コード例 #1
0
        static async Task TestUserAsync(string handle, User.Platforms platform = User.Platforms.Origin)
        {
            var user = await User.FetchAsync(handle, platform);

            if (user.HasException)
            {
                Console.WriteLine($"Could not fetch the User '{handle}' ({platform.ToString ()}): {user.Exception.Message}");
            }
            else
            {
                Console.WriteLine($"Handle: {user.Handle}");
                Console.WriteLine($"Identifier: {user.Identifier}");
                Console.WriteLine($"Platform: {user.Platform}");
                Console.WriteLine($"Country Code: {user.CountryCode}");
                Console.WriteLine($"Avatar URL: {user.AvatarUrl}");
                Console.WriteLine($"> Segments");

                foreach (var segment in user.Segments)
                {
                    Console.WriteLine($"> {segment.Type}, {segment.Attributes.Select ( x => $"{x.Key}: {x.Value}" ).ToArray ().ToString ( ", ", ", " )}");

                    foreach (var stat in segment.Stats)
                    {
                        Console.WriteLine($"  > {stat.ShortName}: {stat.DisplayName} {stat.DisplayCategory} {stat.DisplayType} {stat.DisplayValue}");
                    }
                }
            }
        }
コード例 #2
0
ファイル: API.cs プロジェクト: raulssorban/BattlefieldVStats
        public static async Task <API> FetchAsync(string handle, User.Platforms platform = User.Platforms.Origin)
        {
            var user = await User.FetchAsync(handle, platform);

            if (user.HasException)
            {
                return(new API(user));
            }
            else
            {
                var api = new API(user)
                {
                    OverviewStats = new Overview(user),
                    GameModeStats = new GameMode(user),
                    ClassStats    = new Class(user)
                };

                return(api);
            }
        }
コード例 #3
0
        static void TestAPI(string handle, User.Platforms platform = User.Platforms.Origin)
        {
            var api = API.Fetch(handle, platform);

            if (api.HasException)
            {
                Console.WriteLine($"Could not fetch the API '{handle}' ({platform.ToString ()}): {api.Exception.Message}");
            }
            else
            {
                var overview = api.OverviewStats;
                var gameMode = api.GameModeStats;
                var @class   = api.ClassStats;

                var columns       = new string [] { "", "Short Name", "Display Name", "Display Category", "Category", "Value", "Percentile", "Display Value", "Display Type" };
                var overviewTable = new StringTable(columns);
                var gameModeTable = new StringTable(columns);
                var classTable    = new StringTable(columns);

                //
                // Overview
                //
                Console.WriteLine($"Overview");
                {
                    AddStat(overviewTable, "Overview", overview.ScorePerMinute);
                    AddStat(overviewTable, "Overview", overview.KDRatio);
                    AddStat(overviewTable, "Overview", overview.Kills);
                    AddStat(overviewTable, "Overview", overview.Deaths);
                    AddStat(overviewTable, "Overview", overview.Damage);
                    AddStat(overviewTable, "Overview", overview.Assists);
                    AddStat(overviewTable, "Overview", overview.KillsAggregated);
                    AddStat(overviewTable, "Overview", overview.AssistsAsKills);
                    AddStat(overviewTable, "Overview", overview.ShotsTaken);
                    AddStat(overviewTable, "Overview", overview.ShotsHit);
                    AddStat(overviewTable, "Overview", overview.ShotsAccuracy);
                    AddStat(overviewTable, "Overview", overview.KillStreak);
                    AddStat(overviewTable, "Overview", overview.DogtagsTaken);
                    AddStat(overviewTable, "Overview", overview.AvengerKills);
                    AddStat(overviewTable, "Overview", overview.SaviorKills);
                    AddStat(overviewTable, "Overview", overview.Headshots);
                    AddStat(overviewTable, "Overview", overview.SuppressionAssists);
                    AddStat(overviewTable, "Overview", overview.LongestHeadshot);
                    AddStat(overviewTable, "Overview", overview.KillsPerMinute);
                    AddStat(overviewTable, "Overview", overview.DamagePerMinute);
                    AddStat(overviewTable, "Overview", overview.Heals);
                    AddStat(overviewTable, "Overview", overview.Revives);
                    AddStat(overviewTable, "Overview", overview.RevivesRecieved);
                    AddStat(overviewTable, "Overview", overview.Resupplies);
                    AddStat(overviewTable, "Overview", overview.Repairs);
                    AddStat(overviewTable, "Overview", overview.AceSquad);
                    AddStat(overviewTable, "Overview", overview.SquadSpawns);
                    AddStat(overviewTable, "Overview", overview.SquadWipes);
                    AddStat(overviewTable, "Overview", overview.OrdersCompleted);
                    AddStat(overviewTable, "Overview", overview.WLPercentage);
                    AddStat(overviewTable, "Overview", overview.Wins);
                    AddStat(overviewTable, "Overview", overview.Losses);
                    AddStat(overviewTable, "Overview", overview.Draws);
                    AddStat(overviewTable, "Overview", overview.Rounds);
                    AddStat(overviewTable, "Overview", overview.RoundsPlayed);
                    AddStat(overviewTable, "Overview", overview.Rank);
                    AddStat(overviewTable, "Overview", overview.RankScore);
                    AddStat(overviewTable, "Overview", overview.TimePlayed);
                    AddStat(overviewTable, "Overview", overview.ScoreRound);
                    AddStat(overviewTable, "Overview", overview.ScoreGeneral);
                    AddStat(overviewTable, "Overview", overview.ScoreCombat);
                    AddStat(overviewTable, "Overview", overview.ScoreDefensive);
                    AddStat(overviewTable, "Overview", overview.ScoreObjective);
                    AddStat(overviewTable, "Overview", overview.ScoreBonus);
                    AddStat(overviewTable, "Overview", overview.ScoreSquad);
                    AddStat(overviewTable, "Overview", overview.ScoreAward);
                    AddStat(overviewTable, "Overview", overview.ScoreAssault);
                    AddStat(overviewTable, "Overview", overview.ScoreSupport);
                    AddStat(overviewTable, "Overview", overview.ScoreRecon);
                    AddStat(overviewTable, "Overview", overview.ScoreAir);
                    AddStat(overviewTable, "Overview", overview.ScoreLand);
                    AddStat(overviewTable, "Overview", overview.ScoreTanks);
                    AddStat(overviewTable, "Overview", overview.ScoreTransports);
                    AddStat(overviewTable, "Overview", overview.RankProgression);
                }

                //
                // Game Mode
                //
                Console.WriteLine($"Game Mode");
                {
                    AddGameMode(gameModeTable, gameMode?.AirborneStats, $"Airborne");
                    AddGameMode(gameModeTable, gameMode?.BreakthroughStats, $"Breakthrough");
                    AddGameMode(gameModeTable, gameMode?.ConquestStats, $"Conquest");
                    AddGameMode(gameModeTable, gameMode?.SquadConquestStats, $"Squad Conquest");
                    AddGameMode(gameModeTable, gameMode?.DominationStats, $"Domination");
                    AddGameMode(gameModeTable, gameMode?.FinalStandStats, $"Final Stand");
                    AddGameMode(gameModeTable, gameMode?.TdmStats, $"TDM");
                    AddGameMode(gameModeTable, gameMode?.FrontlinesStats, $"Frontlines");
                }

                //
                // Class
                //
                Console.WriteLine("Class");
                {
                    AddClass(classTable, @class.AssaultStats, $"Assault");
                    AddClass(classTable, @class.MedicStats, $"Medic");
                    AddClass(classTable, @class.PilotStats, $"Pilot");
                    AddClass(classTable, @class.ReconStats, $"Recon");
                    AddClass(classTable, @class.SupportStats, $"Support");
                    AddClass(classTable, @class.TankerStats, $"Tanker");
                }

                Console.WriteLine(overviewTable.ToStringMinimal());
                Console.WriteLine(gameModeTable.ToStringMinimal());
                Console.WriteLine(classTable.ToStringMinimal());
            }
        }