コード例 #1
0
    private static void ProvideReward(TrophyGradeMetadata grade, GameSession session)
    {
        switch (grade.RewardType)
        {
        // this cases don't require any handling.
        case RewardType.None:
        case RewardType.itemcoloring:
        case RewardType.beauty_hair:
        case RewardType.skillPoint:
        case RewardType.beauty_makeup:
        case RewardType.shop_build:
        case RewardType.shop_weapon:
        case RewardType.dynamicaction:
        case RewardType.etc:
        case RewardType.beauty_skin:
        case RewardType.statPoint:
        case RewardType.shop_ride:
        default:
            break;

        case RewardType.item:
            session.Player.Inventory.AddItem(session, new(grade.RewardCode, grade.RewardValue), true);
            break;

        case RewardType.title:
            session.Player.Titles.Add(grade.RewardCode);
            session.Send(UserEnvPacket.AddTitle(grade.RewardCode));
            break;
        }
    }
コード例 #2
0
    public override void Execute(GameCommandTrigger trigger)
    {
        Player player = trigger.Session.Player;

        player.Levels.SetLevel(90);
        player.Levels.SetPrestigeLevel(100);
        player.Wallet.Meso.SetAmount(10000000000);   // 10B
        player.Account.Meret.SetAmount(10000000000); // 10B

        // Stickers
        for (int i = 1; i < 7; i++)
        {
            if (player.ChatSticker.Any(x => x.GroupId == i))
            {
                continue;
            }

            trigger.Session.Send(ChatStickerPacket.AddSticker(21100000 + i, i));
            player.ChatSticker.Add(new((byte)i, 9223372036854775807));
        }

        List <int> emotes = SkillMetadataStorage.GetEmotes();

        foreach (int emoteId in emotes)
        {
            // Broken emotes
            if (emoteId is >= 90200032 and <= 90200036)
            {
                continue;
            }

            if (player.Emotes.Contains(emoteId))
            {
                continue;
            }

            player.Emotes.Add(emoteId);

            trigger.Session.Send(EmotePacket.LearnEmote(emoteId));
        }

        List <TitleMetadata> titles = TitleMetadataStorage.GetAll();

        foreach (TitleMetadata title in titles)
        {
            int titleId = title.Id;
            if (player.Titles.Contains(titleId))
            {
                continue;
            }

            player.Titles.Add(titleId);

            trigger.Session.Send(UserEnvPacket.AddTitle(titleId));
        }

        DatabaseManager.Characters.Update(player);
        trigger.Session.Send(NoticePacket.Notice("Done!", NoticeType.Chat));
    }
コード例 #3
0
    private static void HandleTitleChange(GameSession session, PacketReader packet)
    {
        int titleID = packet.ReadInt();

        if (titleID < 0)
        {
            return;
        }

        session.Player.TitleId = titleID;
        session.FieldManager.BroadcastPacket(UserEnvPacket.UpdateTitle(session, titleID));
    }
コード例 #4
0
        private static void HandleTitleScroll(GameSession session, Item item)
        {
            if (session.Player.Titles.Contains(item.Function.Id))
            {
                return;
            }

            session.Player.Titles.Add(item.Function.Id);

            session.Send(UserEnvPacket.AddTitle(item.Function.Id));

            InventoryController.Consume(session, item.Uid, 1);
        }
コード例 #5
0
        public override void Execute(GameCommandTrigger trigger)
        {
            Player player = trigger.Session.Player;

            // Stickers
            for (int i = 1; i < 7; i++)
            {
                if (player.ChatSticker.Any(x => x.GroupId == i))
                {
                    continue;
                }
                trigger.Session.Send(ChatStickerPacket.AddSticker(21100000 + i, i, 9223372036854775807));
                player.ChatSticker.Add(new ChatSticker((byte)i, 9223372036854775807));
            }

            // Emotes
            for (int i = 1; i < 146; i++)
            {
                int emoteId = 90200000 + i;
                if (player.Emotes.Contains(emoteId))
                {
                    continue;
                }
                player.Emotes.Add(emoteId);

                trigger.Session.Send(EmotePacket.LearnEmote(emoteId));
            }

            // Titles
            for (int i = 1; i < 854; i++)
            {
                int titleId = 10000000 + i;
                if (player.Titles.Contains(titleId))
                {
                    continue;
                }
                player.Titles.Add(titleId);

                trigger.Session.Send(UserEnvPacket.AddTitle(titleId));
            }

            DatabaseManager.Characters.Update(player);
            trigger.Session.Send(NoticePacket.Notice("Done!", NoticeType.Chat));
        }
コード例 #6
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            long     accountId = packet.ReadLong();
            AuthData authData  = AuthStorage.GetData(accountId);

            // Backwards seeking because we read accountId here
            packet.Skip(-8);
            HandleCommon(session, packet);

            Player player = DatabaseManager.GetCharacter(authData.CharacterId);

            if (player == default)
            {
                throw new ArgumentException("Character not found!");
            }

            player.Session = session;

            session.InitPlayer(player);

            //session.Send(0x27, 0x01); // Meret market related...?
            session.Send(BuddyPacket.Initialize());

            session.Send(LoginPacket.LoginRequired(accountId));

            if (session.Player.Guild != null)
            {
                Guild guild = DatabaseManager.GetGuild(session.Player.Guild.Id);
                session.Send(GuildPacket.UpdateGuild(guild));
                session.Send(GuildPacket.MemberJoin(player));
            }
            session.Send(BuddyPacket.LoadList(player));
            session.Send(BuddyPacket.EndList(player.BuddyList.Count));

            // Meret market
            //session.Send("6E 00 0B 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());
            //session.Send("6E 00 0C 00 00 00 00".ToByteArray());
            // UserConditionEvent
            //session.Send("BF 00 00 00 00 00 00".ToByteArray());
            // PCBangBonus
            //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());
            TimeSyncPacket.SetInitial1();
            TimeSyncPacket.SetInitial2();
            TimeSyncPacket.Request();
            session.Send(StatPacket.SetStats(session.FieldPlayer));
            // TODO: Grab Hp/Spirit/Stam from last login
            player.Stats.InitializePools(player.Stats[PlayerStatId.Hp].Max, player.Stats[PlayerStatId.Spirit].Max, player.Stats[PlayerStatId.Stamina].Max);

            session.SyncTicks();
            session.Send(DynamicChannelPacket.DynamicChannel());
            session.Send(ServerEnterPacket.Enter(session));
            // SendUgc f(0x16), SendCash f(0x09), SendContentShutdown f(0x01, 0x04), SendPvp f(0x0C)
            PacketWriter pWriter = PacketWriter.Of(SendOp.SYNC_NUMBER);

            pWriter.WriteByte();
            session.Send(pWriter);
            // 0x112, Prestige f(0x00, 0x07)
            session.Send(PrestigePacket.Prestige(session.Player));

            // Load inventory tabs
            foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab)))
            {
                InventoryController.LoadInventoryTab(session, tab);
            }

            List <QuestMetadata> questList = QuestMetadataStorage.GetAvailableQuests(player.Levels.Level); // TODO: This logic needs to be refactored when DB is implemented

            questList.Add(QuestMetadataStorage.GetMetadata(60100000));                                     // Manually adding "the caravan" for testing purposes

            foreach (QuestMetadata quest in questList)
            {
                session.Player.QuestList.Add(new QuestStatus(quest));
            }

            IEnumerable <List <QuestStatus> > packetCount = SplitList(session.Player.QuestList, 200); // Split the quest list in 200 quests per packet, same way kms do

            foreach (List <QuestStatus> item in packetCount)
            {
                session.Send(QuestPacket.SendQuests(item));
            }

            session.Send(TrophyPacket.WriteTableStart());
            List <Trophy> trophyList = new List <Trophy>(session.Player.TrophyData.Values);
            IEnumerable <List <Trophy> > trophyListPackets = SplitList(trophyList, 60);

            foreach (List <Trophy> trophy in trophyListPackets)
            {
                session.Send(TrophyPacket.WriteTableContent(trophy));
            }

            session.Send(WarehouseInventoryPacket.Count()); // Typically sent after buddylist
            session.Send(WarehouseInventoryPacket.StartList());
            session.Send(WarehouseInventoryPacket.EndList());
            session.Send(FurnishingInventoryPacket.StartList());
            session.Send(FurnishingInventoryPacket.EndList());
            // SendQuest, SendAchieve, SendManufacturer, SendUserMaid
            session.Send(UserEnvPacket.SetTitles(player));
            session.Send(UserEnvPacket.Send04());
            session.Send(UserEnvPacket.Send05());
            session.Send(UserEnvPacket.Send08());
            session.Send(UserEnvPacket.Send09());
            session.Send(UserEnvPacket.Send10());
            session.Send(UserEnvPacket.Send12());

            // SendMeretMarket f(0xC9)
            session.Send(FishingPacket.LoadAlbum(player));
            // SendPvp f(0x16,0x17), ResponsePet f(0x07), 0xF6
            // CharacterAbility
            // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

            // Normally, options are only requested for a new character. Since we don't have a database, we'll always requests the users bindings
            session.Send(KeyTablePacket.RequestDefault());
            // TODO - Ask for mouse or kb controls on new character creation.
            // Commented out since its annoying to click every time
            //session.Send(KeyTablePacket.AskKeyboardOrMouse());

            // Key bindings and skill slots would normally be loaded from a database
            // If the character is not a new character, this is what we would send
            // session.Send(KeyTablePacket.SendFullOptions(session.Player.Options));

            // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00)
            // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17)
            // FieldEntrance
            session.Send("19 00 00 65 00 00 00 29 7C 7D 01 0C 4D A1 6F 01 0C D3 1A 5F 01 0C EF 03 00 00 01 A2 3C 31 01 0C 3F 0C B7 0D 01 6B 55 5F 01 0C 3A 77 31 01 0C B1 98 BA 01 0C 03 90 5F 01 0C F9 7A 40 01 0C 91 B5 40 01 0C F9 57 31 01 0C 2F C7 BB 0D 01 81 97 7D 01 0C C2 70 5F 01 0C 51 96 40 01 0C B9 38 31 01 0C 41 78 7D 01 0C 65 9D 6F 01 0C 83 51 5F 01 0C 52 73 31 01 0C FF E0 B8 0D 01 11 77 40 01 0C A9 B1 40 01 0C 11 54 31 01 0C DA 6C 5F 01 0C 69 92 40 01 0C D1 34 31 01 0C 7D 99 6F 01 0C 03 13 5F 01 0C 69 6F 31 01 0C 32 88 5F 01 0C 9B 4D 5F 01 0C FF 6F B6 0D 01 29 73 40 01 0C C1 AD 40 01 0C 29 50 31 01 0C 81 8E 40 01 0C E9 30 31 01 0C 09 CE 8C 01 0C 95 95 6F 01 0C 1B 0F 5F 01 0C 4A 84 5F 01 0C B3 49 5F 01 0C 82 6B 31 01 0C 4F 15 BC 0D 01 F9 8C BA 01 00 D9 A9 40 01 0C 41 4C 31 01 0C EF B9 B8 0D 01 99 8A 40 01 0C 21 CA 8C 01 0C 01 AD 6F 01 0C 33 0B 5F 01 0C 99 67 31 01 0C 62 80 5F 01 0C CB 45 5F 01 0C 79 08 9C 01 0C F1 A5 40 01 0C E1 87 7D 01 0C BB 9B 5F 01 0C B1 86 40 01 0C 39 C6 8C 01 0C 7A 7C 5F 01 0C B2 63 31 01 0C 29 85 BA 01 0E 91 04 9C 01 0C 09 A2 40 01 0C 71 44 31 01 0C F9 83 7D 01 0C 1D A9 6F 01 0C D3 97 5F 01 0C C9 82 40 01 0C 51 C2 8C 01 0C 61 BD 40 01 0C C9 5F 31 01 0C 51 9F 7D 01 0C 92 78 5F 01 0C 0F 08 B9 0D 01 A9 00 9C 01 0C 89 40 31 01 0C 11 80 7D 01 0C 35 A5 6F 01 0C BB 1E 5F 01 0C 53 59 5F 01 0C E9 03 00 00 01 22 7B 31 01 0C EB 93 5F 01 0C EA 03 00 00 01 E1 7E 40 01 0C 69 BE 8C 01 0C 79 B9 40 01 0C E1 5B 31 01 0C EB 03 00 00 01 69 9B 7D 01 0C AA 74 5F 01 0C EC 03 00 00 01 ED 03 00 00 01 C1 FC 9B 01 0C EE 03 00 00 01".ToByteArray());
            // 0xF0, ResponsePet P(0F 01)
            // RequestFieldEnter
            //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray());
            session.Send(FieldPacket.RequestEnter(session.FieldPlayer));
            // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00
            // SendHomeCommand: 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00

            //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray());
            //session.Send(ServerEnterPacket.Confirm());

            //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00);
            //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00);
            //session.Send(ServerEnterPacket.Confirm());
        }
コード例 #7
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            long     accountId = packet.ReadLong();
            AuthData authData  = AuthStorage.GetData(accountId);

            // Backwards seeking because we read accountId here
            packet.Skip(-8);
            HandleCommon(session, packet);

            session.InitPlayer(AccountStorage.GetCharacter(authData.CharacterId));

            //session.Send(0x27, 0x01); // Meret market related...?

            session.Send(PacketWriter.Of(SendOp.LOGIN_REQUIRED)
                         .WriteByte(0x17)
                         .Write(accountId)
                         .WriteInt().WriteByte().WriteLong()
                         .WriteInt(1).WriteInt().WriteInt().WriteLong()
                         );

            session.Send(BuddyListPacket.StartList());
            session.Send(BuddyListPacket.EndList());

            // Meret market
            //session.Send("6E 00 0B 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());
            //session.Send("6E 00 0C 00 00 00 00".ToByteArray());
            // UserConditionEvent
            //session.Send("BF 00 00 00 00 00 00".ToByteArray());
            // PCBangBonus
            //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());
            TimeSyncPacket.SetInitial1();
            TimeSyncPacket.SetInitial2();
            TimeSyncPacket.Request();
            // SendStat 0x2F (How to send here without ObjectId?, Seems fine to send after entering field)

            session.SyncTicks();
            session.Send(PacketWriter.Of(SendOp.DYNAMIC_CHANNEL).WriteByte(0x00)
                         .WriteShort(10).WriteShort(9).WriteShort(9).WriteShort(9)
                         .WriteShort(9).WriteShort(10).WriteShort(10).WriteShort(10));
            session.Send(ServerEnterPacket.Enter(session));
            // SendUgc f(0x16), SendCash f(0x09), SendContentShutdown f(0x01, 0x04), SendPvp f(0x0C)
            session.Send(PacketWriter.Of(SendOp.SYNC_NUMBER).WriteByte());
            // 0x112, AdventureLevel f(0x00, 0x07)
            session.Send(AdventureLevelPacket.Prestige(session.Player));

            // Load inventory tabs
            foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab)))
            {
                session.Send(ItemInventoryPacket.ResetTab(tab));
                session.Send(ItemInventoryPacket.LoadTab(tab));
                // Load items for above tab
                //session.Send(ItemInventoryPacket.LoadItem());
            }
            session.Send(MarketInventoryPacket.Count(0)); // Typically sent after buddylist
            session.Send(MarketInventoryPacket.StartList());
            session.Send(MarketInventoryPacket.EndList());
            session.Send(FurnishingInventoryPacket.StartList());
            session.Send(FurnishingInventoryPacket.EndList());
            // SendQuest, SendAchieve, SendManufacturer, SendUserMaid

            session.Send(UserEnvPacket.SetTitles(new List <int> {
                10000565, 10000251, 10000291, 10000292
            }));
            session.Send(UserEnvPacket.Send04());
            session.Send(UserEnvPacket.Send05());
            session.Send(UserEnvPacket.Send08());
            session.Send(UserEnvPacket.Send09());
            session.Send(UserEnvPacket.Send10());
            session.Send(UserEnvPacket.Send12());

            // SendMeretMarket f(0xC9)
            session.Send(FishingPacket.LoadLog());
            // SendPvp f(0x16,0x17), ResponsePet f(0x07), 0xF6
            // CharacterAbility
            // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

            // Normally, options are only requested for a new character. Since we don't have a database, we'll always requests the users bindings
            session.Send(KeyTablePacket.RequestDefault());
            // TODO - Ask for mouse or kb controls on new character creation.
            // Commented out since its annoying to click every time
            //session.Send(KeyTablePacket.AskKeyboardOrMouse());

            // Key bindings and skill slots would normally be loaded from a database
            // If the character is not a new character, this is what we would send
            // session.Send(KeyTablePacket.SendFullOptions(session.Player.Options));

            // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00)
            // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17)
            // FieldEntrance
            session.Send("19 00 00 65 00 00 00 29 7C 7D 01 0C 4D A1 6F 01 0C D3 1A 5F 01 0C EF 03 00 00 01 A2 3C 31 01 0C 3F 0C B7 0D 01 6B 55 5F 01 0C 3A 77 31 01 0C B1 98 BA 01 0C 03 90 5F 01 0C F9 7A 40 01 0C 91 B5 40 01 0C F9 57 31 01 0C 2F C7 BB 0D 01 81 97 7D 01 0C C2 70 5F 01 0C 51 96 40 01 0C B9 38 31 01 0C 41 78 7D 01 0C 65 9D 6F 01 0C 83 51 5F 01 0C 52 73 31 01 0C FF E0 B8 0D 01 11 77 40 01 0C A9 B1 40 01 0C 11 54 31 01 0C DA 6C 5F 01 0C 69 92 40 01 0C D1 34 31 01 0C 7D 99 6F 01 0C 03 13 5F 01 0C 69 6F 31 01 0C 32 88 5F 01 0C 9B 4D 5F 01 0C FF 6F B6 0D 01 29 73 40 01 0C C1 AD 40 01 0C 29 50 31 01 0C 81 8E 40 01 0C E9 30 31 01 0C 09 CE 8C 01 0C 95 95 6F 01 0C 1B 0F 5F 01 0C 4A 84 5F 01 0C B3 49 5F 01 0C 82 6B 31 01 0C 4F 15 BC 0D 01 F9 8C BA 01 00 D9 A9 40 01 0C 41 4C 31 01 0C EF B9 B8 0D 01 99 8A 40 01 0C 21 CA 8C 01 0C 01 AD 6F 01 0C 33 0B 5F 01 0C 99 67 31 01 0C 62 80 5F 01 0C CB 45 5F 01 0C 79 08 9C 01 0C F1 A5 40 01 0C E1 87 7D 01 0C BB 9B 5F 01 0C B1 86 40 01 0C 39 C6 8C 01 0C 7A 7C 5F 01 0C B2 63 31 01 0C 29 85 BA 01 0E 91 04 9C 01 0C 09 A2 40 01 0C 71 44 31 01 0C F9 83 7D 01 0C 1D A9 6F 01 0C D3 97 5F 01 0C C9 82 40 01 0C 51 C2 8C 01 0C 61 BD 40 01 0C C9 5F 31 01 0C 51 9F 7D 01 0C 92 78 5F 01 0C 0F 08 B9 0D 01 A9 00 9C 01 0C 89 40 31 01 0C 11 80 7D 01 0C 35 A5 6F 01 0C BB 1E 5F 01 0C 53 59 5F 01 0C E9 03 00 00 01 22 7B 31 01 0C EB 93 5F 01 0C EA 03 00 00 01 E1 7E 40 01 0C 69 BE 8C 01 0C 79 B9 40 01 0C E1 5B 31 01 0C EB 03 00 00 01 69 9B 7D 01 0C AA 74 5F 01 0C EC 03 00 00 01 ED 03 00 00 01 C1 FC 9B 01 0C EE 03 00 00 01".ToByteArray());
            // 0xF0, ResponsePet P(0F 01)
            // RequestFieldEnter
            //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray());
            session.Send(FieldPacket.RequestEnter(session.FieldPlayer));
            // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00
            // SendHomeCommand: 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00

            //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray());
            //session.Send(ServerEnterPacket.Confirm());

            //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00);
            //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00);
            //session.Send(ServerEnterPacket.Confirm());
        }
コード例 #8
0
 private static void HandleTrophy(GameSession session)
 {
     session.Send(UserEnvPacket.UpdateTrophy());
 }
コード例 #9
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        long     accountId = packet.ReadLong();
        AuthData authData  = DatabaseManager.AuthData.GetByAccountId(accountId);

        Player dbPlayer = DatabaseManager.Characters.FindPlayerById(authData.OnlineCharacterId, session);

        // Backwards seeking because we read accountId here
        packet.Skip(-8);
        HandleCommon(session, packet);

        session.InitPlayer(dbPlayer);

        Player player = session.Player;

        player.BuddyList = GameServer.BuddyManager.GetBuddies(player.CharacterId);
        player.Mailbox   = GameServer.MailManager.GetMails(player.CharacterId);

        GameServer.PlayerManager.AddPlayer(player);
        GameServer.BuddyManager.SetFriendSessions(player);

        // Only send buddy login notification if player is not changing channels
        if (!player.IsMigrating)
        {
            player.UpdateBuddies();
        }

        if (player.GuildId != 0)
        {
            Guild guild = GameServer.GuildManager.GetGuildById(player.GuildId);
            player.Guild = guild;
            GuildMember guildMember = guild.Members.First(x => x.Id == player.CharacterId);
            guildMember.Player.Session = session;
            player.GuildMember         = guildMember;
            session.Send(GuildPacket.UpdateGuild(guild));
            guild.BroadcastPacketGuild(GuildPacket.MemberJoin(player));
            guild.BroadcastPacketGuild(GuildPacket.MemberLoggedIn(player), session);
        }

        player.IsMigrating = false;

        //session.Send(0x27, 0x01); // Meret market related...?
        session.Send(MushkingRoyaleSystemPacket.LoadStats(player.Account.MushkingRoyaleStats));
        session.Send(MushkingRoyaleSystemPacket.LoadMedals(player.Account));

        player.GetUnreadMailCount();
        session.Send(BuddyPacket.Initialize());
        session.Send(BuddyPacket.LoadList(player.BuddyList));
        session.Send(BuddyPacket.EndList(player.BuddyList.Count));

        // Meret market
        //session.Send("6E 00 0B 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());
        //session.Send("6E 00 0C 00 00 00 00".ToByteArray());
        // UserConditionEvent
        //session.Send("BF 00 00 00 00 00 00".ToByteArray());
        // PCBangBonus
        //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());

        session.Send(TimeSyncPacket.SetInitial1());
        session.Send(TimeSyncPacket.SetInitial2());

        session.Send(StatPacket.SetStats(session.Player.FieldPlayer));
        // session.Send(StatPacket.SetStats(session.Player.FieldPlayer)); // Second packet is meant to send the stats initialized, for now we'll just send the first one

        session.Player.ClientTickSyncLoop();
        session.Send(DynamicChannelPacket.DynamicChannel(short.Parse(ConstantsMetadataStorage.GetConstant("ChannelCount"))));

        session.Send(ServerEnterPacket.Enter(session));
        session.Send(UgcPacket.Unknown22());
        session.Send(CashPacket.Unknown09());

        // SendContentShutdown f(0x01, 0x04)
        session.Send(PvpPacket.Mode0C());
        session.Send(SyncNumberPacket.Send());
        session.Send(SyncValuePacket.SetSyncValue(120000)); // unknown what this value means

        session.Send(PrestigePacket.SetLevels(player));
        session.Send(PrestigePacket.WeeklyMissions());

        // Load inventory tabs
        foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab)))
        {
            player.Inventory.LoadInventoryTab(session, tab);
        }

        if (player.Account.HomeId != 0)
        {
            Home home = GameServer.HomeManager.GetHomeById(player.Account.HomeId);
            player.Account.Home = home;
            session.Send(WarehouseInventoryPacket.StartList());
            int counter = 0;
            foreach (KeyValuePair <long, Item> kvp in home.WarehouseInventory)
            {
                session.Send(WarehouseInventoryPacket.Load(kvp.Value, ++counter));
            }

            session.Send(WarehouseInventoryPacket.EndList());

            session.Send(FurnishingInventoryPacket.StartList());
            foreach (Cube cube in home.FurnishingInventory.Values.Where(x => x.Item != null))
            {
                session.Send(FurnishingInventoryPacket.Load(cube));
            }

            session.Send(FurnishingInventoryPacket.EndList());
        }

        session.Send(QuestPacket.StartList());
        session.Send(QuestPacket.Packet1F());
        session.Send(QuestPacket.Packet20());

        IEnumerable <List <QuestStatus> > packetCount = player.QuestData.Values.ToList().SplitList(200); // Split the quest list in 200 quests per packet

        foreach (List <QuestStatus> item in packetCount)
        {
            session.Send(QuestPacket.SendQuests(item));
        }

        session.Send(QuestPacket.EndList());

        session.Send(TrophyPacket.WriteTableStart());
        List <Trophy> trophyList = new(player.TrophyData.Values);
        IEnumerable <List <Trophy> > trophyListPackets = trophyList.SplitList(60);

        foreach (List <Trophy> trophy in trophyListPackets)
        {
            session.Send(TrophyPacket.WriteTableContent(trophy));
        }

        // SendQuest, SendAchieve, SendManufacturer, SendUserMaid
        session.Send(UserEnvPacket.SetTitles(player));
        session.Send(UserEnvPacket.Send04());
        session.Send(UserEnvPacket.Send05());
        session.Send(UserEnvPacket.UpdateLifeSkills(player.GatheringCount));
        session.Send(UserEnvPacket.Send09());
        session.Send(UserEnvPacket.Send10());
        session.Send(UserEnvPacket.Send12());

        session.Send(MeretMarketPacket.ModeC9());

        session.Send(FishingPacket.LoadAlbum(player));

        session.Send(PvpPacket.Mode16());
        session.Send(PvpPacket.Mode17());

        session.Send(ResponsePetPacket.Mode07());
        // LegionBattle (0xF6)
        // CharacterAbility
        // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

        // Key bindings and skill slots would normally be loaded from a database
        // If the character is not a new character, this is what we would send
        session.Send(KeyTablePacket.SendFullOptions(player.GameOptions));

        if (player.MapId == (int)Map.UnknownLocation)  // tutorial map
        {
            session.Send(KeyTablePacket.AskKeyboardOrMouse());
        }

        // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00)
        // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17)
        session.Send(DungeonListPacket.DungeonList());
        // 0xF0, ResponsePet P(0F 01)
        // RequestFieldEnter
        //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray());
        session.Send(RequestFieldEnterPacket.RequestEnter(player.FieldPlayer));

        Party party = GameServer.PartyManager.GetPartyByMember(player.CharacterId);

        if (party != null)
        {
            player.Party = party;
            party.BroadcastPacketParty(PartyPacket.LoginNotice(player), session);
            session.Send(PartyPacket.Create(party, false));
        }

        // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00
        // SendHomeCommand: 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00

        player.TimeSyncLoop();
        session.Send(TimeSyncPacket.SetSessionServerTick(0));
        //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray());
        session.Send(ServerEnterPacket.Confirm());

        //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00);
        //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00);
    }
コード例 #10
0
    public override void Execute(GameCommandTrigger trigger)
    {
        Player player = trigger.Session.Player;

        // Reset stats to default
        player.Stats = new(player.Job);
        player.Stats.AddBaseStats(player, 90);

        trigger.Session.Send(StatPacket.SetStats(player.FieldPlayer));
        trigger.Session.FieldManager.BroadcastPacket(StatPacket.SetStats(player.FieldPlayer), trigger.Session);

        player.Levels.SetLevel(90);
        player.Levels.SetPrestigeLevel(100);
        player.Wallet.Meso.SetAmount(10_000_000_000);                 // 10B
        player.Account.Meret.SetAmount(10_000_000_000);               // 10B

        PremiumClubHandler.ActivatePremium(trigger.Session, 2592000); // 30 days in seconds

        // Stickers
        for (int i = 1; i < 7; i++)
        {
            if (player.ChatSticker.Any(x => x.GroupId == i))
            {
                continue;
            }

            trigger.Session.Send(ChatStickerPacket.AddSticker(21100000 + i, i, long.MaxValue));
            player.ChatSticker.Add(new((byte)i, long.MaxValue));
        }

        List <int> emotes = SkillMetadataStorage.GetEmotes();

        foreach (int emoteId in emotes)
        {
            // Broken emotes
            if (emoteId is >= 90200032 and <= 90200036)
            {
                continue;
            }

            if (player.Emotes.Contains(emoteId))
            {
                continue;
            }

            player.Emotes.Add(emoteId);

            trigger.Session.Send(EmotePacket.LearnEmote(emoteId));
        }

        List <TitleMetadata> titles = TitleMetadataStorage.GetAll();

        foreach (TitleMetadata title in titles)
        {
            int titleId = title.Id;
            if (player.Titles.Contains(titleId))
            {
                continue;
            }

            player.Titles.Add(titleId);

            trigger.Session.Send(UserEnvPacket.AddTitle(titleId));
        }

        DatabaseManager.Characters.Update(player);
        trigger.Session.Send(NoticePacket.Notice("Done!", NoticeType.Chat));
    }
コード例 #11
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        long     accountId = packet.ReadLong();
        AuthData authData  = DatabaseManager.AuthData.GetByAccountId(accountId);

        Player dbPlayer = DatabaseManager.Characters.FindPlayerById(authData.OnlineCharacterId);

        // Backwards seeking because we read accountId here
        packet.Skip(-8);
        HandleCommon(session, packet);

        session.InitPlayer(dbPlayer);

        Player player = session.Player;

        player.Session                             = session;
        player.Wallet.Meso.Session                 = session;
        player.Wallet.ValorToken.Session           = session;
        player.Wallet.Treva.Session                = session;
        player.Wallet.Rue.Session                  = session;
        player.Wallet.HaviFruit.Session            = session;
        player.Account.Meret.Session               = session;
        player.Account.GameMeret.Session           = session;
        player.Account.EventMeret.Session          = session;
        player.Account.MesoToken.Session           = session;
        player.Account.BankInventory.Mesos.Session = session;
        player.Levels.Player                       = player;
        player.BuddyList                           = GameServer.BuddyManager.GetBuddies(player.CharacterId);
        player.Mailbox                             = GameServer.MailManager.GetMails(player.CharacterId);

        GameServer.PlayerManager.AddPlayer(player);
        GameServer.BuddyManager.SetFriendSessions(player);

        // Only send buddy login notification if player is not changing channels
        if (!player.IsMigrating)
        {
            player.UpdateBuddies();
        }

        if (player.GuildId != 0)
        {
            Guild guild = GameServer.GuildManager.GetGuildById(player.GuildId);
            player.Guild = guild;
            GuildMember guildMember = guild.Members.First(x => x.Id == player.CharacterId);
            guildMember.Player.Session = session;
            player.GuildMember         = guildMember;
            session.Send(GuildPacket.UpdateGuild(guild));
            guild.BroadcastPacketGuild(GuildPacket.MemberJoin(player));
            guild.BroadcastPacketGuild(GuildPacket.MemberLoggedIn(player), session);
        }

        player.IsMigrating = false;

        //session.Send(0x27, 0x01); // Meret market related...?
        session.Send(MushkingRoyaleSystemPacket.LoadStats(session.Player.Account.MushkingRoyaleStats));
        session.Send(MushkingRoyaleSystemPacket.LoadMedals(session.Player.Account));

        player.GetUnreadMailCount();
        session.Send(BuddyPacket.Initialize());
        session.Send(BuddyPacket.LoadList(player.BuddyList));
        session.Send(BuddyPacket.EndList(player.BuddyList.Count));

        // Meret market
        //session.Send("6E 00 0B 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());
        //session.Send("6E 00 0C 00 00 00 00".ToByteArray());
        // UserConditionEvent
        //session.Send("BF 00 00 00 00 00 00".ToByteArray());
        // PCBangBonus
        //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());
        TimeSyncPacket.SetInitial1();
        TimeSyncPacket.SetInitial2();
        TimeSyncPacket.Request();
        session.Send(StatPacket.SetStats(session.Player.FieldPlayer));
        session.Player.ClientTickSyncLoop();
        session.Send(DynamicChannelPacket.DynamicChannel());
        session.Send(ServerEnterPacket.Enter(session));
        // SendUgc f(0x16), SendCash f(0x09), SendContentShutdown f(0x01, 0x04), SendPvp f(0x0C)
        session.Send(SyncNumberPacket.Send());
        // 0x112, Prestige f(0x00, 0x07)
        session.Send(PrestigePacket.Prestige(player));

        // Load inventory tabs
        foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab)))
        {
            player.Inventory.LoadInventoryTab(session, tab);
        }

        if (player.Account.HomeId != 0)
        {
            Home home = GameServer.HomeManager.GetHomeById(player.Account.HomeId);
            player.Account.Home = home;
            session.Send(WarehouseInventoryPacket.StartList());
            int counter = 0;
            foreach (KeyValuePair <long, Item> kvp in home.WarehouseInventory)
            {
                session.Send(WarehouseInventoryPacket.Load(kvp.Value, ++counter));
            }
            session.Send(WarehouseInventoryPacket.EndList());

            session.Send(FurnishingInventoryPacket.StartList());
            foreach (Cube cube in home.FurnishingInventory.Values.Where(x => x.Item != null))
            {
                session.Send(FurnishingInventoryPacket.Load(cube));
            }
            session.Send(FurnishingInventoryPacket.EndList());
        }

        session.Send(QuestPacket.StartList());
        session.Send(QuestPacket.Packet1F());
        session.Send(QuestPacket.Packet20());

        IEnumerable <List <QuestStatus> > packetCount = player.QuestData.Values.ToList().SplitList(200); // Split the quest list in 200 quests per packet

        foreach (List <QuestStatus> item in packetCount)
        {
            session.Send(QuestPacket.SendQuests(item));
        }
        session.Send(QuestPacket.EndList());

        session.Send(TrophyPacket.WriteTableStart());
        List <Trophy> trophyList = new(player.TrophyData.Values);
        IEnumerable <List <Trophy> > trophyListPackets = trophyList.SplitList(60);

        foreach (List <Trophy> trophy in trophyListPackets)
        {
            session.Send(TrophyPacket.WriteTableContent(trophy));
        }

        // SendQuest, SendAchieve, SendManufacturer, SendUserMaid
        session.Send(UserEnvPacket.SetTitles(player));
        session.Send(UserEnvPacket.Send04());
        session.Send(UserEnvPacket.Send05());
        session.Send(UserEnvPacket.UpdateLifeSkills(player.GatheringCount));
        session.Send(UserEnvPacket.Send09());
        session.Send(UserEnvPacket.Send10());
        session.Send(UserEnvPacket.Send12());

        // SendMeretMarket f(0xC9)
        session.Send(FishingPacket.LoadAlbum(player));
        // SendPvp f(0x16,0x17), ResponsePet f(0x07), 0xF6
        // CharacterAbility
        // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

        // Key bindings and skill slots would normally be loaded from a database
        // If the character is not a new character, this is what we would send
        session.Send(KeyTablePacket.SendFullOptions(player.GameOptions));

        if (player.MapId == (int)Map.UnknownLocation)  // tutorial map
        {
            session.Send(KeyTablePacket.AskKeyboardOrMouse());
        }

        // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00)
        // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17)
        // FieldEntrance
        session.Send("19 00 00 65 00 00 00 29 7C 7D 01 0C 4D A1 6F 01 0C D3 1A 5F 01 0C EF 03 00 00 01 A2 3C 31 01 0C 3F 0C B7 0D 01 6B 55 5F 01 0C 3A 77 31 01 0C B1 98 BA 01 0C 03 90 5F 01 0C F9 7A 40 01 0C 91 B5 40 01 0C F9 57 31 01 0C 2F C7 BB 0D 01 81 97 7D 01 0C C2 70 5F 01 0C 51 96 40 01 0C B9 38 31 01 0C 41 78 7D 01 0C 65 9D 6F 01 0C 83 51 5F 01 0C 52 73 31 01 0C FF E0 B8 0D 01 11 77 40 01 0C A9 B1 40 01 0C 11 54 31 01 0C DA 6C 5F 01 0C 69 92 40 01 0C D1 34 31 01 0C 7D 99 6F 01 0C 03 13 5F 01 0C 69 6F 31 01 0C 32 88 5F 01 0C 9B 4D 5F 01 0C FF 6F B6 0D 01 29 73 40 01 0C C1 AD 40 01 0C 29 50 31 01 0C 81 8E 40 01 0C E9 30 31 01 0C 09 CE 8C 01 0C 95 95 6F 01 0C 1B 0F 5F 01 0C 4A 84 5F 01 0C B3 49 5F 01 0C 82 6B 31 01 0C 4F 15 BC 0D 01 F9 8C BA 01 00 D9 A9 40 01 0C 41 4C 31 01 0C EF B9 B8 0D 01 99 8A 40 01 0C 21 CA 8C 01 0C 01 AD 6F 01 0C 33 0B 5F 01 0C 99 67 31 01 0C 62 80 5F 01 0C CB 45 5F 01 0C 79 08 9C 01 0C F1 A5 40 01 0C E1 87 7D 01 0C BB 9B 5F 01 0C B1 86 40 01 0C 39 C6 8C 01 0C 7A 7C 5F 01 0C B2 63 31 01 0C 29 85 BA 01 0E 91 04 9C 01 0C 09 A2 40 01 0C 71 44 31 01 0C F9 83 7D 01 0C 1D A9 6F 01 0C D3 97 5F 01 0C C9 82 40 01 0C 51 C2 8C 01 0C 61 BD 40 01 0C C9 5F 31 01 0C 51 9F 7D 01 0C 92 78 5F 01 0C 0F 08 B9 0D 01 A9 00 9C 01 0C 89 40 31 01 0C 11 80 7D 01 0C 35 A5 6F 01 0C BB 1E 5F 01 0C 53 59 5F 01 0C E9 03 00 00 01 22 7B 31 01 0C EB 93 5F 01 0C EA 03 00 00 01 E1 7E 40 01 0C 69 BE 8C 01 0C 79 B9 40 01 0C E1 5B 31 01 0C EB 03 00 00 01 69 9B 7D 01 0C AA 74 5F 01 0C EC 03 00 00 01 ED 03 00 00 01 C1 FC 9B 01 0C EE 03 00 00 01".ToByteArray());
        // 0xF0, ResponsePet P(0F 01)
        // RequestFieldEnter
        //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray());
        session.Send(RequestFieldEnterPacket.RequestEnter(session.Player.FieldPlayer));

        Party party = GameServer.PartyManager.GetPartyByMember(player.CharacterId);

        if (party != null)
        {
            player.Party = party;
            party.BroadcastPacketParty(PartyPacket.LoginNotice(player), session);
            session.Send(PartyPacket.Create(party, false));
        }

        // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00
        // SendHomeCommand: 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00

        session.Player.TimeSyncLoop();
        session.Send(TimeSyncPacket.SetSessionServerTick(0));
        //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray());
        session.Send(ServerEnterPacket.Confirm());

        //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00);
        //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00);
        //session.Send(ServerEnterPacket.Confirm());
    }
コード例 #12
0
 private static void HandleAchieve(GameSession session)
 {
     session.Send(UserEnvPacket.UpdateAchieve());
 }