コード例 #1
0
ファイル: Action1005.cs プロジェクト: KevinWxy/Scut-samples
        private void CreateGeneral(CareerInfo careerInfo)
        {
            GeneralInfo        general          = new ConfigCacheSet <GeneralInfo>().FindKey(generalID);
            List <UserGeneral> userGeneralArray = new GameDataCacheSet <UserGeneral>().FindAll(Uid);

            if (userGeneralArray.Count > 0 || general == null)
            {
                return;
            }

            UserGeneral userGeneral = new UserGeneral();

            userGeneral.UserID            = Uid;
            userGeneral.GeneralID         = general.GeneralID;
            userGeneral.GeneralName       = general.GeneralName;
            userGeneral.HeadID            = general.HeadID;
            userGeneral.PicturesID        = general.PicturesID;
            userGeneral.GeneralLv         = (short)careerInfo.Lv;
            userGeneral.GeneralType       = GeneralType.YongHu;
            userGeneral.CareerID          = _careerID;
            userGeneral.PowerNum          = general.PowerNum;
            userGeneral.SoulNum           = general.SoulNum;
            userGeneral.IntellectNum      = general.IntellectNum;
            userGeneral.TrainingPower     = 0;
            userGeneral.TrainingSoul      = 0;
            userGeneral.TrainingIntellect = 0;
            userGeneral.AbilityID         = general.AbilityID;
            userGeneral.Momentum          = 0;
            userGeneral.Description       = string.Empty;
            userGeneral.HitProbability    = ConfigEnvSet.GetDecimal("Combat.HitiNum");
            userGeneral.GeneralStatus     = GeneralStatus.DuiWuZhong;
            userGeneral.CurrExperience    = 0;
            userGeneral.Experience1       = 0;
            userGeneral.Experience2       = 0;
            //userGeneral.LifeNum = MathUtils.Addition(general.LifeNum, careerInfo.LifeIncreaseNum * (MathUtils.Subtraction(careerInfo.Lv, (short)1, (short)0)), int.MaxValue);
            userGeneral.RefreshMaxLife();
            userGeneral.HeritageType = HeritageType.Normal;
            userGeneral.AbilityNum   = 3;
            var cacheSet = new GameDataCacheSet <UserGeneral>();

            cacheSet.Add(userGeneral);
            cacheSet.Update();
            UserAbilityHelper.AddUserAbility(general.AbilityID, Uid.ToInt(), generalID, 1);
        }
コード例 #2
0
ファイル: Action1404.cs プロジェクト: xushenghan/Scut-samples
        public override bool TakeAction()
        {
            var cacheSet = new PersonalCacheStruct <UserGeneral>();

            if (recruitType == RecruitType.SoulRecruit)
            {
                general = new ShareCacheStruct <GeneralInfo>().FindKey(soulID);
                if (general == null)
                {
                    ErrorCode = LanguageManager.GetLang().ErrorCode;
                    return(false);
                }
                UserGeneral userGeneral = cacheSet.FindKey(ContextUser.UserID, soulID);
                if (soulID == 0 || userGeneral != null)
                {
                    UserItemHelper.AddUserItem(ContextUser.UserID, general.ItemID, 1);
                }
                else
                {
                    userGeneral        = new UserGeneral();
                    userGeneral.UserID = ContextUser.UserID;
                    cacheSet.Add(userGeneral);
                    userGeneral.GeneralID         = general.GeneralID;
                    userGeneral.GeneralName       = general.GeneralName;
                    userGeneral.HeadID            = general.HeadID;
                    userGeneral.PicturesID        = general.PicturesID;
                    userGeneral.GeneralLv         = (short)general.GeneralLv;
                    userGeneral.LifeNum           = general.LifeNum;
                    userGeneral.GeneralType       = GeneralType.YongBing;
                    userGeneral.CareerID          = general.CareerID;
                    userGeneral.PowerNum          = general.PowerNum;
                    userGeneral.SoulNum           = general.SoulNum;
                    userGeneral.IntellectNum      = general.IntellectNum;
                    userGeneral.TrainingPower     = 0;
                    userGeneral.TrainingSoul      = 0;
                    userGeneral.TrainingIntellect = 0;
                    userGeneral.HitProbability    = ConfigEnvSet.GetDecimal("Combat.HitiNum");
                    userGeneral.AbilityID         = general.AbilityID;
                    userGeneral.Momentum          = 0;
                    userGeneral.Description       = general.Description;
                    userGeneral.GeneralStatus     = GeneralStatus.DuiWuZhong;
                    userGeneral.CurrExperience    = 0;
                    userGeneral.Experience1       = 0;
                    userGeneral.Experience2       = 0;
                }
            }
            else
            {
                RecruitRule recruitRule = new ShareCacheStruct <RecruitRule>().FindKey(recruitType);
                if (recruitRule == null)
                {
                    ErrorCode = LanguageManager.GetLang().ErrorCode;
                    return(false);
                }
                int surplusNum = GeneralHelper.SurplusNum(ContextUser.UserID, recruitRule.FreeNum,
                                                          recruitRule.RecruitType.ToEnum <RecruitType>());
                if (surplusNum > 0 && !GeneralHelper.GeneralRecruitColdTime(ContextUser.UserID, recruitType))
                {
                    GeneralHelper.UpdateDailyRecruitNum(ContextUser.UserID, recruitType);
                    GeneralHelper.UpdateRecruitColdTime(ContextUser.UserID, recruitRule);
                }
                else
                {
                    if (ContextUser.GoldNum < recruitRule.GoldNum)
                    {
                        ErrorCode = LanguageManager.GetLang().ErrorCode;
                        ErrorInfo = LanguageManager.GetLang().St_GoldNotEnough;
                        return(false);
                    }
                    ContextUser.UseGold = MathUtils.Addition(ContextUser.UseGold, recruitRule.GoldNum);
                }

                CacheList <RecruitInfo> recruitInfos = recruitRule.GeneralQuality;
                double[] probability = new double[recruitInfos.Count];
                for (int i = 0; i < recruitInfos.Count; i++)
                {
                    probability[i] = (double)recruitInfos[i].Probability;
                }
                int            index2      = RandomUtils.GetHitIndex(probability);
                GeneralQuality quality     = recruitInfos[index2].Quality;
                var            generalList = new ShareCacheStruct <GeneralInfo>().FindAll(s => s.GeneralQuality == quality);
                if (generalList.Count > 0)
                {
                    int indexradom = RandomUtils.GetRandom(0, generalList.Count);
                    if (indexradom < 0 || indexradom >= generalList.Count)
                    {
                        return(false);
                    }
                    general = generalList[indexradom];

                    UserGeneral userGeneral = cacheSet.FindKey(ContextUser.UserID, general.GeneralID);

                    if (userGeneral != null && userGeneral.GeneralStatus != GeneralStatus.YinCang)
                    {
                        currSoulID  = general.SoulID;
                        gainNum     = general.DemandNum;
                        userGeneral = cacheSet.FindKey(ContextUser.UserID, currSoulID);
                        if (userGeneral != null)
                        {
                            userGeneral.AtmanNum = MathUtils.Addition(userGeneral.AtmanNum, gainNum);
                            generalType          = GeneralType.Soul;
                        }
                        else
                        {
                            userGeneral           = new UserGeneral();
                            userGeneral.UserID    = ContextUser.UserID;
                            userGeneral.GeneralID = currSoulID;
                            generalType           = GeneralType.Soul;
                            cacheSet.Add(userGeneral);
                            UserAbilityHelper.AddUserAbility(general.AbilityID, ContextUser.UserID.ToInt(), general.GeneralID, 1);
                        }
                    }
                    else if (userGeneral == null)
                    {
                        userGeneral           = new UserGeneral();
                        userGeneral.UserID    = ContextUser.UserID;
                        userGeneral.GeneralID = general.GeneralID;
                        generalType           = GeneralType.YongBing;
                        cacheSet.Add(userGeneral);
                        UserAbilityHelper.AddUserAbility(general.AbilityID, ContextUser.UserID.ToInt(), general.GeneralID, 1);
                    }
                    userGeneral.GeneralName       = general.GeneralName;
                    userGeneral.HeadID            = general.HeadID;
                    userGeneral.PicturesID        = general.PicturesID;
                    userGeneral.GeneralLv         = (short)general.GeneralLv;
                    userGeneral.LifeNum           = general.LifeNum;
                    userGeneral.GeneralType       = generalType;
                    userGeneral.CareerID          = general.CareerID;
                    userGeneral.PowerNum          = general.PowerNum;
                    userGeneral.SoulNum           = general.SoulNum;
                    userGeneral.IntellectNum      = general.IntellectNum;
                    userGeneral.TrainingPower     = 0;
                    userGeneral.TrainingSoul      = 0;
                    userGeneral.TrainingIntellect = 0;
                    userGeneral.HitProbability    = ConfigEnvSet.GetDecimal("Combat.HitiNum");
                    userGeneral.AbilityID         = general.AbilityID;
                    userGeneral.Momentum          = 0;
                    userGeneral.Description       = general.Description;
                    userGeneral.GeneralStatus     = GeneralStatus.DuiWuZhong;
                    userGeneral.CurrExperience    = 0;
                    userGeneral.Experience1       = 0;
                    userGeneral.Experience2       = 0;

                    //玩家抽取到蓝色和紫色佣兵时,给予系统频道提示
                    //if (recruitType != RecruitType.SoulRecruit)
                    //{
                    //    if (general.GeneralQuality.ToEnum<GeneralQuality>() == GeneralQuality.Blue || general.GeneralQuality.ToEnum<GeneralQuality>() == GeneralQuality.Purple)
                    //    {
                    //        string content = string.Empty;
                    //        content = string.Format(LanguageManager.GetLang().St_UserGetGeneralQuality, ContextUser.NickName,recruitType,
                    //                            general.GeneralQuality.ToEnum<GeneralQuality>(), general.GeneralName);
                    //        new TjxChatService().SystemSend(ChatType.System, content);
                    //    }
                    //}
                }
            }
            return(true);
        }