internal UserDataResultProto GetAllData() { UserDataResultProto proto = new UserDataResultProto(); for (int i = 0; i < valueList.Count; i++) { IValueData unit = valueList[i]; proto.valueList.Add(unit.GetData()); } for (int i = 0; i < dicList.Count; i++) { IDicValueData unit = dicList[i]; proto.dicList.Add(unit.GetData()); } return(proto); }
private void GetData(UserDataResultProto dd) { dd.SetData(PlayerData.Instance); int a = 1; }