1 = "P1-PSP"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Version_Control_Menu.Version_Control_P1_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
public static Task Nav_Resolution_Scaling_P4_PS2_Scaling_Method(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Resolution_Scaling_P4_PS2_Menu.Resolution_Scaling_P4_PS2_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap One else if (reaction.Emote.Name == "\u0031\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P4_PS2_Scale = "Bicubic"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Resolution_Scaling_P4_PS2_Menu.Resolution_Scaling_P4_PS2_Scaling_Method_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Two else if (reaction.Emote.Name == "\u0032\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P4_PS2_Scale = "Nearest Neighbor"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Resolution_Scaling_P4_PS2_Menu.Resolution_Scaling_P4_PS2_Scaling_Method_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
internal static void SetTimeOut(SocketUser user, int duration) { //Get the account information of the user var account = UserInfoClasses.GetAccount(user); //Set the account's Time_Out_Start to the time this is called and set the duration to the given parameter account.Time_Out_Start = DateTime.UtcNow; account.Time_Out_Duration = duration; //Update user information with new data UserInfoClasses.UpdateAccount(account); }
public static Task Nav_Star_Level_Check(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "💠") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Profile_Settings_Menu.Profile_Settings_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } else if (reaction.Emote.Name == "⭐" || reaction.Emote.Name == "🌟" || reaction.Emote.Name == "✨") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // If the user is below Star Level Rank 2, reset their level and total EXP to their base values. if (account.Level_Resets < 2) { account.Level = 1; account.Total_Exp = 0; } // If the user is currently at Star Level Rank 2, max out their P-Medal value. if (account.Level_Resets == 2) { account.P_Medals = 999; } // Increase the user's level reset value by 1. account.Level_Resets += 1; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Star_Level_Menu.Star_Level_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
// Methods that activate on the MessageReceived event. public static Task Nav_Backgrounds_Default_Color_Message_Received(SocketMessage message, MenuIdStructure menuSession) { // Store the text of the message in a string and convert all letters to uppercase. string input_string = message.Content.ToUpper(); // Take a substring consisting of the first character of the input string. string first_char = input_string.Substring(0, 1); // If the first character is not the pound symbol, add it to the beginning of the input string. if (first_char != "#") { input_string = "#" + input_string; } // Check if the input string is a valid HTML color. if (CheckValidFormatHtmlColor(input_string) == true) { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.Setting_BG_Color = input_string; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Backgrounds_Menu.Backgrounds_Default_Color_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // If the input string is not a valid HTML color, go to an error menu. else if (CheckValidFormatHtmlColor(input_string) == false) { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Backgrounds_Menu.Backgrounds_Default_Color_Error(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
public static Task Nav_ShopDecorPreview(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu menuSession.MenuTimer.Stop(); // Go to a new menu _ = ShopMenu.ShopMainMenu(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // If the user reacts with the checkmark emote, it's time to purchase the décor! else if (reaction.Emote.Name == "✅") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Search for an item list that corresponds to the user's ID. If a menu entry was found, this should also exist alongside it. var itemSession = Global.ItemIdList.SingleOrDefault(x => x.User.Id == reaction.UserId); // Get the information of the chosen décor index. var decor_info = DecorInfoMethods.GetDecorInfo(itemSession.SelectedItem); // If the user has not maxed out their Star Level rank, deduct the cost of the purchased décor from the user's P-Medal value. if (account.Level_Resets < 3) { account.P_Medals -= decor_info.Price; } // Add the purchased item to the user's list of owned décor. account.Decor_Owned += $"{itemSession.SelectedItem};"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu menuSession.MenuTimer.Stop(); // Go to a new menu _ = ShopMenu.ShopDecorPurchased(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
internal static void AllRanksMaxedCheck(SocketMessage message) { var user = message.Author; var account = UserInfoClasses.GetAccount(user); // Check if all three social stats have reached rank 5 and the user hasn't received a notification acknowledging it yet. // Also check if the user's account is actiated, has a profile theme set, and has notifications set to on. if ((account.Proficiency_Rank == 5 && account.Diligence_Rank == 5 && account.Expression_Rank == 5) && account.All_Ranks_Maxed_Msg_Sent == "No" && account.Account_Activated == "Yes" && account.Profile_Theme != "" && account.Rank_Up_Notifications == "On") { // If all these conditions are fulfilled, send a notification to the user notifying them that all three social stats are maxed. AllRanksMaxedMessage(message); // Set the All_Ranks_Maxed_Msg_Sent field to "yes" after the message is sent. account.All_Ranks_Maxed_Msg_Sent = "Yes"; // Update user information with new data. UserInfoClasses.UpdateAccount(account); } }
public static Task Nav_Set_Decor_Preview(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu menuSession.MenuTimer.Stop(); // Go to a new menu _ = Status_Decor_Menu.Status_Decor_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // If the user reacts with the checkmark emote, it's time to set the décor! else if (reaction.Emote.Name == "✅") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Search for an item list that corresponds to the user's ID. If a menu entry was found, this should also exist alongside it. var itemSession = Global.ItemIdList.SingleOrDefault(x => x.User.Id == reaction.UserId); // Change the user's Decor_Setting setting to the SelectedItem. account.Decor_Setting = itemSession.SelectedItem; // Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu menuSession.MenuTimer.Stop(); // Go to a new menu _ = Status_Decor_Menu.Set_Decor_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
public static Task Nav_Template_Layout_P5S_Location_Icon(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap One else if (reaction.Emote.Name == "\u0031\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5S_TS_Location_Icon = "Yongen-Jaya"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Location_Icon_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Two else if (reaction.Emote.Name == "\u0032\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5S_TS_Location_Icon = "Shibuya"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Location_Icon_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Three else if (reaction.Emote.Name == "\u0033\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5S_TS_Location_Icon = "Sendai"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Location_Icon_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Four else if (reaction.Emote.Name == "\u0034\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5S_TS_Location_Icon = "Sapporo"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Location_Icon_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Five else if (reaction.Emote.Name == "\u0035\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5S_TS_Location_Icon = "Okinawa"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Location_Icon_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Six else if (reaction.Emote.Name == "\u0036\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5S_TS_Location_Icon = "Fukuoka"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Location_Icon_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Seven else if (reaction.Emote.Name == "\u0037\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5S_TS_Location_Icon = "Kyoto"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Location_Icon_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Eight else if (reaction.Emote.Name == "\u0038\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5S_TS_Location_Icon = "Osaka"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Location_Icon_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Nine else if (reaction.Emote.Name == "\u0039\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5S_TS_Location_Icon = "Yokohama"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Location_Icon_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Ten else if (reaction.Emote.Name == "🔟") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5S_TS_Location_Icon = "Shiba Park"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Location_Icon_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Blue Car else if (reaction.Emote.Name == "🚙") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5S_TS_Location_Icon = "RV Travel"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Location_Icon_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
public static Task Nav_Template_Layout_P5S_Controller_Type(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap One else if (reaction.Emote.Name == "\u0031\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5S_TS_Controller_Type = "PlayStation® 4"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Controller_Type_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Two else if (reaction.Emote.Name == "\u0032\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5S_TS_Controller_Type = "Nintendo Switch"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Controller_Type_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Three else if (reaction.Emote.Name == "\u0033\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5S_TS_Controller_Type = "Xbox One"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Controller_Type_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Four else if (reaction.Emote.Name == "\u0034\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5S_TS_Controller_Type = "Keyboard"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5S_Menu.Template_Layout_P5S_Controller_Type_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
public static Task Nav_Profile_Theme_Main(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Profile_Settings_Menu.Profile_Settings_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } else if (reaction.Emote.Name == "P3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen profile theme to the user's account. account.Profile_Theme = "P3"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Profile_Theme_Menu.Profile_Theme_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } else if (reaction.Emote.Name == "P4") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen profile theme to the user's account. account.Profile_Theme = "P4"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Profile_Theme_Menu.Profile_Theme_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } else if (reaction.Emote.Name == "P5") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen profile theme to the user's account. account.Profile_Theme = "P5"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Profile_Theme_Menu.Profile_Theme_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
internal static void UserSentMessage(SocketMessage message) { // Get the account information of the message's author. var account = UserInfoClasses.GetAccount(message.Author); DateTime current_time = DateTime.UtcNow; // If the user's message cooldown has not passed a minute, ignore their message. TimeSpan time_since_last_message = (TimeSpan)(current_time - account.Last_Message_Cooldown); if (time_since_last_message.TotalSeconds < 60) { //Keep in case of debugging. //Console.WriteLine($"Seconds since last counted message: {time_since_last_message.TotalSeconds}"); return; } // If the daily loop point has not passed and the daily EXP cap has been reached, ignore their message. TimeSpan time_since_last_day = (TimeSpan)(current_time - account.Loop_Point_Day); if ((time_since_last_day.TotalHours < 24) && (account.Daily_Exp_Gained >= 24000)) { //Keep in case of debugging. //Console.WriteLine($"Daily EXP cap reached."); return; } // If the hourly loop point has not passed and the hourly EXP cap has already been reached, ignore their message. TimeSpan time_since_last_hour = (TimeSpan)(current_time - account.Loop_Point_Hour); if ((time_since_last_hour.TotalHours < 1) && (account.Hourly_Exp_Gained >= 1200)) { //Keep in case of debugging. //Console.WriteLine($"Hourly EXP cap reached."); return; } // If the hourly loop point has passed, reset the hourly parameters. else if (time_since_last_hour.TotalHours >= 1) { account.Loop_Point_Hour = current_time; account.Hourly_Exp_Gained = 0; } // Determine if the user is currently in a Tired state. // If the Hourly_Cap_Counter is 12 and 8 hours have not passed yet, Tired state is active. if (account.Hourly_Cap_Counter == 12 && time_since_last_day.TotalHours < 8) { // Do nothing } // If the Hourly_Cap_Counter is 12 and 8 hours have passed, reset the counters. else if (account.Hourly_Cap_Counter == 12 && time_since_last_day.TotalHours >= 8) { account.Hourly_Cap_Counter = 0; account.Loop_Point_Day = current_time; account.Daily_Exp_Gained = 0; } // Determine if the user is currently in a Sick state. // If the Hourly_Cap_Counter is more than 12 and 24 hours have not passed yet, Sick state is active. if (account.Hourly_Cap_Counter > 12 && time_since_last_day.TotalHours < 24) { // Do nothing } // If the Hourly_Cap_Counter is more than 12 and 24 hours have passed, reset the counters. else if (account.Hourly_Cap_Counter > 12 && time_since_last_day.TotalHours >= 24) { account.Hourly_Cap_Counter = 0; account.Loop_Point_Day = current_time; account.Daily_Exp_Gained = 0; } // If the user is in a normal state, reset the counters after a day has passed. if (account.Hourly_Cap_Counter < 12 && time_since_last_day.TotalHours >= 24) { account.Hourly_Cap_Counter = 0; account.Loop_Point_Day = current_time; account.Daily_Exp_Gained = 0; } // Calculate the amount of EXP the user should earn from this message. int gained_exp = CalculateExpEarned(message); //Before overwriting the user's total EXP value, store the old one int old_exp = account.Total_Exp; // Store the new EXP total in both Total_EXP and Hourly_Exp_Gained fields. // If the user has reached Level 99, no more EXP is added to their account and the function returns. if (account.Level == 99) { // Do nothing return; } // If the hourly EXP cap has been reached 12 times, the user earns half EXP. else if (account.Hourly_Cap_Counter == 12) { account.Total_Exp += gained_exp / 2; account.Hourly_Exp_Gained += gained_exp / 2; account.Daily_Exp_Gained += gained_exp / 2; } // If the hourly EXP cap has been reached more than 12 times, the user earns 1 EXP. else if (account.Hourly_Cap_Counter > 12) { account.Total_Exp += 1; account.Hourly_Exp_Gained += 1; account.Daily_Exp_Gained += 1; } else { account.Total_Exp += gained_exp; account.Hourly_Exp_Gained += gained_exp; account.Daily_Exp_Gained += gained_exp; } // Determine what level the user is at now. int oldLevel = account.Level; int newLevel = CalculateLevel(account.Total_Exp); // Compare oldLevel to newLevel. If the values are different, the user leveled up. if (oldLevel != newLevel) { // If newLevel is less than 10, override previous stored value and cap EXP at the start of the next level. if (newLevel < 10) { newLevel = oldLevel + 1; account.Total_Exp = CalculateExp(newLevel); } // Update the user's level with newLevel. account.Level = newLevel; // Calculate the amount of P-Medals the user gains on level up. // Social Bonus is the amount of P-Medals affected by the user's social stats. int social_bonus = (account.Proficiency_Rank - 1) + (account.Diligence_Rank - 1) + (account.Expression_Rank - 1); int gained_pmedals = ((newLevel / 100) * social_bonus) + (social_bonus) + 1; // Calculate the amount of P-Medals the user keeps before reaching the P-Medal cap. gained_pmedals = CalculateMedalsKept(message, gained_pmedals); account.P_Medals += gained_pmedals; // If the user's account is actiated, has a profile theme set, and has notifications set to on, send a level up message. if (account.Account_Activated == "Yes" && account.Profile_Theme != "" && account.Level_Up_Notifications == "On") { LevelUpMessage(message, newLevel, gained_pmedals); // If this is the first time the user is receiving a level up message, set the First_Level_Msg_Sent field to "yes" after the message is sent. if (account.First_Level_Msg_Sent == "No") { account.First_Level_Msg_Sent = "Yes"; } } // If the user has leveled up to Level 99 for the first time, activated their account, has a profile theme set, and has notifications set to on, send a notification. if (newLevel == 99 && account.Account_Activated == "Yes" && account.Profile_Theme != "" && account.Level_Up_Notifications == "On") { MaxLevelMessage(message); } } // Check if 75% of the hourly EXP cap has been reached with this message. if (old_exp < 4500 && account.Hourly_Exp_Gained >= 4500) { // If old_exp was below the threshhold and EXP gained in the hour is above the threshhold, increase the Hourly_Cap_Counter. account.Hourly_Cap_Counter += 1; // If Hourly_Cap_Counter has reached 12, set the Loop_Point_Day to the current time. The user has either entered a "Tired" or "Sick" state. if (account.Hourly_Cap_Counter >= 12) { account.Loop_Point_Day = current_time; } } // Create a new message cooldown from this point. account.Last_Message_Cooldown = current_time; // Update user information with new data. UserInfoClasses.UpdateAccount(account); }
// Methods that suppliment the functionality of the menus. public static Task VersionControlMenuDirectory(SocketReaction reaction, MenuIdStructure menuSession) { // Search for a content filter list that corresponds to the user's ID. var filterSession = Global.ContentFilterList.SingleOrDefault(x => x.User.Id == reaction.UserId); // Get the account information of the command's user. var account = UserInfoClasses.GetAccount(menuSession.User); //Check each field of titles with alternate versions to see if they have been chosen. // Persona if (filterSession.P1_Select == true && (filterSession.P1_VC_PSX_Select == false && filterSession.P1_VC_PSP_Select == false)) { // Go to a new menu. _ = Content_Filter_Menu.Content_Filter_VC_P1_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Persona 2: Innocent Sin else if (filterSession.P2IS_Select == true && (filterSession.P2IS_VC_PSX_Select == false && filterSession.P2IS_VC_PSP_Select == false)) { // Go to a new menu. _ = Content_Filter_Menu.Content_Filter_VC_P2IS_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Persona 2: Eternal Punishment else if (filterSession.P2EP_Select == true && (filterSession.P2EP_VC_PSX_Select == false && filterSession.P2EP_VC_PSP_Select == false)) { // Go to a new menu. _ = Content_Filter_Menu.Content_Filter_VC_P2EP_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Persona 3 else if (filterSession.P3_Select == true && (filterSession.P3_VC_P3F_Select == false && filterSession.P3_VC_P3P_Select == false)) { // Go to a new menu. _ = Content_Filter_Menu.Content_Filter_VC_P3_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Persona 4 else if (filterSession.P4_Select == true && (filterSession.P4_VC_PS2_Select == false && filterSession.P4_VC_P4G_Select == false)) { // Go to a new menu. _ = Content_Filter_Menu.Content_Filter_VC_P4_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Persona 5 else if (filterSession.P5_Select == true && (filterSession.P5_VC_PS4_Select == false && filterSession.P5_VC_P5R_Select == false)) { // Go to a new menu. _ = Content_Filter_Menu.Content_Filter_VC_P5_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Now, assemble the user's content filter string. // Create an empty string variable that will represent the user's content filter string. string user_filter = ""; // Based on the titles the user selected, construct a content filter string for them. // Revelations: Persona if (filterSession.P1_VC_PSX_Select == true) { user_filter += "P1-PS1;"; } // Persona (Remake) if (filterSession.P1_VC_PSP_Select == true) { user_filter += "P1-PSP;"; } // Persona 2: Innocent Sin (PlayStation) if (filterSession.P2IS_VC_PSX_Select == true) { user_filter += "P2IS-PS1;"; } // Persona 2: Innocent Sin (Remake) if (filterSession.P2IS_VC_PSP_Select == true) { user_filter += "P2IS-PSP;"; } // Persona 2: Eternal Punishment (PlayStation) if (filterSession.P2EP_VC_PSX_Select == true) { user_filter += "P2EP-PS1;"; } // Persona 2: Eternal Punishment (Remake) if (filterSession.P2EP_VC_PSP_Select == true) { user_filter += "P2EP-PSP;"; } // Persona 3 FES if (filterSession.P3_VC_P3F_Select == true) { user_filter += "P3F;"; } // Persona 3 Portable if (filterSession.P3_VC_P3P_Select == true) { user_filter += "P3P;"; } // Persona 4 (PlayStation 2) if (filterSession.P4_VC_PS2_Select == true) { user_filter += "P4-PS2;"; } // Persona 4 Golden if (filterSession.P4_VC_P4G_Select == true) { user_filter += "P4G;"; } // Persona 4 Arena Ultimax if (filterSession.P4AU_Select == true) { user_filter += "P4AU;"; } // Persona 4: Dancing All Night if (filterSession.P4D_Select == true) { user_filter += "P4D;"; } // Persona 5 (PlayStation 4) if (filterSession.P5_VC_PS4_Select == true) { user_filter += "P5-PS4;"; } // Persona 5 Royal if (filterSession.P5_VC_P5R_Select == true) { user_filter += "P5R;"; } // BlazBlue: Cross Tag Battle if (filterSession.BBTAG_Select == true) { user_filter += "BBTAG;"; } // Assign the created content filter list to the user's account. account.Content_Filter = user_filter; // Next, check if the user completely filtered out any titles that match with their currently set profile theme. If so, set their profile theme to none. if ((account.Profile_Theme == "P3" && filterSession.P3_VC_P3F_Select == true && filterSession.P3_VC_P3P_Select == true) || (account.Profile_Theme == "P4" && filterSession.P4_VC_PS2_Select == true && filterSession.P4_VC_P4G_Select == true) || (account.Profile_Theme == "P5" && filterSession.P5_VC_PS4_Select == true && filterSession.P5_VC_P5R_Select == true)) { account.Profile_Theme = ""; } // Update the user's account with new data. UserInfoClasses.UpdateAccount(account); // Go to the confirmation menu. _ = Content_Filter_Menu.Content_Filter_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); }
public static Task Nav_Status_Decor_Main(SocketReaction reaction, MenuIdStructure menuSession) { // Search for an item list that corresponds to the user's ID. If a menu entry was found, this should also exist alongside it. var itemSession = Global.ItemIdList.SingleOrDefault(x => x.User.Id == reaction.UserId); // Perform various actions based on what type of reaction was given to the message. if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu menuSession.MenuTimer.Stop(); // Go to a new menu _ = Status_Decor_Menu.Status_Decor_Exit(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Previous Page else if (reaction.Emote.Name == "◀️") { try { // Decrease the item index by the maximum number of items that should be displayed to the user at once. itemSession.ItemIndexBase -= itemSession.MaxItemsDisplayed; // Decrease the page counter by one. itemSession.CurrentPage--; // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Status_Decor_Menu.Status_Decor_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } catch (Exception ex) { Console.WriteLine(ex); } } // Next Page else if (reaction.Emote.Name == "▶️") { try { // Increase the item index by the maximum number of items that should be displayed to the user at once. itemSession.ItemIndexBase += itemSession.MaxItemsDisplayed; // Increase the page counter by one. itemSession.CurrentPage++; // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Status_Decor_Menu.Status_Decor_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } catch (Exception ex) { Console.WriteLine(ex); } } // Keycap One else if (reaction.Emote.Name == "\u0031\ufe0f\u20e3") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Status_Decor_Menu.Set_Decor_Preview(menuSession.User, menuSession.MenuMessage, itemSession.ItemIndexBase); return(Task.CompletedTask); } // Keycap Two else if (reaction.Emote.Name == "\u0032\ufe0f\u20e3") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Status_Decor_Menu.Set_Decor_Preview(menuSession.User, menuSession.MenuMessage, itemSession.ItemIndexBase + 1); return(Task.CompletedTask); } // Keycap Three else if (reaction.Emote.Name == "\u0033\ufe0f\u20e3") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Status_Decor_Menu.Set_Decor_Preview(menuSession.User, menuSession.MenuMessage, itemSession.ItemIndexBase + 2); return(Task.CompletedTask); } // Keycap Four else if (reaction.Emote.Name == "\u0034\ufe0f\u20e3") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Status_Decor_Menu.Set_Decor_Preview(menuSession.User, menuSession.MenuMessage, itemSession.ItemIndexBase + 3); return(Task.CompletedTask); } // Keycap Five else if (reaction.Emote.Name == "\u0035\ufe0f\u20e3") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Status_Decor_Menu.Set_Decor_Preview(menuSession.User, menuSession.MenuMessage, itemSession.ItemIndexBase + 4); return(Task.CompletedTask); } // Keycap Six else if (reaction.Emote.Name == "\u0036\ufe0f\u20e3") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Status_Decor_Menu.Set_Decor_Preview(menuSession.User, menuSession.MenuMessage, itemSession.ItemIndexBase + 5); return(Task.CompletedTask); } // Sort Shop else if (reaction.Emote.Name == "⚙️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Status_Decor_Menu.Decor_Sort(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // If the user reacts with the box emote, we want to remove the current décor. else if (reaction.Emote.Name == "🔳") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Change the user's Decor_Setting setting to an empty string. account.Decor_Setting = ""; // Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu menuSession.MenuTimer.Stop(); // Go to a new menu _ = Status_Decor_Menu.Set_Decor_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
internal static void AddExpression(SocketMessage message, SocketUser user) { var account = UserInfoClasses.GetAccount(user); DateTime current_time = DateTime.UtcNow; // Create a variable for max Expression value. int max_expression = SocialStatRanks.expression_rank_5_max; // If the daily loop point has not passed and the daily Expression cap has been reached, skip this step. TimeSpan time_since_last_day = (TimeSpan)(current_time - account.Loop_Point_Day); if ((time_since_last_day.TotalHours < 24) && (account.Daily_Expression_Gained >= 10)) { return; } // If the daily loop point has passed, reset the daily parameter. else if (time_since_last_day.TotalHours >= 24) { account.Daily_Expression_Gained = 0; } // If the user has already reached the Expression cap, return the function. if (account.Expression == max_expression) { return; } // Add Expression to user account. account.Expression += 2; account.Daily_Expression_Gained += 2; // Check if the user has crossed the Expression cap. If so, set Expression exactly at the cap. if (account.Expression > max_expression) { account.Expression = max_expression; } // Establish variables for keeping track of the user's rank before and after adding Expression. int old_rank = account.Expression_Rank; int new_rank = CalculateExpressionRank(account.Expression); // Compare old_rank to new_rank. If the values are different, the user ranked up. if (old_rank != new_rank) { // Replace previous stored value with new one. account.Expression_Rank = new_rank; // If the user's account is actiated, has a profile theme set, and has notifications set to on, send a rank up message. if (account.Account_Activated == "Yes" && account.Profile_Theme != "" && account.Rank_Up_Notifications == "On") { ExpressionRankUpMessage(message, new_rank); // If this is the first time the user is receiving a rank up message, set the First_Rank_Msg_Sent field to "yes" after the message is sent. if (account.First_Rank_Msg_Sent == "No") { account.First_Rank_Msg_Sent = "Yes"; } } } // Update user information with new data. UserInfoClasses.UpdateAccount(account); // Check if the user has maxed out all social stats. AllRanksMaxedCheck(message); }
internal static void AddDiligence(SocketMessage message) { var account = UserInfoClasses.GetAccount(message.Author); DateTime current_time = DateTime.UtcNow; // Create a variable for max Diligence value. int max_diligence = SocialStatRanks.diligence_rank_5_max; // If the daily loop point has not passed and the daily Diligence cap has been reached, return. TimeSpan time_since_last_day = (TimeSpan)(current_time - account.Loop_Point_Day); if ((time_since_last_day.TotalHours < 24) && (account.Daily_Diligence_Gained == "Yes")) { return; } // If the amount of time that has passed is between 24 and 48 hours since the daily loop point, reset the daily parameter. else if ((time_since_last_day.TotalHours >= 24) && (time_since_last_day.TotalHours <= 48)) { account.Daily_Diligence_Gained = "No"; } // If the amount of time that has passed is over 48 hours, set the Diligence multiplier back to 10, add a P-Medal, then return. The user does not gain Diligence for the day. else if (time_since_last_day.TotalHours > 48) { account.Diligence_Multiplier = 10; account.P_Medals += 1; return; } // If the user has already reached the Diligence cap, return the function. if (account.Diligence == max_diligence) { return; } // Add Diligence and a P-Medal to the user, then set the daily cap value. account.Diligence += account.Diligence_Multiplier; // Calculate the amount of P-Medals the user keeps before reaching the P-Medal cap. account.P_Medals += LevelSystem.Leveling.CalculateMedalsKept(message, 1); // Daily_Diligence_Gained is set to "yes" to signify the day has been counted for any amount. account.Daily_Diligence_Gained = "Yes"; // Increase the Diligence multiplier for the next day if its cap hasn't been reached. if (account.Diligence_Multiplier < 20) { account.Diligence_Multiplier += 1; } // Check if the user has crossed the Diligence cap. If so, set Diligence exactly at the cap. if (account.Diligence > max_diligence) { account.Diligence = max_diligence; } // Establish variables for keeping track of the user's rank before and after adding Diligence. int old_rank = account.Diligence_Rank; int new_rank = CalculateDiligenceRank(account.Diligence); // Compare old_rank to new_rank. If the values are different, the user ranked up. if (old_rank != new_rank) { // Replace previous stored value with new one. account.Diligence_Rank = new_rank; // If the user's account is actiated, has a profile theme set, and has notifications set to on, send a rank up message. if (account.Account_Activated == "Yes" && account.Profile_Theme != "" && account.Rank_Up_Notifications == "On") { DiligenceRankUpMessage(message, new_rank); // If this is the first time the user is receiving a rank up message, set the First_Rank_Msg_Sent field to "yes" after the message is sent. if (account.First_Rank_Msg_Sent == "No") { account.First_Rank_Msg_Sent = "Yes"; } } } //Update user information with new data UserInfoClasses.UpdateAccount(account); //Check if the user has maxed out all social stats. AllRanksMaxedCheck(message); }
public static Task Nav_Template_Layout_P4D_Dual_Character(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P4D_Menu.Template_Layout_P4D_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap One else if (reaction.Emote.Name == "\u0031\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P4D_TS_Dual = "Normal"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P4D_Menu.Template_Layout_P4D_Dual_Character_Default_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Two else if (reaction.Emote.Name == "\u0032\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P4D_TS_Dual = "Navigator"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P4D_Menu.Template_Layout_P4D_Dual_Character_Navigator_Caller_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Three else if (reaction.Emote.Name == "\u0033\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P4D_TS_Dual = "Phone Call"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P4D_Menu.Template_Layout_P4D_Dual_Character_Navigator_Caller_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
public static Task Nav_Template_Layout_P2IS_PS1_Wallpaper(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P2IS_PS1_Menu.Template_Layout_P2IS_PS1_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap One else if (reaction.Emote.Name == "\u0031\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P2IS_PSX_TS_Wallpaper = "Blue Tone"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P2IS_PS1_Menu.Template_Layout_P2IS_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Two else if (reaction.Emote.Name == "\u0032\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P2IS_PSX_TS_Wallpaper = "Sepia Tone"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P2IS_PS1_Menu.Template_Layout_P2IS_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Three else if (reaction.Emote.Name == "\u0033\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P2IS_PSX_TS_Wallpaper = "Purple Tone"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P2IS_PS1_Menu.Template_Layout_P2IS_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Four else if (reaction.Emote.Name == "\u0034\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P2IS_PSX_TS_Wallpaper = "Seventh"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P2IS_PS1_Menu.Template_Layout_P2IS_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Five else if (reaction.Emote.Name == "\u0035\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P2IS_PSX_TS_Wallpaper = "Baofu"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P2IS_PS1_Menu.Template_Layout_P2IS_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Six else if (reaction.Emote.Name == "\u0036\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P2IS_PSX_TS_Wallpaper = "NWO"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P2IS_PS1_Menu.Template_Layout_P2IS_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Seven else if (reaction.Emote.Name == "\u0037\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P2IS_PSX_TS_Wallpaper = "Dragon"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P2IS_PS1_Menu.Template_Layout_P2IS_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Eight else if (reaction.Emote.Name == "\u0038\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P2IS_PSX_TS_Wallpaper = "Jack Frost"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P2IS_PS1_Menu.Template_Layout_P2IS_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Nine else if (reaction.Emote.Name == "\u0039\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P2IS_PSX_TS_Wallpaper = "Grid"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P2IS_PS1_Menu.Template_Layout_P2IS_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Ten else if (reaction.Emote.Name == "🔟") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P2IS_PSX_TS_Wallpaper = "Star"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P2IS_PS1_Menu.Template_Layout_P2IS_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
public static Task Nav_Template_Layout_P1_PS1_Placement(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P1_PS1_Menu.Template_Layout_P1_PS1_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap One else if (reaction.Emote.Name == "\u0031\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P1_PSX_TS_Position = "Left"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P1_PS1_Menu.Template_Layout_P1_PS1_Placement_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Two else if (reaction.Emote.Name == "\u0032\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P1_PSX_TS_Position = "Center"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P1_PS1_Menu.Template_Layout_P1_PS1_Placement_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Three else if (reaction.Emote.Name == "\u0033\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P1_PSX_TS_Position = "Right"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P1_PS1_Menu.Template_Layout_P1_PS1_Placement_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Four else if (reaction.Emote.Name == "\u0034\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P1_PSX_TS_Position = "Switch"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P1_PS1_Menu.Template_Layout_P1_PS1_Placement_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
public static Task Nav_ShopSort(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu menuSession.MenuTimer.Stop(); // Go to a new menu _ = ShopMenu.ShopMainMenu(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } else if (reaction.Emote.Name == "\u0031\ufe0f\u20e3") // Keycap one { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Change the user's Shop_Sort setting to the chosen value. account.Shop_Sort = "title_a_z"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu menuSession.MenuTimer.Stop(); // Go to a new menu _ = ShopMenu.ShopSortConfirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } else if (reaction.Emote.Name == "\u0032\ufe0f\u20e3") // Keycap two { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Change the user's Shop_Sort setting to the chosen value. account.Shop_Sort = "title_z_a"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu menuSession.MenuTimer.Stop(); // Go to a new menu _ = ShopMenu.ShopSortConfirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } else if (reaction.Emote.Name == "\u0033\ufe0f\u20e3") // Keycap three { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Change the user's Shop_Sort setting to the chosen value. account.Shop_Sort = "cost_low_high"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu menuSession.MenuTimer.Stop(); // Go to a new menu _ = ShopMenu.ShopSortConfirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } else if (reaction.Emote.Name == "\u0034\ufe0f\u20e3") // Keycap four { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Change the user's Shop_Sort setting to the chosen value. account.Shop_Sort = "cost_high_low"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu menuSession.MenuTimer.Stop(); // Go to a new menu _ = ShopMenu.ShopSortConfirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } else if (reaction.Emote.Name == "\u0035\ufe0f\u20e3") // Keycap five { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Change the user's Shop_Sort setting to the chosen value. account.Shop_Sort = "release_old_new"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu menuSession.MenuTimer.Stop(); // Go to a new menu _ = ShopMenu.ShopSortConfirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } else if (reaction.Emote.Name == "\u0036\ufe0f\u20e3") // Keycap six { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Change the user's Shop_Sort setting to the chosen value. account.Shop_Sort = "release_new_old"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu menuSession.MenuTimer.Stop(); // Go to a new menu _ = ShopMenu.ShopSortConfirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
public static Task Nav_Template_Layout_P1_PS1_Wallpaper(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P1_PS1_Menu.Template_Layout_P1_PS1_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap One else if (reaction.Emote.Name == "\u0031\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P1_PSX_TS_Wallpaper = "Type 1"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P1_PS1_Menu.Template_Layout_P1_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Two else if (reaction.Emote.Name == "\u0032\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P1_PSX_TS_Wallpaper = "Type 2"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P1_PS1_Menu.Template_Layout_P1_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Three else if (reaction.Emote.Name == "\u0033\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P1_PSX_TS_Wallpaper = "Type 3"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P1_PS1_Menu.Template_Layout_P1_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Four else if (reaction.Emote.Name == "\u0034\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P1_PSX_TS_Wallpaper = "Type 4"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P1_PS1_Menu.Template_Layout_P1_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Five else if (reaction.Emote.Name == "\u0035\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P1_PSX_TS_Wallpaper = "Type 5"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P1_PS1_Menu.Template_Layout_P1_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Six else if (reaction.Emote.Name == "\u0036\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P1_PSX_TS_Wallpaper = "Type 6"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P1_PS1_Menu.Template_Layout_P1_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Seven else if (reaction.Emote.Name == "\u0037\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P1_PSX_TS_Wallpaper = "Type 7"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P1_PS1_Menu.Template_Layout_P1_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Eight else if (reaction.Emote.Name == "\u0038\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen wallpaper to the user's account settings. account.P1_PSX_TS_Wallpaper = "Type 8"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P1_PS1_Menu.Template_Layout_P1_PS1_Wallpaper_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
public static Task Nav_Template_Layout_P5_PS3_Panel_Advance(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5_PS3_Menu.Template_Layout_P5_PS3_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap One else if (reaction.Emote.Name == "\u0031\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5_PS4_TS_Panel = "Manual"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5_PS3_Menu.Template_Layout_P5_PS3_Panel_Advance_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Two else if (reaction.Emote.Name == "\u0032\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5_PS4_TS_Panel = "Auto-advance"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5_PS3_Menu.Template_Layout_P5_PS3_Panel_Advance_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Three else if (reaction.Emote.Name == "\u0033\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.P5_PS4_TS_Panel = "None"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_P5_PS3_Menu.Template_Layout_P5_PS3_Panel_Advance_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }
public static Task Nav_Template_Layout_BBTAG_Header(SocketReaction reaction, MenuIdStructure menuSession) { if (reaction.Emote.Name == "↩️") { // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_BBTAG_Menu.Template_Layout_BBTAG_Main(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap One else if (reaction.Emote.Name == "\u0031\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.BBTAG_TS_Header = "Prologue"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_BBTAG_Menu.Template_Layout_BBTAG_Header_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Two else if (reaction.Emote.Name == "\u0032\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.BBTAG_TS_Header = "Episode BlazBlue"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_BBTAG_Menu.Template_Layout_BBTAG_Header_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Three else if (reaction.Emote.Name == "\u0033\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.BBTAG_TS_Header = "Episode P4A"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_BBTAG_Menu.Template_Layout_BBTAG_Header_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Four else if (reaction.Emote.Name == "\u0034\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.BBTAG_TS_Header = "Episode Under Night In-Birth"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_BBTAG_Menu.Template_Layout_BBTAG_Header_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Five else if (reaction.Emote.Name == "\u0035\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.BBTAG_TS_Header = "Episode RWBY"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_BBTAG_Menu.Template_Layout_BBTAG_Header_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } // Keycap Six else if (reaction.Emote.Name == "\u0036\ufe0f\u20e3") { // Get the account information of the user. var account = UserInfoClasses.GetAccount(menuSession.User); // Assign the chosen setting to the user's account. account.BBTAG_TS_Header = "Episode Extra"; //Update the user's account. UserInfoClasses.UpdateAccount(account); // Stop the timeout timer associated with the menu. menuSession.MenuTimer.Stop(); // Go to a new menu. _ = Template_Layout_BBTAG_Menu.Template_Layout_BBTAG_Header_Confirm(menuSession.User, menuSession.MenuMessage); return(Task.CompletedTask); } return(Task.CompletedTask); }