static void MainX(string[] args) { Channel channel = new Channel("localhost:57601", ChannelCredentials.Insecure); var client = new User.UserClient(channel); var req = new CreateUserRequest { Name = "Test" }; var resp = client.Create(req); Console.WriteLine(resp.Id); }
public void SendUser() { var client = new User.UserClient(channel); Debug.Log(userNameText.text); var name = userNameText.text; var reply = client.Create(new CreateUserRequest { Name = name }); Debug.Log("Your ID is" + reply.Id); PlayerPrefs.SetString("userId", reply.Id); channel.ShutdownAsync().Wait(); SceneManager.LoadScene("Main"); }
public void SendUser() { try { PlayerPrefs.SetString("serverPort", server.text); Debug.Log("Server>" + server.text); var channel = new Channel(server.text, ChannelCredentials.Insecure); var client = new User.UserClient(channel); var reply = client.Create(new CreateUserRequest { Name = userName.text }); Debug.Log("Your ID is" + reply.Id); PlayerPrefs.SetString("userId", reply.Id); channel.ShutdownAsync().Wait(); SceneManager.LoadScene(nextScene); } catch (Exception e) { error.text = server.text = "\n"; error.text += e.ToString(); } }