コード例 #1
0
        /// <summary>
        /// When overridden in the derived class, allows for additional handling of when the owner leaves a group.
        /// </summary>
        /// <param name="group">The group the owner left.</param>
        protected override void OnLeaveGroup(IGroup group)
        {
            using (var pw = ServerPacket.GroupInfo(x => UserGroupInformation.WriteGroupInfo(x, null)))
            {
                Owner.Send(pw, ServerMessageType.GUI);
            }

            Owner.Send(GameMessage.GroupLeave, ServerMessageType.GUI);
        }
コード例 #2
0
        /// <summary>
        /// When overridden in the derived class, allows for additional handling of when the owner joins a group.
        /// </summary>
        /// <param name="group">The group the owner joined.</param>
        protected override void OnJoinGroup(IGroup group)
        {
            using (var pw = ServerPacket.GroupInfo(x => UserGroupInformation.WriteGroupInfo(x, group)))
            {
                Owner.Send(pw, ServerMessageType.GUI);
            }

            // Don't send the message if we join our own group (since we already told we created the group)
            if (group.Founder != Owner)
            {
                Owner.Send(GameMessage.GroupJoined, ServerMessageType.GUI, GetGroupFounderName(group));
            }
        }