private static void RunDTSetCommand(UserDebugger debugger, string rootPathToSave, string moduleFullName, string typeName) { { string cmd = ".sympath \"" + rootPathToSave + "\""; int result = debugger.Execute(DEBUG_OUTCTL.IGNORE, cmd, DEBUG_EXECUTE.NOT_LOGGED); if (result != (int)HResult.S_OK) { Console.WriteLine("failed to run command: " + cmd); return; } } { string cmd = $".reload /s /f {moduleFullName}"; int result = debugger.Execute(DEBUG_OUTCTL.IGNORE, cmd, DEBUG_EXECUTE.NOT_LOGGED); if (result != (int)HResult.S_OK) { Console.WriteLine("failed to run command: " + cmd); return; } } debugger.SetOutputText(true); { string cmd = $"dt {typeName}"; int result = debugger.Execute(cmd); if (result != (int)HResult.S_OK) { Console.WriteLine("failed to run command: " + cmd); return; } } }
public void Start() { instance = this; if (originalText == null) { originalText = text.text; } text.text = originalText; dbgContent.Clear(); gameObject.SetActive(false); firstActive = false; if (UnitaleUtil.printDebuggerBeforeInit != "") { UserWriteLine(UnitaleUtil.printDebuggerBeforeInit); UnitaleUtil.printDebuggerBeforeInit = ""; } }
public void SwitchState(UIState state) { //Pre-state if (parentStateCall) { parentStateCall = false; encounter.script.Call("EnteringState", new DynValue[] { DynValue.NewString(state.ToString()), DynValue.NewString(this.state.ToString()) }); parentStateCall = true; if (childStateCalled) { childStateCalled = false; return; } } else { childStateCalled = true; } // TODO Quick and dirty addition to add some humor to the Run away command. // Will be removed without question. if (musicPausedFromRunning) { Camera.main.GetComponent <AudioSource>().UnPause(); musicPausedFromRunning = false; } // END DEBUG // below: actions based on ending a previous state, or actions that affect multiple states if (this.state == UIState.DEFENDING && state != UIState.DEFENDING) { encounter.endWave(); } if (state != UIState.ENEMYDIALOGUE && state != UIState.DEFENDING) { ArenaSizer.instance.Resize(ArenaSizer.UIWidth, ArenaSizer.UIHeight); PlayerController.instance.invulTimer = 0.0f; PlayerController.instance.setControlOverride(true); } if (this.state == UIState.ENEMYSELECT && action == Actions.FIGHT) { foreach (LifeBarController lbc in arenaParent.GetComponentsInChildren <LifeBarController>()) { Destroy(lbc.gameObject); } } if (state == UIState.DEFENDING || state == UIState.ENEMYDIALOGUE) { textmgr.destroyText(); PlayerController.instance.SetPosition(320, 160, false); PlayerController.instance.GetComponent <Image>().enabled = true; fightBtn.overrideSprite = null; actBtn.overrideSprite = null; itemBtn.overrideSprite = null; mercyBtn.overrideSprite = null; textmgr.setPause(true); } if (this.state == UIState.ENEMYDIALOGUE) { TextManager[] textmen = FindObjectsOfType <TextManager>(); foreach (TextManager textman in textmen) { if (textman.gameObject.name.StartsWith("DialogBubble")) // game object name is hardcoded as it won't change { Destroy(textman.gameObject); } } } this.state = state; switch (state) { case UIState.ATTACKING: textmgr.destroyText(); PlayerController.instance.GetComponent <Image>().enabled = false; fightUI.Init(encounter.enabledEnemies[selectedEnemy]); break; case UIState.ACTIONSELECT: PlayerController.instance.setControlOverride(true); PlayerController.instance.GetComponent <Image>().enabled = true; setPlayerOnAction(action); textmgr.setPause(ArenaSizer.instance.isResizeInProgress()); textmgr.setCaller(encounter.script); // probably not necessary due to ActionDialogResult changes textmgr.setText(new RegularMessage(encounter.EncounterText)); break; case UIState.ACTMENU: string[] actions = new string[encounter.enabledEnemies[selectedEnemy].ActCommands.Length]; for (int i = 0; i < actions.Length; i++) { actions[i] = encounter.enabledEnemies[selectedEnemy].ActCommands[i]; } selectedAction = 0; setPlayerOnSelection(selectedAction); textmgr.setText(new SelectMessage(actions, false)); break; case UIState.ITEMMENU: string[] items = getInventoryPage(0); selectedItem = 0; setPlayerOnSelection(0); textmgr.setText(new SelectMessage(items, false)); /*ActionDialogResult(new TextMessage[] { * new TextMessage("Can't open inventory.\nClogged with pasta residue.", true, false), * new TextMessage("Might also be a dog.\nIt's ambiguous.",true,false) * }, UIState.ENEMYDIALOG);*/ break; case UIState.MERCYMENU: selectedMercy = 0; string[] mercyopts = new string[1 + (encounter.CanRun ? 1 : 0)]; mercyopts[0] = "Spare"; foreach (EnemyController enemy in encounter.enabledEnemies) { if (enemy.CanSpare) { mercyopts[0] = "[starcolor:ffff00][color:ffff00]" + mercyopts[0] + "[color:ffffff]"; break; } } if (encounter.CanRun) { mercyopts[1] = "Flee"; } setPlayerOnSelection(0); textmgr.setText(new SelectMessage(mercyopts, true)); break; case UIState.ENEMYSELECT: string[] names = new string[encounter.enabledEnemies.Length]; string[] colorPrefixes = new string[names.Length]; for (int i = 0; i < encounter.enabledEnemies.Length; i++) { names[i] = encounter.enabledEnemies[i].Name; if (encounter.enabledEnemies[i].CanSpare) { colorPrefixes[i] = "[color:ffff00]"; } } textmgr.setText(new SelectMessage(names, true, colorPrefixes)); if (action == Actions.FIGHT) { int maxWidth = (int)initialHealthPos.x; for (int i = 0; i < encounter.enabledEnemies.Length; i++) { int mNameWidth = UnitaleUtil.fontStringWidth(textmgr.Charset, "* " + encounter.enabledEnemies[i].Name) + 50; if (mNameWidth > maxWidth) { maxWidth = mNameWidth; } } for (int i = 0; i < encounter.enabledEnemies.Length; i++) { LifeBarController lifebar = Instantiate(Resources.Load <LifeBarController>("Prefabs/HPBar")); lifebar.transform.SetParent(textmgr.transform); RectTransform lifebarRt = lifebar.GetComponent <RectTransform>(); lifebarRt.anchoredPosition = new Vector2(maxWidth, initialHealthPos.y - i * textmgr.Charset.LineSpacing); lifebarRt.sizeDelta = new Vector2(90, lifebarRt.sizeDelta.y); lifebar.setFillColor(Color.green); float hpFrac = (float)encounter.enabledEnemies[i].HP / (float)encounter.enabledEnemies[i].getMaxHP(); lifebar.setInstant(hpFrac); } } if (selectedEnemy >= encounter.enabledEnemies.Length) { selectedEnemy = 0; } setPlayerOnSelection(selectedEnemy * 2); // single list so skip right row by multiplying x2 break; case UIState.DEFENDING: ArenaSizer.instance.Resize((int)encounter.ArenaSize.x, (int)encounter.ArenaSize.y); PlayerController.instance.setControlOverride(false); encounter.nextWave(); // ActionDialogResult(new TextMessage("This is where you'd\rdefend yourself.\nBut the code was spaghetti.", true, false), UIState.ACTIONSELECT); break; case UIState.DIALOGRESULT: PlayerController.instance.GetComponent <Image>().enabled = false; break; case UIState.ENEMYDIALOGUE: PlayerController.instance.GetComponent <Image>().enabled = true; ArenaSizer.instance.Resize(155, 130); encounter.CallOnSelfOrChildren("EnemyDialogueStarting"); monDialogues = new TextManager[encounter.enabledEnemies.Length]; for (int i = 0; i < encounter.enabledEnemies.Length; i++) { string[] msgs = encounter.enabledEnemies[i].GetDefenseDialog(); if (msgs == null) { UserDebugger.warn("Entered ENEMYDIALOGUE, but no current/random dialogue was set for " + encounter.enabledEnemies[i].Name); SwitchState(UIState.DEFENDING); break; } GameObject speechBub = Instantiate(SpriteFontRegistry.BUBBLE_OBJECT); RectTransform enemyRt = encounter.enabledEnemies[i].GetComponent <RectTransform>(); TextManager sbTextMan = speechBub.GetComponent <TextManager>(); monDialogues[i] = sbTextMan; sbTextMan.setCaller(encounter.enabledEnemies[i].script); Image speechBubImg = speechBub.GetComponent <Image>(); SpriteUtil.SwapSpriteFromFile(speechBubImg, encounter.enabledEnemies[i].DialogBubble); Sprite speechBubSpr = speechBubImg.sprite; // TODO improve position setting/remove hardcoding of position setting speechBub.transform.SetParent(encounter.enabledEnemies[i].transform); speechBub.GetComponent <RectTransform>().anchoredPosition = encounter.enabledEnemies[i].DialogBubblePosition; sbTextMan.setOffset(speechBubSpr.border.x, -speechBubSpr.border.w); sbTextMan.setFont(SpriteFontRegistry.Get(SpriteFontRegistry.UI_MONSTERTEXT_NAME)); sbTextMan.setEffect(new RotatingEffect(sbTextMan)); MonsterMessage[] monMsgs = new MonsterMessage[msgs.Length]; for (int j = 0; j < monMsgs.Length; j++) { monMsgs[j] = new MonsterMessage(msgs[j]); } sbTextMan.setTextQueue(monMsgs); speechBub.GetComponent <Image>().enabled = true; } break; case UIState.DONE: StaticInits.Reset(); Application.LoadLevel("ModSelect"); break; } }
void Awake() { instance = this; originalText = text.text; gameObject.SetActive(false); }
static void Main(string[] args) { if (args.Length < 2) { return; } if (args.Length == 2) { UnpackDummyApp(); } string typeName = args[0]; string moduleFullName = args[1]; string moduleFileName = Path.GetFileNameWithoutExtension(moduleFullName); int pid = 0; Process child = null; string proxyExePath = "DummyApp.exe"; if (args.Length >= 3) { if (Int32.TryParse(args[2], out pid) == false) { proxyExePath = args[2]; } } string rootPathToSave = Path.Combine(Environment.CurrentDirectory, "sym"); using (UserDebugger debugger = new UserDebugger()) { debugger.SetOutputText(false); debugger.FlushCallbacks(); if (pid == 0) { ProcessStartInfo psi = new ProcessStartInfo(); psi.FileName = proxyExePath; psi.UseShellExecute = false; psi.CreateNoWindow = true; psi.LoadUserProfile = false; psi.WorkingDirectory = Path.GetDirectoryName(typeof(Program).Assembly.Location); child = Process.Start(psi); pid = child.Id; } bool attached = false; try { debugger.ModuleLoaded += (ModuleInfo modInfo) => { if (modInfo.ModuleName.IndexOf(moduleFileName, StringComparison.OrdinalIgnoreCase) == -1) { return; } byte[] buffer; int readBytes = debugger.ReadMemory(modInfo.BaseOffset, modInfo.ModuleSize, out buffer); if (readBytes != modInfo.ModuleSize) { return; } PEImage.DownloadPdb(modInfo.ModuleName, buffer, new IntPtr((long)modInfo.BaseOffset), (int)modInfo.ModuleSize, rootPathToSave); RunDTSetCommand(debugger, rootPathToSave, moduleFullName, typeName); debugger.SetOutputText(false); debugger.Execute(DEBUG_OUTCTL.IGNORE, (child == null) ? "q" : "qd", DEBUG_EXECUTE.NOT_LOGGED); }; if (debugger.AttachTo(pid) == false) { Console.WriteLine("Failed to attach"); return; } attached = true; debugger.WaitForEvent(DEBUG_WAIT.DEFAULT, 1000 * 5); } finally { if (attached == true) { debugger.Detach(); } try { if (child != null) { child.Kill(); } } catch { } } } }
static void Main(string[] args) { using (UserDebugger debugger = new UserDebugger()) { Console.CancelKeyPress += (s, e) => { e.Cancel = true; debugger.SetInterrupt(); }; ProcessStartInfo psi = new ProcessStartInfo(); psi.FileName = "DummyApp.exe"; psi.UseShellExecute = true; Process child = Process.Start(psi); try { if (debugger.AttachTo(child.Id) == false) { Console.WriteLine("Failed to attach"); return; } int hr = debugger.WaitForEvent(); while (true) { hr = debugger.GetExecutionStatus(out DEBUG_STATUS status); if (hr != (int)HResult.S_OK) { break; } if (status == DEBUG_STATUS.NO_DEBUGGEE) { Console.WriteLine("No Target"); break; } if (status == DEBUG_STATUS.GO || status == DEBUG_STATUS.STEP_BRANCH || status == DEBUG_STATUS.STEP_INTO || status == DEBUG_STATUS.STEP_OVER) { hr = debugger.WaitForEvent(); continue; } if (debugger.StateChanged) { Console.WriteLine(); debugger.StateChanged = false; if (debugger.BreakpointHit) { debugger.OutputCurrentState(DEBUG_OUTCTL.THIS_CLIENT, DEBUG_CURRENT.DEFAULT); debugger.BreakpointHit = false; } } debugger.OutputPromptWide(DEBUG_OUTCTL.THIS_CLIENT, null); Console.Write(" "); Console.ForegroundColor = ConsoleColor.Gray; string command = Console.ReadLine(); debugger.ExecuteWide(command); } } finally { try { debugger.Detach(); } catch { } try { child.Kill(); } catch { } } } }