public static bool HandleSelf(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (target != null) { if (target is Entities.NPC) return false; if (target.EntityUID != attacker.EntityUID) return false; } if (attacker is Entities.GameClient) { Entities.GameClient client = (attacker as Entities.GameClient); if (!(DateTime.Now >= client.LastSmallLongSkill.AddMilliseconds(Core.TimeIntervals.SmallLongSkillInterval)) && client.AttackPacket == null) { using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.REST)) client.Send(fmsg); return false; } client.LastSmallLongSkill = DateTime.Now; } if (spell.ID == 1190 || spell.ID == 7016) attacker.HP += spell.Power; else attacker.MP += spell.Power; uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)spell.Power, (int)spell.Power * 2); if ((attacker is Entities.GameClient)) (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); usespell.AddTarget(attacker.EntityUID, spell.Power); return true; }
public static bool Handle(Entities.GameClient client, UseSpellPacket usespell) { if (!client.Equipments.Contains(Enums.ItemLocation.Steed)) { return(false); } if (client.ContainsFlag1(Enums.Effect1.Riding)) { client.RemoveFlag1(Enums.Effect1.Riding); } else if (client.Stamina < 100) { return(false); } else { client.AddStatusEffect1(Enums.Effect1.Riding); } using (var vigor = new Packets.SteedVigorPacket()) { vigor.Type = 2; vigor.Amount = 9001; client.Send(vigor); } usespell.AddTarget(client.EntityUID, 0); return(true); }
/// <summary> /// Handles the single attack skills. /// </summary> /// <param name="attacker">The attacker.</param> /// <param name="target">The target.</param> /// <param name="interaction">The interaction packet.</param> /// <param name="usespell">The usespell packet.</param> /// <param name="spell">The spell.</param> /// <param name="damage">The damage.</param> /// <returns>Returns true if the skill was used successfully.</returns> public static bool HandleMag(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (attacker.EntityUID == target.EntityUID) return false; if (target is Entities.NPC) return false; if (target is Entities.BossMonster) { if (!(target as Entities.BossMonster).CanBeAttacked) return false; } if (target is Entities.Monster) { if (((byte)(target as Entities.Monster).Behaviour) >= 3) return false; } if (target is Entities.GameClient) { if (!(target as Entities.GameClient).LoggedIn) return false; if (target.Map.MapType == Enums.MapType.NoPK && (attacker is Entities.GameClient)) return false; if (!(DateTime.Now >= (target as Entities.GameClient).LoginProtection.AddSeconds(10))) { return false; } if (!(DateTime.Now >= (target as Entities.GameClient).ReviveProtection.AddSeconds(5))) { return false; } if (!Combat.FixTarget(attacker, target)) return false; } damage = Calculations.Battle.GetMagicDamage(attacker, target, spell); Combat.ProcessDamage(attacker, target, ref damage, false); if (damage > 0) { if (!(target is Entities.GameClient)) { uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)(damage / 2), (int)damage); if (target.Level > (attacker.Level + 10)) exp *= 2; if ((attacker is Entities.GameClient)) (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); } usespell.AddTarget(target.EntityUID, damage); } return true; }
public static bool Handle(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (!attacker.Alive) return false; if (target == null) return false; if (!target.Alive) return false; if (!(target is Entities.GameClient)) return false; if (attacker is Entities.GameClient) { Entities.GameClient client = (attacker as Entities.GameClient); if (!(DateTime.Now >= client.LastSmallLongSkill.AddMilliseconds(Core.TimeIntervals.SmallLongSkillInterval)) && client.AttackPacket == null) { using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.REST)) client.Send(fmsg); return false; } client.LastSmallLongSkill = DateTime.Now; } Entities.GameClient TargetClient = (target as Entities.GameClient); if (!TargetClient.LoggedIn) return false; switch (spell.SpellID) { case 1075: TargetClient.AddStatusEffect1(Enums.Effect1.PartiallyInvisible, spell.Duration * 1000); break; case 1085: TargetClient.AddStatusEffect1(Enums.Effect1.StarOfAccuracy, spell.Duration * 1000); break; case 1090: TargetClient.AddStatusEffect1(Enums.Effect1.Shield, spell.Duration * 1000); break; case 1095: TargetClient.AddStatusEffect1(Enums.Effect1.Stig, spell.Duration * 1000); break; default: return false; } byte level_target = (byte)(TargetClient.Level > 50 ? 50 : TargetClient.Level); uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)level_target, (int)level_target * 2); if ((attacker is Entities.GameClient)) (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); usespell.AddTarget(TargetClient.EntityUID, damage); return true; }
/// <summary> /// Handles the archerbane attack skills. /// </summary> /// <param name="attacker">The attacker.</param> /// <param name="target">The target.</param> /// <param name="interaction">The interaction packet.</param> /// <param name="usespell">The usespell packet.</param> /// <param name="spell">The spell.</param> /// <param name="damage">The damage.</param> /// <returns>Returns true if the skill was used successfully.</returns> public static bool HandleArcherBane(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (attacker.EntityUID == target.EntityUID) return false; if (!(target is Entities.GameClient)) return false; if (!(target as Entities.GameClient).ContainsFlag1(Enums.Effect1.Fly)) return false; if (target is Entities.GameClient) { if (!(target as Entities.GameClient).LoggedIn) return false; if (target.Map.MapType == Enums.MapType.NoPK && (attacker is Entities.GameClient)) return false; if (!(DateTime.Now >= (target as Entities.GameClient).LoginProtection.AddSeconds(10))) { return false; } if (!(DateTime.Now >= (target as Entities.GameClient).ReviveProtection.AddSeconds(5))) { return false; } if (!Combat.FixTarget(attacker, target)) return false; } (target as Entities.GameClient).RemoveFlag1(Enums.Effect1.Fly); //damage = Calculations.Battle.GetPhysicalMagicDamage(attacker, target, spell); damage = (uint)(target.HP / 10); Combat.ProcessDamage(attacker, target, ref damage, false); if (damage > 0) { if (!(target is Entities.GameClient)) { uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)(damage / 2), (int)damage); if (target.Level > (attacker.Level + 10)) exp *= 2; if ((attacker is Entities.GameClient)) (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); } } usespell.AddTarget(target.EntityUID, damage); return true; }
public static bool Handle(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (!attacker.Alive) return false; if (target == null) return false; if (target.Alive) return false; if (attacker.EntityUID == target.EntityUID) return false; if (!(target is Entities.GameClient)) return false; Entities.GameClient TargetClient = (target as Entities.GameClient); TargetClient.ForceRevive(); usespell.AddTarget(TargetClient.EntityUID, 0); return true; }
public static bool Handle(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (!attacker.Alive) return false; if (!(attacker is Entities.GameClient)) return false; if (!(attacker as Entities.GameClient).Equipments.Contains(Enums.ItemLocation.WeaponR)) return false; if (!(attacker as Entities.GameClient).Equipments[Enums.ItemLocation.WeaponR].IsBow()) return false; (attacker as Entities.GameClient).AddStatusEffect1(Enums.Effect1.Fly, 40000); return true; }
public static bool Handle(Entities.GameClient client, UseSpellPacket usespell) { if (!client.Equipments.Contains(Enums.ItemLocation.Steed)) return false; if (client.ContainsFlag1(Enums.Effect1.Riding)) client.RemoveFlag1(Enums.Effect1.Riding); else if (client.Stamina < 100) return false; else client.AddStatusEffect1(Enums.Effect1.Riding); using (var vigor = new Packets.SteedVigorPacket()) { vigor.Type = 2; vigor.Amount = 9001; client.Send(vigor); } usespell.AddTarget(client.EntityUID, 0); return true; }
public static void Handle(Entities.IEntity attacker, InteractionPacket interact) { if (interact == null) return; ConcurrentBag<Entities.IEntity> targets = new ConcurrentBag<ProjectX_V3_Game.Entities.IEntity>(); Maps.IMapObject attackermap = attacker as Maps.IMapObject; if (!Core.Screen.ValidDistance(attackermap.X, attackermap.Y, interact.X, interact.Y)) { return; } // if (!attackermap.Screen.ContainsEntity(interact.TargetUID)) // { // return; // } // Maps.IMapObject target = null; // if (!attackermap.Screen.GetEntity(interact.TargetUID, out target)) // { // return; // } // Entities.IEntity targetentity = target as Entities.IEntity; // if (!Core.Screen.ValidDistance(attackermap.X, attackermap.Y, target.X, target.Y)) // { // return; // } if (!attacker.Alive) { return; } Maps.IMapObject target = null; if (interact.TargetUID > 0) { if (!attackermap.Screen.GetEntity(interact.TargetUID, out target) && interact.TargetUID != attacker.EntityUID) { return; // fail here } } if (target != null) { if (target is Entities.NPC) return; if (target is Entities.GameClient) { if (!(target as Entities.GameClient).LoggedIn) return; if (target.Map.MapType == Enums.MapType.NoPK && (attacker is Entities.GameClient)) { if (interact.MagicType != 1045 && interact.MagicType != 1046) { return; } } if (!(DateTime.Now >= (target as Entities.GameClient).LoginProtection.AddSeconds(10))) { return; } // check if revive skill here and above as well! if (!(DateTime.Now >= (target as Entities.GameClient).ReviveProtection.AddSeconds(5))) { return; } } Entities.IEntity targetentity = target as Entities.IEntity; if (!Core.Screen.ValidDistance(attackermap.X, attackermap.Y, target.X, target.Y)) { return; } if (!Combat.FixTarget(attacker, targetentity)) return; if (!targetentity.Alive && interact.MagicType != 1100 && interact.MagicType != 1050) { return; } } UseSpellPacket usespell = new UseSpellPacket(); usespell.EntityUID = attacker.EntityUID; usespell.SpellID = interact.MagicType; usespell.SpellX = interact.X; usespell.SpellY = interact.Y; usespell.SpellLevel = 0; Data.Spell spell = null; if (attacker is Entities.GameClient) { if (!(attacker as Entities.GameClient).IsAIBot) { if (!ProcessClient((attacker as Entities.GameClient), interact, usespell, out spell)) return; } else { usespell.SpellLevel = interact.MagicLevel; spell = Core.Kernel.SpellInfos[usespell.SpellID][(byte)usespell.SpellLevel]; } } else if (attacker is Entities.Monster) { if (Core.Kernel.SpellInfos.ContainsKey(interact.MagicType)) { byte maxlevel = (byte)Core.Kernel.SpellInfos[interact.MagicType].Keys.Count; maxlevel--; if (Core.Kernel.SpellInfos[interact.MagicType].ContainsKey(maxlevel)) spell = Core.Kernel.SpellInfos[interact.MagicType][maxlevel]; } } // AI // Guards // Mobs with skills ?? if (spell == null) return; if (interact.EntityUID != attacker.EntityUID && target != null) { usespell.SpellX = target.X; usespell.SpellY = target.Y; } if (spell.UseEP > 0) { if (attacker is Entities.GameClient) { if (!(attacker as Entities.GameClient).IsAIBot) { if (spell.ID == 7001) { if (!(attacker as Entities.GameClient).ContainsFlag1(Enums.Effect1.Riding)) { if ((attacker as Entities.GameClient).Stamina < spell.UseEP) return; } } else if ((attacker as Entities.GameClient).Stamina < spell.UseEP) return; } } } if (spell.UseMP > 0) { if (attacker is Entities.Monster) { if (attacker.MP < spell.UseMP && ((byte)(attacker as Entities.Monster).Behaviour) < 3) return; } else if (attacker.MP < spell.UseMP) return; } bool success = false; uint damage = 0; if (attacker.Map == null) return; if (attacker.Map.MapType == Enums.MapType.Tournament) { if (interact.MagicType != 1045 && interact.MagicType != 1046) return; } bool singleSkill = false; switch (interact.MagicType) { #region Line Skills case 1045: case 1046: case 11005: case 11000: success = Skills.LineSkills.Handle(attacker, targets, interact, usespell, spell, out damage); break; #endregion #region SectorSkills #region Physical case 1250: case 5050: case 5020: case 1300: success = Skills.SectoreSkills.HandlePhy(attacker, targets, interact, usespell, spell, out damage); break; #endregion #region Magic case 1165: case 7014: success = Skills.SectoreSkills.HandleMag(attacker, targets, interact, usespell, spell, out damage); break; #endregion #endregion #region Single #region Magic case 10310: case 1000: case 1001: case 1002: case 1150: case 1160: case 1180: if (target == null) return; singleSkill = true; success = Skills.Single.HandleMag(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #region Physical case 1290: case 5030: case 5040: case 7000: case 7010: case 7030: case 7040: if (target == null) return; singleSkill = true; success = Skills.Single.HandlePhys(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #endregion #region Circle #region Physical case 5010: case 7020: case 1115://herc success = Skills.CircleSkills.HandlePhy(attacker, targets, interact, usespell, spell, out damage); break; #endregion #region Magic case 1010://lightning tao case 1120://fc case 1125://volc case 3090://pervade case 5001://speed case 8030://arrows case 7013://flame shower case 30011://small ice circle case 30012://large ice circle case 10360: case 10361: case 10392: case 10308: success = Skills.CircleSkills.HandleMag(attacker, targets, interact, usespell, spell, out damage); break; #endregion #endregion #region MountSkill case 7001: singleSkill = true; if (attacker is Entities.GameClient) { success = Skills.MountSkill.Handle((attacker as Entities.GameClient), usespell); } else success = false; break; #endregion #region Buff case 1075: case 1085: case 1090: case 1095: if (target == null) return; singleSkill = true; success = Skills.BuffSkills.Handle(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #region Revive case 1050: case 1100: if (target == null) return; singleSkill = true; success = Skills.ReviveSkills.Handle(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #region Fly case 8002: case 8003: singleSkill = true; success = Skills.FlySkill.Handle(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #region Scatter case 8001: success = Skills.ScatterSkill.Handle(attacker, targets, interact, usespell, spell, out damage); break; #endregion #region Cure #region Self case 1190: case 1195: case 7016: if (target == null) return; singleSkill = true; success = Skills.CureSkills.HandleSelf(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #region Surroundings case 1005: case 1055: case 1170: case 1175: if (target == null) return; singleSkill = true; success = Skills.CureSkills.HandleSurrounding(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #endregion #region Archer case 10313: case 8000: case 9991: case 7012: case 7015: case 7017: case 1320: if (target == null) return; singleSkill = true; success = Skills.ArcherSkills.Handle(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #region Ninja #region Toxic Fog case 6001: success = Skills.NinjaSkills.HandlePoison(attacker, targets, interact, usespell, spell, out damage); break; #endregion #region TwoFold case 6000: if (target == null) return; singleSkill = true; success = Skills.NinjaSkills.HandleTwoFold(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #region PoisonStar case 6002: if (target == null) return; singleSkill = true; success = Skills.NinjaSkills.HandlePoisonStar(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #region ArcherBane case 6004: if (target == null) return; singleSkill = true; success = Skills.NinjaSkills.HandleArcherBane(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #endregion default: if (attacker is Entities.GameClient) { Entities.GameClient client = (attacker as Entities.GameClient); using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.INVALID_SKILL)) client.Send(fmsg); } return; } if (success) { if (spell.UseEP > 0) { if (attacker is Entities.GameClient) { if ((attacker as Entities.GameClient).Stamina >= spell.UseEP) (attacker as Entities.GameClient).Stamina -= spell.UseEP; } } if (spell.UseMP > 0) { if (attacker.MP >= spell.UseMP) attacker.MP -= spell.UseMP; } // if (spell.UseItemNum == 0) // fix // { // if (attacker is Entities.GameClient) // { // Entities.GameClient client = attacker as Entities.GameClient; // if (!client.Equipments.Contains(Enums.ItemLocation.WeaponL)) // return; // if (!client.Equipments[Enums.ItemLocation.WeaponL].IsArrow()) // return; // if (client.Equipments[Enums.ItemLocation.WeaponL].CurrentDura == 0) // { // uint arrowtype = client.Equipments[Enums.ItemLocation.WeaponL].ItemID; // if (client.Inventory.ContainsByID(arrowtype)) // { // Data.ItemInfo arrow = client.Inventory.SearchForNonEmpty(arrowtype); // if (arrow != null) // { // if (!client.Equipments.Equip(arrow, Enums.ItemLocation.WeaponL, true)) // { // using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.AUTO_RELOAD_ARROW_FAIL)) // client.Send(fmsg); // return; // } // } // else // return; // } // else if (!client.Equipments.Unequip(Enums.ItemLocation.WeaponL)) // { // using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.EMPTY_ARROWS)) // client.Send(fmsg); // return; // } // else // return; // no more arrows in inventory // } // } // } // attacker.Screen.UpdateScreen(usespell); Entities.IEntity targetentity = target as Entities.IEntity; if (targetentity != null && singleSkill) { if (targetentity.EntityUID != attacker.EntityUID) Combat.HitDamage(attacker, targetentity, damage); else if (targets.Count > 0) { foreach (Entities.IEntity targete in targets) Combat.HitDamage(attacker, targete, damage); } } else if (targets.Count > 0) { foreach (Entities.IEntity targete in targets) Combat.HitDamage(attacker, targete, damage); } if (attacker is Entities.GameClient) { Entities.GameClient attackerclient = attacker as Entities.GameClient; attackerclient.Send(usespell); if (usespell.SpellID >= 1000 && usespell.SpellID <= 1002) { //interact.Data = 0; interact.ActivationType = 0; interact.ActivationValue = 0; attackerclient.AttackPacket = interact; attackerclient.UseAutoAttack(interact); } } } }
public static bool Handle(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (!attacker.Alive) { return(false); } if (target == null) { return(false); } if (target.Alive) { return(false); } if (attacker.EntityUID == target.EntityUID) { return(false); } if (!(target is Entities.GameClient)) { return(false); } Entities.GameClient TargetClient = (target as Entities.GameClient); TargetClient.ForceRevive(); usespell.AddTarget(TargetClient.EntityUID, 0); return(true); }
/// <summary> /// Processing the client through magic usage. /// </summary> /// <param name="client">The client.</param> /// <param name="interact">The interaction packet.</param> /// <param name="usespell">The usespell packet.</param> /// <param name="spell">The spell.</param> /// <returns>Returns true if the client was successfully handled.</returns> private static bool ProcessClient(Entities.GameClient client, InteractionPacket interact, UseSpellPacket usespell, out Data.Spell spell) { spell = null; ushort spellID = interact.MagicType; if (interact.MagicType >= 3090 && interact.MagicType <= 3306) { spellID = 3090; } if (spellID == 6012) { spell = Core.Kernel.SpellInfos[6010][0]; interact.X = client.X; interact.Y = client.Y; } else { byte choselevel = 0; if (spellID == interact.MagicType) { choselevel = (byte)client.SpellData.GetSpell(spellID).Level; } if (Core.Kernel.SpellInfos[spellID] != null && !Core.Kernel.SpellInfos[spellID].ContainsKey(choselevel)) { choselevel = (byte)(Core.Kernel.SpellInfos[spellID].Count - 1); } spell = Core.Kernel.SpellInfos[spellID][choselevel]; } if (spell == null) { return(false); } usespell.SpellID = spell.SpellID; usespell.SpellLevel = spell.Level; if (client.Battle != null) { if (!client.Battle.HandleBeginHit_Magic(client, usespell)) { return(false); } } //if (!client.SpellData.ContainsSpell(interact.MagicType)) // return false; return(true); }
public static bool HandleSurrounding(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (target == null) return false; if (target is Entities.NPC) return false; if (target is Entities.Monster) { if (((byte)(target as Entities.Monster).Behaviour) >= 3) return false; } if (target is Entities.GameClient) { if (!(target as Entities.GameClient).LoggedIn) return false; } if (attacker is Entities.GameClient) { Entities.GameClient client = (attacker as Entities.GameClient); if (!(DateTime.Now >= client.LastSmallLongSkill.AddMilliseconds(Core.TimeIntervals.SmallLongSkillInterval)) && client.AttackPacket == null) { using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.REST)) client.Send(fmsg); return false; } client.LastSmallLongSkill = DateTime.Now; } target.HP += spell.Power; uint targetcount = 1; if (spell.SpellID == 1055) { foreach (Maps.IMapObject obj in target.Screen.MapObjects.Values) { if (obj == null) continue; if (obj.EntityUID == attacker.EntityUID) continue; if (obj.EntityUID == target.EntityUID) continue; if (obj is Entities.NPC) continue; if (Core.Screen.GetDistance(obj.X, obj.Y, target.X, target.Y) > spell.Distance) continue; if (obj is Entities.Monster) { if (((byte)(obj as Entities.Monster).Behaviour) >= 3) continue; } if (obj is Entities.GameClient) { if (!(obj as Entities.GameClient).LoggedIn) continue; } (obj as Entities.IEntity).HP += spell.Power; usespell.AddTarget(obj.EntityUID, spell.Power); targetcount++; } } uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)spell.Power, (int)spell.Power * 2); exp *= targetcount; if ((attacker is Entities.GameClient)) (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); usespell.AddTarget(target.EntityUID, spell.Power); return true; }
/// <summary> /// Handles the sector skills. /// </summary> /// <param name="attacker">The attacker.</param> /// <param name="targets">The targets. [not set yet]</param> /// <param name="interaction">The interaction packet.</param> /// <param name="usespell">The usespell packet.</param> /// <param name="spell">The spell.</param> /// <param name="damage">The damage.</param> /// <returns>Returns true if the skill was used successfully.</returns> public static bool HandlePhy(Entities.IEntity attacker, ConcurrentBag <Entities.IEntity> targets, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; bool self = (interaction.TargetUID == attacker.EntityUID); if (self) { return(false); } /*Calculations.InLineAlgorithm ila = new ProjectX_V3_Game.Calculations.InLineAlgorithm( * attacker.X, interaction.X, attacker.Y, interaction.Y, * (byte)spell.Range, Calculations.InLineAlgorithm.Algorithm.DDA);*/ Calculations.Sector sector = new ProjectX_V3_Game.Calculations.Sector(attacker.X, attacker.Y, interaction.X, interaction.Y); sector.Arrange(spell.Sector, spell.Range); byte count = 0; bool bluename = false; foreach (Maps.IMapObject obj in attacker.Screen.MapObjects.Values) { if (count > 28) { return(true); } if (!(obj as Entities.IEntity).Alive) { continue; } if (obj is Entities.NPC) { continue; } if (obj.EntityUID == attacker.EntityUID) { continue; } if (obj is Entities.BossMonster) { if (!(obj as Entities.BossMonster).CanBeAttacked) { continue; } } if (obj is Entities.Monster) { if (((byte)(obj as Entities.Monster).Behaviour) >= 3) { continue; } } if (obj is Entities.GameClient) { if (!(obj as Entities.GameClient).LoggedIn) { continue; } if ((obj as Entities.GameClient).ContainsFlag1(Enums.Effect1.Fly)) { continue; } if (obj.Map.MapType == Enums.MapType.NoPK && (attacker is Entities.GameClient)) { continue; } if (attacker is Entities.GameClient) { if ((attacker as Entities.GameClient).PKMode != Enums.PKMode.PK) { continue; } if (!Combat.FixTarget(attacker, obj as Entities.IEntity)) { continue; } } if (!(DateTime.Now >= (obj as Entities.GameClient).LoginProtection.AddSeconds(10))) { continue; } if (!(DateTime.Now >= (obj as Entities.GameClient).ReviveProtection.AddSeconds(5))) { continue; } if (!Combat.FixTarget(attacker, (obj as Entities.GameClient))) { continue; } if ((obj as Entities.GameClient).ContainsFlag1(Enums.Effect1.BlueName)) { bluename = true; } } //if (!ila.InLine(obj.X, obj.Y)) // continue; if (!sector.Inside(obj.X, obj.Y)) { continue; } Entities.IEntity targetentity = obj as Entities.IEntity; damage = Calculations.Battle.GetPhysicalDamage(attacker, targetentity); Combat.ProcessDamage(attacker, targetentity, ref damage, false); if (damage > 0) { if (!(targetentity is Entities.GameClient)) { uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)(damage / 2), (int)damage); if (targetentity.Level > (attacker.Level + 10)) { exp *= 2; } if ((attacker is Entities.GameClient)) { (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); } } usespell.AddTarget(targetentity.EntityUID, damage); targets.Add(targetentity); } count++; } if (attacker is Entities.GameClient && bluename) { (attacker as Entities.GameClient).AddStatusEffect1(Enums.Effect1.BlueName, 10000); } return(true); }
/// <summary> /// Handles the twofold attack skills. /// </summary> /// <param name="attacker">The attacker.</param> /// <param name="target">The target.</param> /// <param name="interaction">The interaction packet.</param> /// <param name="usespell">The usespell packet.</param> /// <param name="spell">The spell.</param> /// <param name="damage">The damage.</param> /// <returns>Returns true if the skill was used successfully.</returns> public static bool HandleTwoFold(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (attacker.EntityUID == target.EntityUID) { return(false); } if (target is Entities.NPC) { return(false); } if (target is Entities.BossMonster) { if (!(target as Entities.BossMonster).CanBeAttacked) { return(false); } } if (target is Entities.Monster) { if (((byte)(target as Entities.Monster).Behaviour) >= 3) { return(false); } } if (Core.Screen.GetDistance(target.X, target.Y, attacker.X, attacker.Y) > spell.Distance) { return(false); } if (target is Entities.GameClient) { if (!(target as Entities.GameClient).LoggedIn) { return(false); } if ((target as Entities.GameClient).ContainsFlag1(Enums.Effect1.Fly)) { return(false); } if (target.Map.MapType == Enums.MapType.NoPK && (attacker is Entities.GameClient)) { return(false); } if (!(DateTime.Now >= (target as Entities.GameClient).LoginProtection.AddSeconds(10))) { return(false); } if (!(DateTime.Now >= (target as Entities.GameClient).ReviveProtection.AddSeconds(5))) { return(false); } if (!Combat.FixTarget(attacker, target)) { return(false); } } damage = Calculations.Battle.GetPhysicalMagicDamage(attacker, target, spell); damage = (uint)((damage / 100) * (spell.Power - 30000)); Combat.ProcessDamage(attacker, target, ref damage, false); if (damage > 0) { if (!(target is Entities.GameClient)) { uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)(damage / 2), (int)damage); if (target.Level > (attacker.Level + 10)) { exp *= 2; } if ((attacker is Entities.GameClient)) { (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); } } usespell.AddTarget(target.EntityUID, damage); } return(true); }
public static bool Handle(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (!attacker.Alive) { return(false); } if (!(attacker is Entities.GameClient)) { return(false); } if (!(attacker as Entities.GameClient).Equipments.Contains(Enums.ItemLocation.WeaponR)) { return(false); } if (!(attacker as Entities.GameClient).Equipments[Enums.ItemLocation.WeaponR].IsBow()) { return(false); } (attacker as Entities.GameClient).AddStatusEffect1(Enums.Effect1.Fly, 40000); return(true); }
/// <summary> /// Handles the circle skills. /// </summary> /// <param name="attacker">The attacker.</param> /// <param name="targets">The targets. [not set yet]</param> /// <param name="interaction">The interaction packet.</param> /// <param name="usespell">The usespell packet.</param> /// <param name="spell">The spell.</param> /// <param name="damage">The damage.</param> /// <returns>Returns true if the skill was used successfully.</returns> public static bool HandleMag(Entities.IEntity attacker, ConcurrentBag<Entities.IEntity> targets, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (attacker is Entities.GameClient) { if (spell.SpellID == 8030 || spell.SpellID == 10308 || spell.SpellID == 7013 || spell.SpellID > 10360) { if (!Ranged.ProcessClient(attacker as Entities.GameClient, interaction, true, 3)) { return false; } } } /*Calculations.InLineAlgorithm ila = new ProjectX_V3_Game.Calculations.InLineAlgorithm( attacker.X, interaction.X, attacker.Y, interaction.Y, (byte)spell.Range, Calculations.InLineAlgorithm.Algorithm.DDA);*/ // Calculations.Sector sector = new ProjectX_V3_Game.Calculations.Sector(attacker.X, attacker.Y, interaction.X, interaction.Y); // sector.Arrange(spell.Sector, spell.Range); byte count = 0; bool bluename = false; foreach (Maps.IMapObject obj in attacker.Screen.MapObjects.Values) { if (count > 28) return true; if(!(obj as Entities.IEntity).Alive) continue; if (obj is Entities.NPC) continue; if (obj.EntityUID == attacker.EntityUID) continue; if (obj is Entities.BossMonster) { if (!(obj as Entities.BossMonster).CanBeAttacked) continue; } if (obj is Entities.Monster) { if (((byte)(obj as Entities.Monster).Behaviour) >= 3) continue; } if (!Core.Screen.ValidDistance(obj.X, obj.Y, attacker.X, attacker.Y)) continue; if (obj is Entities.GameClient) { if (!(obj as Entities.GameClient).LoggedIn) continue; if (obj.Map.MapType == Enums.MapType.NoPK && (attacker is Entities.GameClient)) continue; if (attacker is Entities.GameClient) { if ((attacker as Entities.GameClient).PKMode != Enums.PKMode.PK) continue; if (!Combat.FixTarget(attacker, obj as Entities.IEntity)) continue; } if ((obj as Entities.GameClient).ContainsFlag1(Enums.Effect1.Fly)) continue; if (!(DateTime.Now >= (obj as Entities.GameClient).LoginProtection.AddSeconds(10))) { continue; } if (!(DateTime.Now >= (obj as Entities.GameClient).ReviveProtection.AddSeconds(5))) { continue; } if (!Combat.FixTarget(attacker, (obj as Entities.GameClient))) continue; if ((obj as Entities.GameClient).ContainsFlag1(Enums.Effect1.BlueName)) bluename = true; } //if (!ila.InLine(obj.X, obj.Y)) // continue; //if (!sector.Inside(obj.X, obj.Y)) // continue; Entities.IEntity targetentity = obj as Entities.IEntity; if (spell.SpellID == 8030 || spell.SpellID == 10308 || spell.SpellID == 7013 || spell.SpellID > 10360) damage = Calculations.Battle.GetRangedDamage(attacker, targetentity); else damage = Calculations.Battle.GetMagicDamage(attacker, targetentity, spell); Combat.ProcessDamage(attacker, targetentity, ref damage, false); if (damage > 0) { if (!(targetentity is Entities.GameClient)) { uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)(damage / 2), (int)damage); if (targetentity.Level > (attacker.Level + 10)) exp *= 2; else if (attacker.Level > (targetentity.Level + 10)) exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next(1, (int)targetentity.Level); if ((attacker is Entities.GameClient)) (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); } usespell.AddTarget(targetentity.EntityUID, damage); targets.Add(targetentity); } count++; } if (spell.SpellID == 8030 || spell.SpellID == 10308 || spell.SpellID == 7013 || spell.SpellID > 10360) { if (attacker is Entities.GameClient) { Ranged.DecreaseArrows(attacker as Entities.GameClient, 3); } } if (attacker is Entities.GameClient && bluename) (attacker as Entities.GameClient).AddStatusEffect1(Enums.Effect1.BlueName, 10000); return true; }
/// <summary> /// Handles the poisonstar attack skills. /// </summary> /// <param name="attacker">The attacker.</param> /// <param name="target">The target.</param> /// <param name="interaction">The interaction packet.</param> /// <param name="usespell">The usespell packet.</param> /// <param name="spell">The spell.</param> /// <param name="damage">The damage.</param> /// <returns>Returns true if the skill was used successfully.</returns> public static bool HandlePoisonStar(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (attacker.EntityUID == target.EntityUID) return false; if (!(target is Entities.GameClient)) return false; if ((target as Entities.GameClient).ContainsFlag1(Enums.Effect1.Fly)) return false; if (Core.Screen.GetDistance(target.X, target.Y, attacker.X, attacker.Y) > spell.Distance) return false; if (attacker is Entities.GameClient) { Entities.GameClient client = (attacker as Entities.GameClient); if (!(DateTime.Now >= client.LastSmallLongSkill.AddMilliseconds(Core.TimeIntervals.SmallLongSkillInterval)) && client.AttackPacket == null) { using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.REST)) client.Send(fmsg); return false; } client.LastSmallLongSkill = DateTime.Now; } if (target is Entities.GameClient) { if (!(target as Entities.GameClient).LoggedIn) return false; if (target.Map.MapType == Enums.MapType.NoPK && (attacker is Entities.GameClient)) return false; if (!(DateTime.Now >= (target as Entities.GameClient).LoginProtection.AddSeconds(10))) { return false; } if (!(DateTime.Now >= (target as Entities.GameClient).ReviveProtection.AddSeconds(5))) { return false; } if (!Combat.FixTarget(attacker, target)) return false; } (target as Entities.GameClient).AddStatusEffect1(Enums.Effect1.NoPotion, (5000 * (spell.Level + 1))); uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)target.Level, (int)target.Level * 2); if ((attacker is Entities.GameClient)) (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); usespell.AddTarget(target.EntityUID, 0); return true; }
public static void Handle(Entities.IEntity attacker, InteractionPacket interact) { if (interact == null) { return; } ConcurrentBag <Entities.IEntity> targets = new ConcurrentBag <ProjectX_V3_Game.Entities.IEntity>(); Maps.IMapObject attackermap = attacker as Maps.IMapObject; if (!Core.Screen.ValidDistance(attackermap.X, attackermap.Y, interact.X, interact.Y)) { return; } // if (!attackermap.Screen.ContainsEntity(interact.TargetUID)) // { // return; // } // Maps.IMapObject target = null; // if (!attackermap.Screen.GetEntity(interact.TargetUID, out target)) // { // return; // } // Entities.IEntity targetentity = target as Entities.IEntity; // if (!Core.Screen.ValidDistance(attackermap.X, attackermap.Y, target.X, target.Y)) // { // return; // } if (!attacker.Alive) { return; } Maps.IMapObject target = null; if (interact.TargetUID > 0) { if (!attackermap.Screen.GetEntity(interact.TargetUID, out target) && interact.TargetUID != attacker.EntityUID) { return; // fail here } } if (target != null) { if (target is Entities.NPC) { return; } if (target is Entities.GameClient) { if (!(target as Entities.GameClient).LoggedIn) { return; } if (target.Map.MapType == Enums.MapType.NoPK && (attacker is Entities.GameClient)) { if (interact.MagicType != 1045 && interact.MagicType != 1046) { return; } } if (!(DateTime.Now >= (target as Entities.GameClient).LoginProtection.AddSeconds(10))) { return; } // check if revive skill here and above as well! if (!(DateTime.Now >= (target as Entities.GameClient).ReviveProtection.AddSeconds(5))) { return; } } Entities.IEntity targetentity = target as Entities.IEntity; if (!Core.Screen.ValidDistance(attackermap.X, attackermap.Y, target.X, target.Y)) { return; } if (!Combat.FixTarget(attacker, targetentity)) { return; } if (!targetentity.Alive && interact.MagicType != 1100 && interact.MagicType != 1050) { return; } } UseSpellPacket usespell = new UseSpellPacket(); usespell.EntityUID = attacker.EntityUID; usespell.SpellID = interact.MagicType; usespell.SpellX = interact.X; usespell.SpellY = interact.Y; usespell.SpellLevel = 0; Data.Spell spell = null; if (attacker is Entities.GameClient) { if (!(attacker as Entities.GameClient).IsAIBot) { if (!ProcessClient((attacker as Entities.GameClient), interact, usespell, out spell)) { return; } } else { usespell.SpellLevel = interact.MagicLevel; spell = Core.Kernel.SpellInfos[usespell.SpellID][(byte)usespell.SpellLevel]; } } else if (attacker is Entities.Monster) { if (Core.Kernel.SpellInfos.ContainsKey(interact.MagicType)) { byte maxlevel = (byte)Core.Kernel.SpellInfos[interact.MagicType].Keys.Count; maxlevel--; if (Core.Kernel.SpellInfos[interact.MagicType].ContainsKey(maxlevel)) { spell = Core.Kernel.SpellInfos[interact.MagicType][maxlevel]; } } } // AI // Guards // Mobs with skills ?? if (spell == null) { return; } if (interact.EntityUID != attacker.EntityUID && target != null) { usespell.SpellX = target.X; usespell.SpellY = target.Y; } if (spell.UseEP > 0) { if (attacker is Entities.GameClient) { if (!(attacker as Entities.GameClient).IsAIBot) { if (spell.ID == 7001) { if (!(attacker as Entities.GameClient).ContainsFlag1(Enums.Effect1.Riding)) { if ((attacker as Entities.GameClient).Stamina < spell.UseEP) { return; } } } else if ((attacker as Entities.GameClient).Stamina < spell.UseEP) { return; } } } } if (spell.UseMP > 0) { if (attacker is Entities.Monster) { if (attacker.MP < spell.UseMP && ((byte)(attacker as Entities.Monster).Behaviour) < 3) { return; } } else if (attacker.MP < spell.UseMP) { return; } } bool success = false; uint damage = 0; if (attacker.Map == null) { return; } if (attacker.Map.MapType == Enums.MapType.Tournament) { if (interact.MagicType != 1045 && interact.MagicType != 1046) { return; } } bool singleSkill = false; switch (interact.MagicType) { #region Line Skills case 1045: case 1046: case 11005: case 11000: success = Skills.LineSkills.Handle(attacker, targets, interact, usespell, spell, out damage); break; #endregion #region SectorSkills #region Physical case 1250: case 5050: case 5020: case 1300: success = Skills.SectoreSkills.HandlePhy(attacker, targets, interact, usespell, spell, out damage); break; #endregion #region Magic case 1165: case 7014: success = Skills.SectoreSkills.HandleMag(attacker, targets, interact, usespell, spell, out damage); break; #endregion #endregion #region Single #region Magic case 10310: case 1000: case 1001: case 1002: case 1150: case 1160: case 1180: if (target == null) { return; } singleSkill = true; success = Skills.Single.HandleMag(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #region Physical case 1290: case 5030: case 5040: case 7000: case 7010: case 7030: case 7040: if (target == null) { return; } singleSkill = true; success = Skills.Single.HandlePhys(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #endregion #region Circle #region Physical case 5010: case 7020: case 1115: //herc success = Skills.CircleSkills.HandlePhy(attacker, targets, interact, usespell, spell, out damage); break; #endregion #region Magic case 1010: //lightning tao case 1120: //fc case 1125: //volc case 3090: //pervade case 5001: //speed case 8030: //arrows case 7013: //flame shower case 30011: //small ice circle case 30012: //large ice circle case 10360: case 10361: case 10392: case 10308: success = Skills.CircleSkills.HandleMag(attacker, targets, interact, usespell, spell, out damage); break; #endregion #endregion #region MountSkill case 7001: singleSkill = true; if (attacker is Entities.GameClient) { success = Skills.MountSkill.Handle((attacker as Entities.GameClient), usespell); } else { success = false; } break; #endregion #region Buff case 1075: case 1085: case 1090: case 1095: if (target == null) { return; } singleSkill = true; success = Skills.BuffSkills.Handle(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #region Revive case 1050: case 1100: if (target == null) { return; } singleSkill = true; success = Skills.ReviveSkills.Handle(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #region Fly case 8002: case 8003: singleSkill = true; success = Skills.FlySkill.Handle(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #region Scatter case 8001: success = Skills.ScatterSkill.Handle(attacker, targets, interact, usespell, spell, out damage); break; #endregion #region Cure #region Self case 1190: case 1195: case 7016: if (target == null) { return; } singleSkill = true; success = Skills.CureSkills.HandleSelf(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #region Surroundings case 1005: case 1055: case 1170: case 1175: if (target == null) { return; } singleSkill = true; success = Skills.CureSkills.HandleSurrounding(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #endregion #region Archer case 10313: case 8000: case 9991: case 7012: case 7015: case 7017: case 1320: if (target == null) { return; } singleSkill = true; success = Skills.ArcherSkills.Handle(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #region Ninja #region Toxic Fog case 6001: success = Skills.NinjaSkills.HandlePoison(attacker, targets, interact, usespell, spell, out damage); break; #endregion #region TwoFold case 6000: if (target == null) { return; } singleSkill = true; success = Skills.NinjaSkills.HandleTwoFold(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #region PoisonStar case 6002: if (target == null) { return; } singleSkill = true; success = Skills.NinjaSkills.HandlePoisonStar(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #region ArcherBane case 6004: if (target == null) { return; } singleSkill = true; success = Skills.NinjaSkills.HandleArcherBane(attacker, (target as Entities.IEntity), interact, usespell, spell, out damage); break; #endregion #endregion default: if (attacker is Entities.GameClient) { Entities.GameClient client = (attacker as Entities.GameClient); using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.INVALID_SKILL)) client.Send(fmsg); } return; } if (success) { if (spell.UseEP > 0) { if (attacker is Entities.GameClient) { if ((attacker as Entities.GameClient).Stamina >= spell.UseEP) { (attacker as Entities.GameClient).Stamina -= spell.UseEP; } } } if (spell.UseMP > 0) { if (attacker.MP >= spell.UseMP) { attacker.MP -= spell.UseMP; } } // if (spell.UseItemNum == 0) // fix // { // if (attacker is Entities.GameClient) // { // Entities.GameClient client = attacker as Entities.GameClient; // if (!client.Equipments.Contains(Enums.ItemLocation.WeaponL)) // return; // if (!client.Equipments[Enums.ItemLocation.WeaponL].IsArrow()) // return; // if (client.Equipments[Enums.ItemLocation.WeaponL].CurrentDura == 0) // { // uint arrowtype = client.Equipments[Enums.ItemLocation.WeaponL].ItemID; // if (client.Inventory.ContainsByID(arrowtype)) // { // Data.ItemInfo arrow = client.Inventory.SearchForNonEmpty(arrowtype); // if (arrow != null) // { // if (!client.Equipments.Equip(arrow, Enums.ItemLocation.WeaponL, true)) // { // using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.AUTO_RELOAD_ARROW_FAIL)) // client.Send(fmsg); // return; // } // } // else // return; // } // else if (!client.Equipments.Unequip(Enums.ItemLocation.WeaponL)) // { // using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.EMPTY_ARROWS)) // client.Send(fmsg); // return; // } // else // return; // no more arrows in inventory // } // } // } // attacker.Screen.UpdateScreen(usespell); Entities.IEntity targetentity = target as Entities.IEntity; if (targetentity != null && singleSkill) { if (targetentity.EntityUID != attacker.EntityUID) { Combat.HitDamage(attacker, targetentity, damage); } else if (targets.Count > 0) { foreach (Entities.IEntity targete in targets) { Combat.HitDamage(attacker, targete, damage); } } } else if (targets.Count > 0) { foreach (Entities.IEntity targete in targets) { Combat.HitDamage(attacker, targete, damage); } } if (attacker is Entities.GameClient) { Entities.GameClient attackerclient = attacker as Entities.GameClient; attackerclient.Send(usespell); if (usespell.SpellID >= 1000 && usespell.SpellID <= 1002) { //interact.Data = 0; interact.ActivationType = 0; interact.ActivationValue = 0; attackerclient.AttackPacket = interact; attackerclient.UseAutoAttack(interact); } } } }
/// <summary> /// Processing the client through magic usage. /// </summary> /// <param name="client">The client.</param> /// <param name="interact">The interaction packet.</param> /// <param name="usespell">The usespell packet.</param> /// <param name="spell">The spell.</param> /// <returns>Returns true if the client was successfully handled.</returns> private static bool ProcessClient(Entities.GameClient client, InteractionPacket interact, UseSpellPacket usespell, out Data.Spell spell) { spell = null; ushort spellID = interact.MagicType; if (interact.MagicType >= 3090 && interact.MagicType <= 3306) spellID = 3090; if (spellID == 6012) { spell = Core.Kernel.SpellInfos[6010][0]; interact.X = client.X; interact.Y = client.Y; } else { byte choselevel = 0; if (spellID == interact.MagicType) choselevel = (byte)client.SpellData.GetSpell(spellID).Level; if (Core.Kernel.SpellInfos[spellID] != null && !Core.Kernel.SpellInfos[spellID].ContainsKey(choselevel)) choselevel = (byte)(Core.Kernel.SpellInfos[spellID].Count - 1); spell = Core.Kernel.SpellInfos[spellID][choselevel]; } if (spell == null) { return false; } usespell.SpellID = spell.SpellID; usespell.SpellLevel = spell.Level; if (client.Battle != null) { if (!client.Battle.HandleBeginHit_Magic(client, usespell)) return false; } //if (!client.SpellData.ContainsSpell(interact.MagicType)) // return false; return true; }
/// <summary> /// Handles the sector skills. /// </summary> /// <param name="attacker">The attacker.</param> /// <param name="targets">The targets. [not set yet]</param> /// <param name="interaction">The interaction packet.</param> /// <param name="usespell">The usespell packet.</param> /// <param name="spell">The spell.</param> /// <param name="damage">The damage.</param> /// <returns>Returns true if the skill was used successfully.</returns> public static bool HandleMag(Entities.IEntity attacker, ConcurrentBag<Entities.IEntity> targets, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; bool self = (interaction.TargetUID == attacker.EntityUID); if (self) return false; if (attacker is Entities.GameClient) { Entities.GameClient client = (attacker as Entities.GameClient); if (!(DateTime.Now >= client.LastLongSkill.AddMilliseconds(Core.TimeIntervals.LongSkillInterval)) && client.AttackPacket == null) { using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.REST)) client.Send(fmsg); return false; } client.LastLongSkill = DateTime.Now; } /*Calculations.InLineAlgorithm ila = new ProjectX_V3_Game.Calculations.InLineAlgorithm( attacker.X, interaction.X, attacker.Y, interaction.Y, (byte)spell.Range, Calculations.InLineAlgorithm.Algorithm.DDA);*/ Calculations.Sector sector = new ProjectX_V3_Game.Calculations.Sector(attacker.X, attacker.Y, interaction.X, interaction.Y); sector.Arrange(spell.Sector, spell.Range); byte count = 0; bool bluename = false; foreach (Maps.IMapObject obj in attacker.Screen.MapObjects.Values) { if (count > 28) return true; if(!(obj as Entities.IEntity).Alive) continue; if (obj is Entities.NPC) continue; if (obj.EntityUID == attacker.EntityUID) continue; if (obj is Entities.BossMonster) { if (!(obj as Entities.BossMonster).CanBeAttacked) continue; } if (obj is Entities.Monster) { if (((byte)(obj as Entities.Monster).Behaviour) >= 3) continue; } if (obj is Entities.GameClient) { if (!(obj as Entities.GameClient).LoggedIn) continue; if ((obj as Entities.GameClient).ContainsFlag1(Enums.Effect1.Fly)) continue; if (obj.Map.MapType == Enums.MapType.NoPK && (attacker is Entities.GameClient)) continue; if (attacker is Entities.GameClient) { if ((attacker as Entities.GameClient).PKMode != Enums.PKMode.PK) continue; if (!Combat.FixTarget(attacker, obj as Entities.IEntity)) continue; } if (!(DateTime.Now >= (obj as Entities.GameClient).LoginProtection.AddSeconds(10))) { continue; } if (!(DateTime.Now >= (obj as Entities.GameClient).ReviveProtection.AddSeconds(5))) { continue; } if (!Combat.FixTarget(attacker, (obj as Entities.GameClient))) continue; if ((obj as Entities.GameClient).ContainsFlag1(Enums.Effect1.BlueName)) bluename = true; } //if (!ila.InLine(obj.X, obj.Y)) // continue; if (!sector.Inside(obj.X, obj.Y)) continue; Entities.IEntity targetentity = obj as Entities.IEntity; damage = Calculations.Battle.GetMagicDamage(attacker, targetentity, spell); Combat.ProcessDamage(attacker, targetentity, ref damage, false); if (damage > 0) { if (!(targetentity is Entities.GameClient)) { uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)(damage / 2), (int)damage); if (targetentity.Level > (attacker.Level + 10)) exp *= 2; if ((attacker is Entities.GameClient)) (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); } usespell.AddTarget(targetentity.EntityUID, damage); targets.Add(targetentity); } count++; } if (attacker is Entities.GameClient && bluename) (attacker as Entities.GameClient).AddStatusEffect1(Enums.Effect1.BlueName, 10000); return true; }
/// <summary> /// Handles the line skills. /// </summary> /// <param name="attacker">The attacker.</param> /// <param name="targets">The targets. [not set yet]</param> /// <param name="interaction">The interaction packet.</param> /// <param name="usespell">The usespell packet.</param> /// <param name="spell">The spell.</param> /// <param name="damage">The damage.</param> /// <returns>Returns true if the skill was used successfully.</returns> public static bool Handle(Entities.IEntity attacker, ConcurrentBag<Entities.IEntity> targets, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; bool self = (interaction.TargetUID == attacker.EntityUID); if (self) return false; Calculations.InLineAlgorithm ila = new ProjectX_V3_Game.Calculations.InLineAlgorithm( attacker.X, interaction.X, attacker.Y, interaction.Y, (byte)spell.Range, Calculations.InLineAlgorithm.Algorithm.DDA); byte count = 0; bool bluename = false; foreach (Maps.IMapObject obj in attacker.Screen.MapObjects.Values) { if (count > 28) return true; if(!(obj as Entities.IEntity).Alive) continue; if (obj is Entities.NPC) continue; if (obj.EntityUID == attacker.EntityUID) continue; if (obj is Entities.BossMonster) { if (!(obj as Entities.BossMonster).CanBeAttacked) continue; } if (obj is Entities.Monster) { if (((byte)(obj as Entities.Monster).Behaviour) >= 3) continue; } if (obj is Entities.GameClient) { if (!(obj as Entities.GameClient).LoggedIn) continue; if ((obj as Entities.GameClient).ContainsFlag1(Enums.Effect1.Fly)) continue; if (obj.Map.MapType == Enums.MapType.NoPK && (attacker is Entities.GameClient)) continue; if (!(DateTime.Now >= (obj as Entities.GameClient).LoginProtection.AddSeconds(10))) { continue; } if (!(DateTime.Now >= (obj as Entities.GameClient).ReviveProtection.AddSeconds(5))) { continue; } if (!Combat.FixTarget(attacker, (obj as Entities.GameClient))) continue; if ((obj as Entities.GameClient).ContainsFlag1(Enums.Effect1.BlueName)) bluename = true; } if (!ila.InLine(obj.X, obj.Y)) continue; Entities.IEntity targetentity = obj as Entities.IEntity; damage = Calculations.Battle.GetPhysicalDamage(attacker, targetentity); Combat.ProcessDamage(attacker, targetentity, ref damage, false); if (damage > 0) { if (!(targetentity is Entities.GameClient)) { uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)(damage / 2), (int)damage); if (targetentity.Level > (attacker.Level + 10)) exp *= 2; if ((attacker is Entities.GameClient)) (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); } usespell.AddTarget(targetentity.EntityUID, damage); targets.Add(targetentity); } count++; } if (attacker is Entities.GameClient && bluename) (attacker as Entities.GameClient).AddStatusEffect1(Enums.Effect1.BlueName, 10000); return true; }
/// <summary> /// Handles the single attack skills. /// </summary> /// <param name="attacker">The attacker.</param> /// <param name="target">The target.</param> /// <param name="interaction">The interaction packet.</param> /// <param name="usespell">The usespell packet.</param> /// <param name="spell">The spell.</param> /// <param name="damage">The damage.</param> /// <returns>Returns true if the skill was used successfully.</returns> public static bool Handle(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (attacker is Entities.GameClient) { if (!Ranged.ProcessClient(attacker as Entities.GameClient, interaction, true)) { return(false); } } if (attacker.EntityUID == target.EntityUID) { return(false); } if (target is Entities.NPC) { return(false); } if (target is Entities.BossMonster) { if (!(target as Entities.BossMonster).CanBeAttacked) { return(false); } } if (target is Entities.Monster) { if (((byte)(target as Entities.Monster).Behaviour) >= 3) { return(false); } } if (target is Entities.GameClient) { if (!(target as Entities.GameClient).LoggedIn) { return(false); } if (target.Map.MapType == Enums.MapType.NoPK && (attacker is Entities.GameClient)) { return(false); } if (!(DateTime.Now >= (target as Entities.GameClient).LoginProtection.AddSeconds(10))) { return(false); } if (!(DateTime.Now >= (target as Entities.GameClient).ReviveProtection.AddSeconds(5))) { return(false); } if (!Combat.FixTarget(attacker, target)) { return(false); } } if (attacker is Entities.GameClient) { Ranged.DecreaseArrows(attacker as Entities.GameClient, 1); } damage = Calculations.Battle.GetRangedDamage(attacker, target); damage = (uint)(damage * 1.5); Combat.ProcessDamage(attacker, target, ref damage, false); if (damage > 0) { if (!(target is Entities.GameClient)) { uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)(damage / 2), (int)damage); if (target.Level > (attacker.Level + 10)) { exp *= 2; } if ((attacker is Entities.GameClient)) { (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); } } usespell.AddTarget(target.EntityUID, damage); } return(true); }
public static bool HandleSelf(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (target != null) { if (target is Entities.NPC) { return(false); } if (target.EntityUID != attacker.EntityUID) { return(false); } } if (attacker is Entities.GameClient) { Entities.GameClient client = (attacker as Entities.GameClient); if (!(DateTime.Now >= client.LastSmallLongSkill.AddMilliseconds(Core.TimeIntervals.SmallLongSkillInterval)) && client.AttackPacket == null) { using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.REST)) client.Send(fmsg); return(false); } client.LastSmallLongSkill = DateTime.Now; } if (spell.ID == 1190 || spell.ID == 7016) { attacker.HP += spell.Power; } else { attacker.MP += spell.Power; } uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)spell.Power, (int)spell.Power * 2); if ((attacker is Entities.GameClient)) { (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); } usespell.AddTarget(attacker.EntityUID, spell.Power); return(true); }
/// <summary> /// Handles the poisonstar attack skills. /// </summary> /// <param name="attacker">The attacker.</param> /// <param name="target">The target.</param> /// <param name="interaction">The interaction packet.</param> /// <param name="usespell">The usespell packet.</param> /// <param name="spell">The spell.</param> /// <param name="damage">The damage.</param> /// <returns>Returns true if the skill was used successfully.</returns> public static bool HandlePoisonStar(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (attacker.EntityUID == target.EntityUID) { return(false); } if (!(target is Entities.GameClient)) { return(false); } if ((target as Entities.GameClient).ContainsFlag1(Enums.Effect1.Fly)) { return(false); } if (Core.Screen.GetDistance(target.X, target.Y, attacker.X, attacker.Y) > spell.Distance) { return(false); } if (attacker is Entities.GameClient) { Entities.GameClient client = (attacker as Entities.GameClient); if (!(DateTime.Now >= client.LastSmallLongSkill.AddMilliseconds(Core.TimeIntervals.SmallLongSkillInterval)) && client.AttackPacket == null) { using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.REST)) client.Send(fmsg); return(false); } client.LastSmallLongSkill = DateTime.Now; } if (target is Entities.GameClient) { if (!(target as Entities.GameClient).LoggedIn) { return(false); } if (target.Map.MapType == Enums.MapType.NoPK && (attacker is Entities.GameClient)) { return(false); } if (!(DateTime.Now >= (target as Entities.GameClient).LoginProtection.AddSeconds(10))) { return(false); } if (!(DateTime.Now >= (target as Entities.GameClient).ReviveProtection.AddSeconds(5))) { return(false); } if (!Combat.FixTarget(attacker, target)) { return(false); } } (target as Entities.GameClient).AddStatusEffect1(Enums.Effect1.NoPotion, (5000 * (spell.Level + 1))); uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)target.Level, (int)target.Level * 2); if ((attacker is Entities.GameClient)) { (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); } usespell.AddTarget(target.EntityUID, 0); return(true); }
public static bool HandleSurrounding(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (target == null) { return(false); } if (target is Entities.NPC) { return(false); } if (target is Entities.Monster) { if (((byte)(target as Entities.Monster).Behaviour) >= 3) { return(false); } } if (target is Entities.GameClient) { if (!(target as Entities.GameClient).LoggedIn) { return(false); } } if (attacker is Entities.GameClient) { Entities.GameClient client = (attacker as Entities.GameClient); if (!(DateTime.Now >= client.LastSmallLongSkill.AddMilliseconds(Core.TimeIntervals.SmallLongSkillInterval)) && client.AttackPacket == null) { using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.REST)) client.Send(fmsg); return(false); } client.LastSmallLongSkill = DateTime.Now; } target.HP += spell.Power; uint targetcount = 1; if (spell.SpellID == 1055) { foreach (Maps.IMapObject obj in target.Screen.MapObjects.Values) { if (obj == null) { continue; } if (obj.EntityUID == attacker.EntityUID) { continue; } if (obj.EntityUID == target.EntityUID) { continue; } if (obj is Entities.NPC) { continue; } if (Core.Screen.GetDistance(obj.X, obj.Y, target.X, target.Y) > spell.Distance) { continue; } if (obj is Entities.Monster) { if (((byte)(obj as Entities.Monster).Behaviour) >= 3) { continue; } } if (obj is Entities.GameClient) { if (!(obj as Entities.GameClient).LoggedIn) { continue; } } (obj as Entities.IEntity).HP += spell.Power; usespell.AddTarget(obj.EntityUID, spell.Power); targetcount++; } } uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)spell.Power, (int)spell.Power * 2); exp *= targetcount; if ((attacker is Entities.GameClient)) { (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); } usespell.AddTarget(target.EntityUID, spell.Power); return(true); }
/// <summary> /// Handles the archerbane attack skills. /// </summary> /// <param name="attacker">The attacker.</param> /// <param name="target">The target.</param> /// <param name="interaction">The interaction packet.</param> /// <param name="usespell">The usespell packet.</param> /// <param name="spell">The spell.</param> /// <param name="damage">The damage.</param> /// <returns>Returns true if the skill was used successfully.</returns> public static bool HandleArcherBane(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (attacker.EntityUID == target.EntityUID) { return(false); } if (!(target is Entities.GameClient)) { return(false); } if (!(target as Entities.GameClient).ContainsFlag1(Enums.Effect1.Fly)) { return(false); } if (target is Entities.GameClient) { if (!(target as Entities.GameClient).LoggedIn) { return(false); } if (target.Map.MapType == Enums.MapType.NoPK && (attacker is Entities.GameClient)) { return(false); } if (!(DateTime.Now >= (target as Entities.GameClient).LoginProtection.AddSeconds(10))) { return(false); } if (!(DateTime.Now >= (target as Entities.GameClient).ReviveProtection.AddSeconds(5))) { return(false); } if (!Combat.FixTarget(attacker, target)) { return(false); } } (target as Entities.GameClient).RemoveFlag1(Enums.Effect1.Fly); //damage = Calculations.Battle.GetPhysicalMagicDamage(attacker, target, spell); damage = (uint)(target.HP / 10); Combat.ProcessDamage(attacker, target, ref damage, false); if (damage > 0) { if (!(target is Entities.GameClient)) { uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)(damage / 2), (int)damage); if (target.Level > (attacker.Level + 10)) { exp *= 2; } if ((attacker is Entities.GameClient)) { (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); } } } usespell.AddTarget(target.EntityUID, damage); return(true); }
public static bool Handle(Entities.IEntity attacker, Entities.IEntity target, InteractionPacket interaction, UseSpellPacket usespell, Data.Spell spell, out uint damage) { damage = 0; if (!attacker.Alive) { return(false); } if (target == null) { return(false); } if (!target.Alive) { return(false); } if (!(target is Entities.GameClient)) { return(false); } if (attacker is Entities.GameClient) { Entities.GameClient client = (attacker as Entities.GameClient); if (!(DateTime.Now >= client.LastSmallLongSkill.AddMilliseconds(Core.TimeIntervals.SmallLongSkillInterval)) && client.AttackPacket == null) { using (var fmsg = Packets.Message.MessageCore.CreateSystem2(client.Name, Core.MessageConst.REST)) client.Send(fmsg); return(false); } client.LastSmallLongSkill = DateTime.Now; } Entities.GameClient TargetClient = (target as Entities.GameClient); if (!TargetClient.LoggedIn) { return(false); } switch (spell.SpellID) { case 1075: TargetClient.AddStatusEffect1(Enums.Effect1.PartiallyInvisible, spell.Duration * 1000); break; case 1085: TargetClient.AddStatusEffect1(Enums.Effect1.StarOfAccuracy, spell.Duration * 1000); break; case 1090: TargetClient.AddStatusEffect1(Enums.Effect1.Shield, spell.Duration * 1000); break; case 1095: TargetClient.AddStatusEffect1(Enums.Effect1.Stig, spell.Duration * 1000); break; default: return(false); } byte level_target = (byte)(TargetClient.Level > 50 ? 50 : TargetClient.Level); uint exp = (uint)ProjectX_V3_Lib.ThreadSafe.RandomGenerator.Generator.Next((int)level_target, (int)level_target * 2); if ((attacker is Entities.GameClient)) { (attacker as Entities.GameClient).AddSpellExp(spell.SpellID, exp); } usespell.AddTarget(TargetClient.EntityUID, damage); return(true); }