internal static async Task UserLostBattle(UserAccount userAccount, ITextChannel battleChannel) { uint oldLevel = userAccount.LevelNumber; userAccount.AddXp((uint)(new Random()).Next(1, 10)); uint newLevel = userAccount.LevelNumber; userAccount.ServerStats.ColossoStreak = 0; UserAccounts.SaveAccounts(); if (oldLevel != newLevel) { var user = (SocketGuildUser)await battleChannel.GetUserAsync(userAccount.ID); // Where(s => s. == userAccount.ID).First(); Leveling.LevelUp(userAccount, user, (SocketTextChannel)battleChannel); } await Task.CompletedTask; }
internal static async Task UserLostBattle(UserAccount userAccount, ITextChannel battleChannel) { var oldLevel = userAccount.LevelNumber; userAccount.AddXp((uint)Global.RandomNumber(1, 10)); var newLevel = userAccount.LevelNumber; userAccount.ServerStats.ColossoStreak = 0; UserAccountProvider.StoreUser(userAccount); if (oldLevel != newLevel) { var user = (SocketGuildUser)await battleChannel.GetUserAsync(userAccount.Id); // Where(s => s. == userAccount.ID).First(); Leveling.LevelUp(userAccount, user, (SocketTextChannel)battleChannel); } await Task.CompletedTask; }
public override string Award(UserAccount userAccount) { List <string> awardLog = new List <string>(); if (RequireTag.Count > 0 && !RequireTag.All(t => userAccount.Tags.Contains(t))) { return(""); } if (Obtainable > 0 && userAccount.Tags.Count(r => r.Equals(Tag)) >= Obtainable) { return(""); } var giveTag = true; userAccount.AddXp(xp); userAccount.Inv.AddBalance(coins); if (HasChest) { userAccount.Inv.AwardChest(Chest); awardLog.Add($"{userAccount.Name} found a {Inventory.ChestIcons[Chest]} {Chest} chest!"); } if (Item != "") { var item = ItemDatabase.GetItem(Item); if (userAccount.Inv.Add(Item)) { awardLog.Add($"{userAccount.Name} found a {item.Icon} {item.Name}!"); } else { giveTag = false; } } if (EnemiesDatabase.TryGetDungeon(Dungeon, out var dungeon)) { if (!userAccount.Dungeons.Contains(dungeon.Name)) { userAccount.Dungeons.Add(dungeon.Name); awardLog.Add($"{userAccount.Name} found a {(dungeon.IsOneTimeOnly ? "<:dungeonkey:606237382047694919> Key" : "<:mapclosed:606236181486632985> Map")} to {dungeon.Name}!"); } } if (DjinnAndSummonsDatabase.TryGetDjinn(Djinn, out var djinn)) { if (!userAccount.DjinnPocket.djinn.Any(d => d.Djinnname == djinn.Djinnname)) { if (userAccount.DjinnPocket.AddDjinn(djinn)) { awardLog.Add($"{userAccount.Name} found the {djinn.Element} djinni {djinn.Emote} {djinn.Name}!"); if (userAccount.DjinnPocket.djinn.Count == 1) { awardLog.Add($"You have found your first djinni, the {djinn.Element} djinni {djinn.Emote} {djinn.Name}. " + $"To view what it can do, use the djinninfo command `i!di {djinn.Name}` and to take it with you on your journey, use `i!djinn take {djinn.Name}`. " + $"In battle you can use a djinn to unleash its powers. After that it will go into \"Ready\" mode. From there you can use it to call a summon. After summoning, a djinn will take some turns to recover. " + $"You can also team up with other people to use a higher number of djinn in even more powerful summon sequences! " + $"Make sure to check `i!help DjinnAndSummons` for a full list of the commands related to djinn!"); } } else { giveTag = false; } } else { giveTag = false; } } else if (Enum.TryParse <Element>(Djinn, out var element)) { djinn = DjinnAndSummonsDatabase.GetRandomDjinn(element); djinn.IsShiny = Global.Random.Next(0, 128) == 0; djinn.UpdateMove(); if (userAccount.DjinnPocket.AddDjinn(djinn)) { awardLog.Add($"{userAccount.Name} found the {djinn.Element} djinni {djinn.Emote} {djinn.Name}!"); if (userAccount.DjinnPocket.djinn.Count == 1) { awardLog.Add($"You have found your first djinni, the {djinn.Element} djinni {djinn.Emote} {djinn.Name}. " + $"To view what it can do, use the djinninfo command `i!di {djinn.Name}` and to take it with you on your journey, use `i!djinn take {djinn.Name}` as long as it matches one of your classes elements. " + $"In battle you can use a djinn to unleash its powers. After that it will go into \"Ready\" mode. From there you can use it to call a summon. After summoning, a djinn will take some turns to recover. " + $"You can also team up with other people to use a higher number of djinn in even more powerful summon sequences! " + $"Find more djinn by battling them in various towns and locations, and with some luck they will join you." + $"Make sure to check `i!help DjinnAndSummons` for a full list of the commands related to djinn!"); } } else { giveTag = false; } } if (DjinnAndSummonsDatabase.TryGetSummon(Summon, out var summon)) { if (!userAccount.DjinnPocket.summons.Contains(summon)) { userAccount.DjinnPocket.AddSummon(summon); awardLog.Add($"{userAccount.Name} found the summon tablet for {summon.Emote} {summon.Name}!"); } } if (Message != "") { awardLog.Add(string.Format(Message, userAccount.Name)); } if (giveTag && Tag != "") { userAccount.Tags.Add(Tag); } return(string.Join("\n", awardLog)); }
public override string Award(UserAccount userAccount) { List <string> awardLog = new List <string>(); if (RequireTag.Count > 0 && !RequireTag.All(t => userAccount.Tags.Contains(t))) { return(""); } if (Obtainable > 0 && userAccount.Tags.Count(r => r.Equals(Tag)) >= Obtainable) { return(""); } var giveTag = true; userAccount.AddXp(Xp); userAccount.Inv.AddBalance(Coins); if (HasChest) { userAccount.Inv.AwardChest(Chest); awardLog.Add($"{userAccount.Name} found a {Inventory.ChestIcons[Chest]} {Chest} chest!"); } if (Item != "") { var item = ItemDatabase.GetItem(Item); if (userAccount.Inv.Add(Item)) { awardLog.Add($"{userAccount.Name} found a {item.Icon} {item.Name}!"); } else { giveTag = false; } } if (EnemiesDatabase.TryGetDungeon(Dungeon, out var dungeon)) { if (!userAccount.Dungeons.Contains(dungeon.Name)) { userAccount.Dungeons.Add(dungeon.Name); awardLog.Add($"{userAccount.Name} found a {(dungeon.IsOneTimeOnly ? "<:dungeonkey:606237382047694919> Key" : "<:mapclosed:606236181486632985> Map")} to {dungeon.Name}!"); } } if (DjinnAndSummonsDatabase.TryGetDjinn(Djinn, out var djinn)) { if (userAccount.DjinnPocket.AddDjinn(djinn)) { awardLog.Add($"{userAccount.Name} found the {djinn.Element} djinni {djinn.Emote} {djinn.Name}!"); if (userAccount.DjinnPocket.Djinn.Count == 1) { awardLog.Add($"You have found your first djinni, the {djinn.Element} djinni {djinn.Emote} {djinn.Name}. " + $"To view what it can do, use the djinninfo command `i!di {djinn.Name}` and to take it with you on your journey, use `i!djinn take {djinn.Name}`. " + $"In battle you can use a djinn to unleash its powers. After that it will go into \"Ready\" mode. From there you can use it to call a summon. After summoning, a djinn will take some turns to recover. " + $"You can also team up with other people to use a higher number of djinn in even more powerful summon sequences! " + $"Make sure to check `i!help DjinnAndSummons` for a full list of the commands related to djinn!"); } if (djinn.IsEvent && userAccount.DjinnPocket.Djinn.Count(d => d.IsEvent) == 1) { awardLog.Add($"Congratulations, You have found an **Event Djinni**! They are custom made djinni, only available within the event, as a small trinket for your participation. " + $"They behave differently to other djinn, in that they will not count towards your Djinn Pocket limit or any class upgrades, " + $"however they will carry over if you decide to reset your game :)" + $"(Event Djinn will not be allowed in any upcoming tournaments.)"); } if (userAccount.DjinnPocket.Djinn.Count == userAccount.DjinnPocket.PocketSize) { awardLog.Add($"Attention! Your Djinn Pocket has reached its limit. " + $"In order to further obtain djinn, you must either make space by releasing djinn or upgrading it using `i!upgradedjinn`!"); } } else { giveTag = false; } } else if (Enum.TryParse <Element>(Djinn, out var element)) { djinn = DjinnAndSummonsDatabase.GetRandomDjinn(element); bool isShiny = Global.RandomNumber(0, 128 - userAccount.DjinnBadLuck < 0 ? 0 : 128 - userAccount.DjinnBadLuck) <= 0; if (!isShiny && userAccount.DjinnPocket.Djinn.Any(d => d.Djinnname == djinn.Djinnname)) { djinn = DjinnAndSummonsDatabase.GetRandomDjinn(element); } djinn.IsShiny = isShiny && djinn.CanBeShiny; djinn.UpdateMove(); if (userAccount.DjinnPocket.AddDjinn(djinn)) { awardLog.Add($"{userAccount.Name} found the {djinn.Element} djinni {djinn.Emote} {djinn.Name}!"); if (userAccount.DjinnPocket.Djinn.Count == 1) { awardLog.Add($"You have found your first djinni, the {djinn.Element} djinni {djinn.Emote} {djinn.Name}. " + $"To view what it can do, use the djinninfo command `i!di {djinn.Name}` and to take it with you on your journey, use `i!djinn take {djinn.Name}` as long as it matches one of your classes elements. " + $"In battle you can use a djinn to unleash its powers. After that it will go into \"Ready\" mode. From there you can use it to call a summon. After summoning, a djinn will take some turns to recover. " + $"You can also team up with other people to use a higher number of djinn in even more powerful summon sequences! " + $"Find more djinn by battling them in various towns and locations, and with some luck they will join you." + $"Make sure to check `i!help DjinnAndSummons` for a full list of the commands related to djinn!"); } if (userAccount.DjinnPocket.Djinn.Count == userAccount.DjinnPocket.PocketSize) { awardLog.Add($"Attention! Your Djinn Pocket has reached its limit. " + $"In order to further obtain djinn, you must either make space by releasing djinn or upgrading it using `i!upgradedjinn`!"); } if (djinn.IsShiny) { userAccount.DjinnBadLuck = 0; } else if (djinn.CanBeShiny) { userAccount.DjinnBadLuck++; } } else { giveTag = false; } } if (DjinnAndSummonsDatabase.TryGetSummon(Summon, out var summon)) { if (!userAccount.DjinnPocket.Summons.Contains(summon)) { userAccount.DjinnPocket.AddSummon(summon); awardLog.Add($"{userAccount.Name} found the summon tablet for {summon.Emote} {summon.Name}!"); } } if (Message != "") { awardLog.Add(string.Format(Message, userAccount.Name)); } if (giveTag && Tag != "") { userAccount.Tags.Add(Tag); } return(string.Join("\n", awardLog)); }