private void SendCallBack(UsdkCallBackErrorCode code, string ret) { string msg = string.Format("errorCode={0}", (int)code); if (!string.IsNullOrEmpty(ret)) { msg = string.Format("{0}¶mString={1}", msg, ret); } GameObject.Find("UsdkCallBack").SendMessage("CallBack", msg); }
private void SendCallBack(UsdkCallBackErrorCode code) { SendCallBack(code, null); }