public IActionResult Get() { User user = (User)HttpContext.Items["User"]; DateTime dt = new DateTime(1970, 01, 01); var daysFromBd = appCtx.Days.Where(d => d.StatisticsId == (int)user.StatisticsId).ToList(); List <Day> days = new List <Day>(); foreach (var d in daysFromBd) { var f = dt.AddMilliseconds(d.Date).AddHours(3).Date; if (f.CompareTo(DateTime.Now.Date) == 0) { days.Add(d); } } UserAccountResponse uar = new UserAccountResponse { Email = user.Email, Login = user.Login, Today = days, Week = Get("week"), Month = Get("month"), Year = Get("year") }; return(Json(uar)); }
void ProcessUnprocessedLoginServerResponses() { List <BasePacket> tempPacketList; lock (responsesLock) { tempPacketList = unprocessedLoginServerResponses; unprocessedLoginServerResponses = new List <BasePacket>(); } foreach (BasePacket packet in tempPacketList) { UserAccountResponse uar = packet as UserAccountResponse; if (uar == null) { IntrepidSerialize.ReturnToPool(packet); continue; } //List<PlayerConnectionState> validConnections; // the pending users should be a tiny list PlayerConnectionState foundPlayer = null; int indexOfFoundPlayer = -1; foreach (PlayerConnectionState player in limboConnections) { indexOfFoundPlayer++; if (player.tempId == uar.connectionId) { foundPlayer = player; break; } } if (foundPlayer != null) { limboConnections.RemoveAt(indexOfFoundPlayer); foundPlayer.finishedLoginSuccessfully = uar.isValidAccount; if (uar.isValidAccount == false) { invalidPlayers.Add(foundPlayer); } else { loggedInPlayers.Add(foundPlayer); } OnNewPlayerLoggedIn?.Invoke(foundPlayer, uar.isValidAccount, uar.state); } IntrepidSerialize.ReturnToPool(uar); } }
private void ProcessUserAccountRequest(RequestSetup requestInProcess) { UserAccountRequest request = requestInProcess.request as UserAccountRequest; PlayerSaveState saveState = accountQuerier.GetPlayerSaveState( request.username.MakeString(), request.password.MakeString(), request.product_name.MakeString()); UserAccountResponse response = (UserAccountResponse)IntrepidSerialize.TakeFromPool(PacketType.UserAccountRequest); response.connectionId = request.connectionId; response.isValidAccount = saveState != null; if (saveState != null) { response.state = saveState; } ConnectionState cs = connections[requestInProcess.connectionId]; cs.Send(response); }
//UserAccountRequest public bool ReceiveLogin(UserAccountResponse response) { Console.Write("response id: {0}\nis valid account: {1}\n state: {2}\n", response.connectionId, response.isValidAccount, response.state); return(true); }