public IEnumerator Hooks_UseState_WrongValues() { var wordState = new UseState <string>("Hola a todos !!"); // A Component REcanvas MainReactorComponent() { return(new REcanvas { childs = () => new REbase[] { new REtext { propsId = () => new REtext.IdSetter { id = "ProveText" }, propsText = () => new REtext.TextSetter { text = wordState.value, }, useState = new IuseState[] { wordState, }, }, }, }); } var routerProve = MainReactorComponent(); yield return(new WaitForSecondsRealtime(1)); routerProve.Draw(); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "Hola a todos !!"); yield return(new WaitForSecondsRealtime(1)); wordState.SetState("NewWord"); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "NewWord"); wordState.SetState("OtherWord"); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "OtherWord"); wordState.PrevState(0); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "OtherWord"); wordState.SetState("OtherWord"); wordState.SetState("Word"); wordState.SetState("LastWord"); wordState.SetState("FinalWord"); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "FinalWord"); wordState.PrevState(-1); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "FinalWord"); wordState.PrevState(-2); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "FinalWord"); wordState.PrevState(-10); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "FinalWord"); wordState.PrevState(-2); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "FinalWord"); yield return(new WaitForSecondsRealtime(2)); routerProve.Erase(); }
public IEnumerator Hooks_UseState_VariableNumberOfStates() { var wordState = new UseState <string>("Hola a todos !!"); var fontSizeState = new UseState <int>(20); // A Component REcanvas MainReactorComponent() { return(new REcanvas { childs = () => new REbase[] { new REtext { propsId = () => new REtext.IdSetter { id = "ProveText" }, propsText = () => new REtext.TextSetter { text = wordState.value, fontSize = fontSizeState.value, }, useState = new IuseState[] { wordState, fontSizeState, }, }, }, }); } var routerProve = MainReactorComponent(); yield return(new WaitForSecondsRealtime(1)); // Draw the component routerProve.Draw(); Debug.Log("Check"); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "Hola a todos !!"); yield return(new WaitForSecondsRealtime(1)); // Erase the component routerProve.Erase(); wordState.SetState("NewWord"); wordState.SetState("OtherWord"); fontSizeState.SetState(23); wordState.PrevState(); wordState.SetState("OtherWord"); fontSizeState.SetState(44); wordState.SetState("Word"); wordState.SetState("LastWord"); fontSizeState.SetState(39); wordState.SetState("FinalWord"); fontSizeState.SetState(34); // Draw the component again routerProve.Draw(); Debug.Log("Check"); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "FinalWord"); yield return(new WaitForSecondsRealtime(2)); routerProve.Erase(); }
public IEnumerator Hooks_UseState_InDisabledCanvas() { var alphaState = new UseState <float>(0f); // A Component REcanvas MainReactorComponent() { return(new REcanvas { propsId = () => new REcanvas.IdSetter { id = "ProveCanvas" }, propsCanvasGroup = () => new REcanvas.CanvasGroupSetter { alpha = alphaState.value, }, useState = new IuseState[] { alphaState, }, childs = () => new REbase[] { new REtext(), }, }); } var routerProve = MainReactorComponent(); yield return(new WaitForSecondsRealtime(1)); // Drawing the component Debug.Log("Drawing"); routerProve.Draw(); Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == 0f); yield return(new WaitForSecondsRealtime(1)); // Hide the element routerProve.Disable(); Assert.IsFalse(REbase.FindOne("#ProveCanvas").gameObject.activeSelf); // Change the states alphaState.SetState(.33f); Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == .33f); // Will disable after one frame, because need to be active to calculate all the rect transform parameters yield return(new WaitForSecondsRealtime(.3f)); Assert.IsFalse(REbase.FindOne("#ProveCanvas").gameObject.activeSelf); alphaState.SetState(.66f); // Will disable after one frame, because need to be active to calculate all the rect transform parameters yield return(new WaitForSecondsRealtime(.3f)); Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == .66f); Assert.IsFalse(REbase.FindOne("#ProveCanvas").gameObject.activeSelf); alphaState.PrevState(); // Will disable after one frame, because need to be active to calculate all the rect transform parameters yield return(new WaitForSecondsRealtime(.3f)); Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == .33f); Assert.IsFalse(REbase.FindOne("#ProveCanvas").gameObject.activeSelf); // Enable and check routerProve.Enable(); // Will disable after one frame, because need to be active to calculate all the rect transform parameters yield return(new WaitForSecondsRealtime(.3f)); Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == .33f); Assert.IsTrue(REbase.FindOne("#ProveCanvas").gameObject.activeSelf); yield return(new WaitForSecondsRealtime(2)); routerProve.Erase(); }
public IEnumerator Hooks_UseState_InHidedCanvas() { var alphaState = new UseState <float>(0f); // A Component REcanvas MainReactorComponent() { return(new REcanvas { propsId = () => new REcanvas.IdSetter { id = "ProveCanvas" }, propsCanvasGroup = () => new REcanvas.CanvasGroupSetter { alpha = alphaState.value, }, useState = new IuseState[] { alphaState, }, childs = () => new REbase[] { new REtext(), }, }); } var routerProve = MainReactorComponent(); yield return(new WaitForSecondsRealtime(1)); // Drawing the component Debug.Log("Drawing"); routerProve.Draw(); Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == 0f); yield return(new WaitForSecondsRealtime(1)); // Hide the element routerProve.Hide(); Assert.IsFalse(REbase.FindOne("#ProveCanvas").rootCanvasSelector.canvas.enabled); // Change the states alphaState.SetState(.33f); Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == .33f); Assert.IsFalse(REcanvas.FindOne("#ProveCanvas").rootCanvasSelector.canvas.enabled); alphaState.SetState(.66f); Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == .66f); Assert.IsFalse(REcanvas.FindOne("#ProveCanvas").rootCanvasSelector.canvas.enabled); alphaState.PrevState(); Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == .33f); Assert.IsFalse(REcanvas.FindOne("#ProveCanvas").rootCanvasSelector.canvas.enabled); // Enable and check routerProve.Show(); Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").canvasGroup.alpha == .33f); Assert.IsTrue(REcanvas.FindOne("#ProveCanvas").rootCanvasSelector.canvas.enabled); yield return(new WaitForSecondsRealtime(2)); routerProve.Erase(); }
public IEnumerator Hooks_UseState_InDisabledElements() { var wordState = new UseState <string>("Hola a todos !!"); // A Component REcanvas MainReactorComponent() { return(new REcanvas { childs = () => new REbase[] { new REtext { propsId = () => new REtext.IdSetter { id = "ProveText" }, propsText = () => new REtext.TextSetter { text = wordState.value, }, useState = new IuseState[] { wordState, }, }, }, }); } var routerProve = MainReactorComponent(); yield return(new WaitForSecondsRealtime(1)); // Drawing the component Debug.Log("Drawing"); routerProve.Draw(); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "Hola a todos !!"); yield return(new WaitForSecondsRealtime(1)); // Hide the element routerProve.Disable(); Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy); // Change the states wordState.SetState("NewWord"); Debug.Log("Check"); Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "NewWord"); wordState.SetState("OtherWord"); Debug.Log("Check"); Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "OtherWord"); wordState.PrevState(); Debug.Log("Check"); Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "NewWord"); wordState.SetState("OtherWord"); wordState.SetState("Word"); wordState.SetState("LastWord"); wordState.SetState("FinalWord"); Debug.Log("Check"); Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "FinalWord"); wordState.PrevState(1); Debug.Log("Check"); Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "LastWord"); wordState.PrevState(2); Debug.Log("Check"); Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "OtherWord"); wordState.PrevState(10); Debug.Log("Check"); Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "Hola a todos !!"); wordState.PrevState(); Debug.Log("Check"); Assert.IsFalse(REbase.FindOne("#ProveText").gameObject.activeInHierarchy); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "Hola a todos !!"); Debug.Log("Check"); // Enable and check routerProve.Enable(); Assert.IsTrue(REbase.FindOne("#ProveText").gameObject.activeInHierarchy); Assert.IsTrue(REtext.FindOne("#ProveText").textCmp.text == "Hola a todos !!"); Debug.Log("Check"); yield return(new WaitForSecondsRealtime(2)); routerProve.Erase(); }