private void CreateGeneral(CareerInfo careerInfo) { GeneralInfo general = new ConfigCacheSet <GeneralInfo>().FindKey(generalID); List <UserGeneral> userGeneralArray = new GameDataCacheSet <UserGeneral>().FindAll(Uid); if (userGeneralArray.Count > 0 || general == null) { return; } UserGeneral userGeneral = new UserGeneral(); userGeneral.UserID = Uid; userGeneral.GeneralID = general.GeneralID; userGeneral.GeneralName = general.GeneralName; userGeneral.HeadID = general.HeadID; userGeneral.PicturesID = general.PicturesID; userGeneral.GeneralLv = (short)careerInfo.Lv; userGeneral.GeneralType = GeneralType.YongHu; userGeneral.CareerID = _careerID; userGeneral.PowerNum = general.PowerNum; userGeneral.SoulNum = general.SoulNum; userGeneral.IntellectNum = general.IntellectNum; userGeneral.TrainingPower = 0; userGeneral.TrainingSoul = 0; userGeneral.TrainingIntellect = 0; userGeneral.AbilityID = general.AbilityID; userGeneral.Momentum = 0; userGeneral.Description = string.Empty; userGeneral.HitProbability = ConfigEnvSet.GetDecimal("Combat.HitiNum"); userGeneral.GeneralStatus = GeneralStatus.DuiWuZhong; userGeneral.CurrExperience = 0; userGeneral.Experience1 = 0; userGeneral.Experience2 = 0; //userGeneral.LifeNum = MathUtils.Addition(general.LifeNum, careerInfo.LifeIncreaseNum * (MathUtils.Subtraction(careerInfo.Lv, (short)1, (short)0)), int.MaxValue); userGeneral.RefreshMaxLife(); userGeneral.HeritageType = HeritageType.Normal; userGeneral.AbilityNum = 3; var cacheSet = new GameDataCacheSet <UserGeneral>(); cacheSet.Add(userGeneral); cacheSet.Update(); UserAbilityHelper.AddUserAbility(general.AbilityID, Uid.ToInt(), generalID, 1); }
public override bool TakeAction() { var cacheSet = new PersonalCacheStruct <UserGeneral>(); if (recruitType == RecruitType.SoulRecruit) { general = new ShareCacheStruct <GeneralInfo>().FindKey(soulID); if (general == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; return(false); } UserGeneral userGeneral = cacheSet.FindKey(ContextUser.UserID, soulID); if (soulID == 0 || userGeneral != null) { UserItemHelper.AddUserItem(ContextUser.UserID, general.ItemID, 1); } else { userGeneral = new UserGeneral(); userGeneral.UserID = ContextUser.UserID; cacheSet.Add(userGeneral); userGeneral.GeneralID = general.GeneralID; userGeneral.GeneralName = general.GeneralName; userGeneral.HeadID = general.HeadID; userGeneral.PicturesID = general.PicturesID; userGeneral.GeneralLv = (short)general.GeneralLv; userGeneral.LifeNum = general.LifeNum; userGeneral.GeneralType = GeneralType.YongBing; userGeneral.CareerID = general.CareerID; userGeneral.PowerNum = general.PowerNum; userGeneral.SoulNum = general.SoulNum; userGeneral.IntellectNum = general.IntellectNum; userGeneral.TrainingPower = 0; userGeneral.TrainingSoul = 0; userGeneral.TrainingIntellect = 0; userGeneral.HitProbability = ConfigEnvSet.GetDecimal("Combat.HitiNum"); userGeneral.AbilityID = general.AbilityID; userGeneral.Momentum = 0; userGeneral.Description = general.Description; userGeneral.GeneralStatus = GeneralStatus.DuiWuZhong; userGeneral.CurrExperience = 0; userGeneral.Experience1 = 0; userGeneral.Experience2 = 0; } } else { RecruitRule recruitRule = new ShareCacheStruct <RecruitRule>().FindKey(recruitType); if (recruitRule == null) { ErrorCode = LanguageManager.GetLang().ErrorCode; return(false); } int surplusNum = GeneralHelper.SurplusNum(ContextUser.UserID, recruitRule.FreeNum, recruitRule.RecruitType.ToEnum <RecruitType>()); if (surplusNum > 0 && !GeneralHelper.GeneralRecruitColdTime(ContextUser.UserID, recruitType)) { GeneralHelper.UpdateDailyRecruitNum(ContextUser.UserID, recruitType); GeneralHelper.UpdateRecruitColdTime(ContextUser.UserID, recruitRule); } else { if (ContextUser.GoldNum < recruitRule.GoldNum) { ErrorCode = LanguageManager.GetLang().ErrorCode; ErrorInfo = LanguageManager.GetLang().St_GoldNotEnough; return(false); } ContextUser.UseGold = MathUtils.Addition(ContextUser.UseGold, recruitRule.GoldNum); } CacheList <RecruitInfo> recruitInfos = recruitRule.GeneralQuality; double[] probability = new double[recruitInfos.Count]; for (int i = 0; i < recruitInfos.Count; i++) { probability[i] = (double)recruitInfos[i].Probability; } int index2 = RandomUtils.GetHitIndex(probability); GeneralQuality quality = recruitInfos[index2].Quality; var generalList = new ShareCacheStruct <GeneralInfo>().FindAll(s => s.GeneralQuality == quality); if (generalList.Count > 0) { int indexradom = RandomUtils.GetRandom(0, generalList.Count); if (indexradom < 0 || indexradom >= generalList.Count) { return(false); } general = generalList[indexradom]; UserGeneral userGeneral = cacheSet.FindKey(ContextUser.UserID, general.GeneralID); if (userGeneral != null && userGeneral.GeneralStatus != GeneralStatus.YinCang) { currSoulID = general.SoulID; gainNum = general.DemandNum; userGeneral = cacheSet.FindKey(ContextUser.UserID, currSoulID); if (userGeneral != null) { userGeneral.AtmanNum = MathUtils.Addition(userGeneral.AtmanNum, gainNum); generalType = GeneralType.Soul; } else { userGeneral = new UserGeneral(); userGeneral.UserID = ContextUser.UserID; userGeneral.GeneralID = currSoulID; generalType = GeneralType.Soul; cacheSet.Add(userGeneral); UserAbilityHelper.AddUserAbility(general.AbilityID, ContextUser.UserID.ToInt(), general.GeneralID, 1); } } else if (userGeneral == null) { userGeneral = new UserGeneral(); userGeneral.UserID = ContextUser.UserID; userGeneral.GeneralID = general.GeneralID; generalType = GeneralType.YongBing; cacheSet.Add(userGeneral); UserAbilityHelper.AddUserAbility(general.AbilityID, ContextUser.UserID.ToInt(), general.GeneralID, 1); } userGeneral.GeneralName = general.GeneralName; userGeneral.HeadID = general.HeadID; userGeneral.PicturesID = general.PicturesID; userGeneral.GeneralLv = (short)general.GeneralLv; userGeneral.LifeNum = general.LifeNum; userGeneral.GeneralType = generalType; userGeneral.CareerID = general.CareerID; userGeneral.PowerNum = general.PowerNum; userGeneral.SoulNum = general.SoulNum; userGeneral.IntellectNum = general.IntellectNum; userGeneral.TrainingPower = 0; userGeneral.TrainingSoul = 0; userGeneral.TrainingIntellect = 0; userGeneral.HitProbability = ConfigEnvSet.GetDecimal("Combat.HitiNum"); userGeneral.AbilityID = general.AbilityID; userGeneral.Momentum = 0; userGeneral.Description = general.Description; userGeneral.GeneralStatus = GeneralStatus.DuiWuZhong; userGeneral.CurrExperience = 0; userGeneral.Experience1 = 0; userGeneral.Experience2 = 0; //玩家抽取到蓝色和紫色佣兵时,给予系统频道提示 //if (recruitType != RecruitType.SoulRecruit) //{ // if (general.GeneralQuality.ToEnum<GeneralQuality>() == GeneralQuality.Blue || general.GeneralQuality.ToEnum<GeneralQuality>() == GeneralQuality.Purple) // { // string content = string.Empty; // content = string.Format(LanguageManager.GetLang().St_UserGetGeneralQuality, ContextUser.NickName,recruitType, // general.GeneralQuality.ToEnum<GeneralQuality>(), general.GeneralName); // new TjxChatService().SystemSend(ChatType.System, content); // } //} } } return(true); }