public void OnUseCard(AbstractCard _card, UseCardAction _action) { if (!_card.IsPurgeOnUse && _card.Type == CardType.Attack && Amount > 0) { //flash AbstractMonster tMonster = null; if (_action.Target != null) { tMonster = _action.Target as AbstractMonster; } AbstractCard tCard = _card.MakeStatEquivalentCopy(); AbstractDungeon.Player.Limbo.AddToBottom(tCard); tCard.IsFreeToPlayOnce = true; if (null != tMonster) { tCard.CalculateCardDamage(tMonster); } tCard.IsPurgeOnUse = true; AbstractDungeon.ActionManager.CardQueue.Add(new CardQueueItem(tCard, tMonster, _card.EnergyOnUse)); if (tCard.CardID.Equals("Rampage")) { AbstractDungeon.ActionManager.AddToBottom(new ModifyDamageAction(_card, tCard.MagicNumber)); } Amount--; if (Amount == 0) { AbstractDungeon.ActionManager.AddToBottom(new RemoveSpecificPowerAction(Owner, Owner, "DoubleTap")); } } }
public void OnUseCard(AbstractCard _card, UseCardAction _action) { if (_card.Type == CardType.Skill) { //flash _action.IsExhaustCard = true; } }
private void randomInputResponse() { UserAction action; int r = random.Next(); switch (r % 10) { case 1: action = new CardAction(randomCard()); break; case 2: if (random.Next() % 2 == 0) { action = new YesOrNoAction(true); } else { action = new YesOrNoAction(false); } break; case 3: action = new AbilityAction(randomCard(), randomPlayer()); break; case 4: action = new AbilityActionSun(randomCard()); break; default: action = new UseCardAction(randomCard(), randomPlayer()); break; } game.processUserInput(game.curPhase.playerID, action); }
public void OnUseCard(AbstractCard _targetCard, UseCardAction _useCardAction) { }
public void OnAfterUseCard(AbstractCard _card, UseCardAction _action) { }