public IActionResult ModifyOne(long userId, string id, [FromBody] UserHouse userHouse) { userHouse.Id = id; var update = _userHouseService.Modify(userId, userHouse); return(Ok(new { success = true, data = update })); }
public void Init(UserHouse _userHouse) { userHouse = _userHouse; // _empireBuilding = empireBuilding; Sprite sprite = Helper.LoadSpriteForBuilding(userHouse.HouseId); icon.sprite = sprite; float widthRatio = (float)sprite.texture.width / (float)sprite.texture.height; float sizeRatio = (userHouse.SizeX + userHouse.SizeY) / 2.0f; Vector2 sizeResult = new Vector2(size.x * sizeRatio * widthRatio, size.y * sizeRatio); RectTransform rect = icon.GetComponent <RectTransform>(); rect.sizeDelta = sizeResult; Vector3 pos = rect.localPosition; pos.y = sizeResult.y / 4f; rect.localPosition = pos; if (UIEmpireManager.Instance.togCustomBuilding.isOn) { OnCustom(); } else { OnDeCustom(); } }
private void CreateBuilddingAtPos(Vector3 pos, UserHouse userHouse, Vector2 posInMap) { GameObject go = GameObject.Instantiate(BuidingFinishedPrefab) as GameObject; go.transform.SetParent(BuidingFinishedRoot.transform); go.transform.localPosition = pos; go.transform.localScale = new Vector3(1, 1, 1); float depth = Mathf.Abs(Vector3.Distance(go.transform.position, Camera.main.transform.position)); go.name = string.Format("Building_{0:D4}", (int)(depth)); UIEmpireBuildingFinished bdf = go.GetComponent <UIEmpireBuildingFinished>(); go.SetActive(true); bdf.Init(userHouse); listBuidingFinished.Add(bdf); SortDepthListBuilding(); if (userHouse.HouseId == 1) { uiContaint.silverOfBank.transform.position = go.transform.position + Vector3.up * 50; } }
public UserHouse AddOne(UserHouse newOne) { if (newOne == null) { throw new UnProcessableException("object can not empty."); } _context.UserHouses.Add(newOne); _context.SaveChanges(); return(newOne); }
public ActionResult StoreManager(ManagerHouse mh) { if (Session["user_id"] != null) { if (Session["check_pass"] == null) { return(RedirectToAction("CheckingNManager")); } if (!ModelState.IsValid) { return(View("CreateManager", mh)); } var keyChecking = _Context.HouseKeys.SingleOrDefault(hk => hk.Key == mh.Key); if (keyChecking == null) { ModelState.AddModelError("Key", "Invalid Key. Please Try Another."); return(View("CreateManager", mh)); } var checkExistingManage = _Context.ManagerHouses.SingleOrDefault(m => m.Key == m.Key && m.IsActive == true); if (checkExistingManage != null) { ModelState.AddModelError("Key", "Already have a manager."); return(View("CreateManager", mh)); } mh.IsActive = true; _Context.ManagerHouses.Add(mh); _Context.SaveChanges(); var existingUser = _Context.Users.Find((int)Session["user_id"]); existingUser.IsAManager = true; _Context.SaveChanges(); var user_id = (int)Session["user_id"]; var user = _Context.Users.Find(user_id); UserHouse uh = new UserHouse(); uh.UserId = user.UserId; uh.IsActive = true; uh.HouseKeyId = keyChecking.Id; _Context.UserHouses.Add(uh); _Context.SaveChanges(); return(RedirectToAction("Index", "Users")); } return(RedirectToAction("LogInUser", "Users")); }
public UserHouse AddOne(UserHouse newOne) { if (newOne == null) { throw new UnProcessableException("object can not empty."); } // todo check newOne field:title,text,price latitude,throw UnProcessableException if (CheckLastHousePubtime(newOne)) { throw new UnProcessableException("7天只允许发布一条房源信息."); } newOne.Id = Tools.GetUUId(); _context.UserHouses.Add(newOne); _context.SaveChanges(); return(newOne); }
public UserHouse Modify(long userId, UserHouse update) { var modifyOne = _context.UserHouses.FirstOrDefault(h => h.Id == update.Id && h.UserId == userId); if (modifyOne == null) { throw new NotFiniteNumberException("house not found."); } modifyOne.Price = update.Price; modifyOne.Tags = update.Tags; modifyOne.Title = update.Title; modifyOne.Text = update.Text; modifyOne.RentType = update.RentType; modifyOne.Latitude = update.Longitude; modifyOne.Longitude = update.Longitude; modifyOne.Location = update.Location; modifyOne.UpdateTime = DateTime.Now; _context.SaveChanges(); return(modifyOne); }
public void OnBuilHouseSuccess() { //if (empireMap.cellMouseOver != null && houseDataSelected != null) //{ // Vector2 buildingSize = new Vector2(houseDataSelected.SizeX, houseDataSelected.SizeY); // Vector3 centerPos = empireMap.GetCenterPosition(empireMap.cellMouseOver, buildingSize); // CreateBuilddingAtPos(centerPos, houseDataSelected, empireMap.cellMouseOver.position); // empireMap.OnFinishedBuilding(); //} UIEmpireCursor.Instance.Hide(false); houseDataSelected = null; empireMap.CanNotBuilding(); //foreach (UIEmpireBuildingFinished building in listBuidingFinished) //{ // GameObject.Destroy(building.gameObject); //} //listBuidingFinished.Clear(); // StartCoroutine(InitOldBuiding()); //foreach (UserHouse userHouse in curLand.Houses) //{ // if (listBuidingFinished.FirstOrDefault(p => p.userHouse.UID == userHouse.UID) == null) // { UserHouse userHouse = curLand.Houses[curLand.Houses.Count - 1]; Vector2 sizeBuilding = new Vector2(userHouse.SizeX, userHouse.SizeY); Vector2 posBuilding = new Vector2(userHouse.PosX, userHouse.PosY); posBuilding = PosServerToClient(posBuilding, sizeBuilding); Vector3 centerPos = empireMap.GetCenterPosition(empireMap.GetCell(posBuilding), sizeBuilding); CreateBuilddingAtPos(centerPos, userHouse, posBuilding); //} //} empireMap.OnFinishedBuilding(); OnResponseOpenCell(); }
public UserHouse InsertUser(UserHouse userHouse) { using (IDbConnection dbConnection = GetConnection()) { var collection = dbConnection.Query <UserHouse>(@"INSERT INTO `housecrawler`.`UserHouses` ( `UserId`, `HouseTitle`, `HouseOnlineURL`, `HouseLocation`, `DisPlayPrice`, `PubTime`, `HousePrice`, `LocationCityName`, `Source`, `HouseText`, `Status`, `PicURLs`, `RentTyp`) VALUES ( @UserId, @HouseTitle, @HouseOnlineURL, @HouseLocation, @DisPlayPrice, @PubTime, @HousePrice, @LocationCityName, @Source, @HouseText, @Status, @PicURLs, @RentTyp);", userHouse).FirstOrDefault(); return(collection); } }
public ActionResult StoreMember(UserHouse uh) { if (Session["user_id"] != null) { var user_id = (int)Session["user_id"]; if (!ModelState.IsValid) { return(View("AddMember", uh)); } var member = _Context.Users.SingleOrDefault(u => u.UserId == uh.UserId); if (member == null) { ModelState.AddModelError("UserId", "User Id is not exists"); return(View("AddMember", uh)); } var userHouse = _Context.UserHouses.SingleOrDefault(uhg => uhg.UserId == uh.UserId && uhg.IsActive == true); if (userHouse != null) { ModelState.AddModelError("UserId", "User Id is already assign to a house key"); return(View("AddMember", uh)); } var managerHouse = _Context.ManagerHouses.SingleOrDefault(mh => mh.User_Id == user_id && mh.IsActive == true); var houseKeyId = _Context.HouseKeys.SingleOrDefault(hk => hk.Key == managerHouse.Key); UserHouse uHouse = new UserHouse(); uHouse.UserId = uh.UserId; uHouse.IsActive = true; uHouse.HouseKeyId = houseKeyId.Id; _Context.UserHouses.Add(uHouse); _Context.SaveChanges(); return(RedirectToAction("Index")); } return(RedirectToAction("LogInUser", "Users")); }
public ActionResult StoreNewManager(NewManagerWithExistingManagerViewModel nmwem) { if (Session["user_id"] != null) { if (Session["check_pass1"] == null) { return(RedirectToAction("ReplaceManager")); } if (!ModelState.IsValid) { return(View("CreateNewManager", nmwem)); } string key = (string)Session["temporary_key"]; var existingManager = _Context.ManagerHouses.SingleOrDefault( mh => mh.IsActive == true && mh.Key == nmwem.ManagerHouse.Key); if (key != nmwem.ManagerHouse.Key) { ModelState.AddModelError("UserHouse.Key", "Key is not valid"); return(View("CreateNewManager", nmwem)); } existingManager.IsActive = false; _Context.SaveChanges(); var newManager = _Context.Users.SingleOrDefault(u => u.UserId == nmwem.UserId && u.IsValid == true); if (newManager == null) { ModelState.AddModelError("UserId", "User is not valid. Please try valid user."); return(View("CreateNewManager", nmwem)); } ManagerHouse newManagerHouse = new ManagerHouse(); newManagerHouse.User_Id = newManager.Id; newManagerHouse.IsActive = true; newManagerHouse.Key = nmwem.ManagerHouse.Key; _Context.ManagerHouses.Add(newManagerHouse); _Context.SaveChanges(); var HouseKey = _Context.HouseKeys.SingleOrDefault(hk => hk.Key == key); var user = _Context.Users.Find(newManager.Id); user.IsAManager = true; _Context.SaveChanges(); var checkingUser = _Context.UserHouses.SingleOrDefault( userHouse => userHouse.UserId == user.UserId && userHouse.IsActive == true); if (checkingUser == null) { UserHouse uh = new UserHouse(); uh.UserId = user.UserId; uh.IsActive = true; uh.HouseKeyId = HouseKey.Id; _Context.UserHouses.Add(uh); _Context.SaveChanges(); } Session["temporary_key"] = null; return(RedirectToAction("Index", "Users")); } return(RedirectToAction("LogInUser", "Users")); }
public IActionResult AddOne(long userId, [FromBody] UserHouse userHouse) { var newOne = _userHouseService.AddOne(userHouse); return(Ok(new { success = true, data = newOne })); }
private bool CheckLastHousePubtime(UserHouse newOne) { return(_context.UserHouses.Any(h => h.UserId == newOne.UserId && h.PubTime >= DateTime.Now.Date.AddDays(-PubTimeDay))); }