コード例 #1
0
 internal static UserActionData CreateChangeSettingUserAction(byte number, Game game, UserActionGameSetting setting, UInt16 value)
 {
     return(new UserActionData(number, game.GameTime, UserAction.ChangeSetting, CreateParameters((byte)setting, value)));
 }
コード例 #2
0
 internal static UserActionData CreateChangeSettingUserAction(byte number, Game game, UserActionGameSetting setting, params byte[] values)
 {
     byte[] parameters = new byte[values.Length + 1];
     parameters[0] = (byte)setting;
     if (values.Length > 0)
     {
         Buffer.BlockCopy(values, 0, parameters, 1, values.Length);
     }
     return(new UserActionData(number, game.GameTime, UserAction.ChangeSetting, parameters));
 }