protected void EncodeOffspringData() { OffspringData = new UrbObjectData[OffspringObjects.Length]; for (int o = 0; o < OffspringObjects.Length; o++) { OffspringData[o] = UrbEncoder.Read(OffspringObjects[o]); } }
public UrbTileData GetTileData() { UrbTileData output = new UrbTileData(); if (Links.Length > 0) { List <UrbTileLinkData> WorkingList = new List <UrbTileLinkData>(); foreach (var link in Links) { if (link == null) { continue; } UrbTileLinkData TempLink = new UrbTileLinkData(); TempLink.MapID = UrbSystemIO.GetMapID(link.OwningMap); TempLink.X = link.XAddress; TempLink.Y = link.YAddress; WorkingList.Add(TempLink); } output.Links = WorkingList.ToArray(); } else { output.Links = new UrbTileLinkData[0]; } if (Contents.Count > 0) { output.Contents = new int[Contents.Count]; output.Objects = new UrbObjectData[Contents.Count]; for (int c = 0; c < Contents.Count; c++) { output.Contents[c] = UrbSystemIO.GetAgentID(Contents[c]); output.Objects[c] = UrbEncoder.Read(Contents[c].gameObject); } } else { output.Contents = new int[0]; } output.Blocked = Blocked; output.Environment = Environment.GetEnvironmentData(); return(output); }