/// <summary> /// 处理-瞄准使用道具的目标 /// </summary> public void HandlerForUseItemSightTarget() { if (!isActiveAndEnabled) { return; } //获取道具栏上的物品 UserDataBean userData = GameDataHandler.Instance.manager.GetUserData(); ItemsBean itemsData = userData.GetItemsFromShortcut(); ItemsHandler.Instance.UseItemForSightTarget(itemsData); }
/// <summary> /// 丢弃处理 /// </summary> /// <param name="callback"></param> public void HandleForDrop(CallbackContext callback) { //获取道具栏上的物品 UserDataBean userData = GameDataHandler.Instance.manager.GetUserData(); ItemsBean itemData = userData.GetItemsFromShortcut(); //丢出道具 Player player = GameHandler.Instance.manager.player; Vector3 randomFroce = new Vector3(UnityEngine.Random.Range(-0.5f, 0.5f), UnityEngine.Random.Range(0f, 0.5f), UnityEngine.Random.Range(-0.5f, 0.5f)); ItemsHandler.Instance.CreateItemCptDrop(itemData.itemId, 1, itemData.meta, player.transform.position + Vector3.up, ItemDropStateEnum.DropNoPick, player.transform.forward + randomFroce); //扣除道具 userData.AddItems(itemData, -1); //刷新UI UIHandler.Instance.RefreshUI(); }
public void HandleForUse(CallbackContext callback, ItemUseTypeEnum useType, bool isUserItem = true) { if (!isActiveAndEnabled) { return; } if (UGUIUtil.IsPointerUI()) { return; } this.isUseItem = isUserItem; timeForUseItem = 0; //获取道具栏上的物品 UserDataBean userData = GameDataHandler.Instance.manager.GetUserData(); ItemsBean itemsData = userData.GetItemsFromShortcut(); Player player = GameHandler.Instance.manager.player; ItemsHandler.Instance.UseItem(player.gameObject, itemsData, useType); }
/// <summary> /// 初始化状态栏 /// </summary> public void InitShortcuts() { UserDataBean userData = GameDataHandler.Instance.manager.GetUserData(); for (int i = 0; i < listShortcut.Count; i++) { listShortcut[i].SetData(UIViewItemContainer.ContainerType.Shortcuts, userData.GetItemsFromShortcut(i), i); } for (int i = 0; i < listShortcut.Count; i++) { UIViewItemContainer uiViewItem = listShortcut[i]; if (uiViewItem.viewIndex == userData.indexForShortcuts) { //如果选中的是当前状态栏 uiViewItem.SetSelectState(true); } else { //如果未选中当前状态栏 uiViewItem.SetSelectState(false); } } }