//this is a generic text describing why you cannot equip an armor, based on the current upper and lower garments you have on. //This is modified to work with any cases, though it's highly likely you'll want more control than this if you have weird edge cases. protected string GenericCantWearWithUnderGarmentText(UpperGarmentBase upperGarment, LowerGarmentBase lowerGarment, bool allowsUpperGarment = false, bool allowsLowerGarment = false) { if (allowsUpperGarment && allowsLowerGarment) { return(""); } bool both = !allowsLowerGarment && !allowsLowerGarment; StringBuilder sb = new StringBuilder(); sb.Append("It would be awkward to put on the" + ItemDescription() + " when you're currently wearing "); if (!UpperGarmentBase.IsNullOrNothing(upperGarment) && !allowsUpperGarment) { sb.Append(upperGarment.ItemDescription(1, true)); } if (!LowerGarmentBase.IsNullOrNothing(lowerGarment) && !allowsLowerGarment) { if (both) { sb.Append(" and "); } sb.Append(lowerGarment.ItemDescription(1, true)); } sb.Append(". You should consider removing " + (both ? "them" : "it") + ". You put the " + ItemDescription() + " back into your inventory."); return(sb.ToString()); }
public override bool CanWearWithUpperGarment(Creature wearer, UpperGarmentBase upperGarment, out string whyNot) { if (!UpperGarmentBase.IsNullOrNothing(upperGarment)) { whyNot = GenericArmorIncompatText(upperGarment); return(false); } else { whyNot = null; return(true); } }
public override bool CanWearWithUpperGarment(Creature wearer, UpperGarmentBase upperGarment, out string whyNot) { //means you're pure enough to pull it off, or you're not wearing any lower garments. if (SupportsUndergarment(wearer) || UpperGarmentBase.IsNullOrNothing(upperGarment)) { whyNot = null; return(true); } else { whyNot = NotPureEnough(wearer, upperGarment.ItemName()); return(false); } }
public override bool CanWearWithUndergarments(Creature wearer, UpperGarmentBase upperGarment, LowerGarmentBase lowerGarment, out string whyNot) { bool wornUpper = !UpperGarmentBase.IsNullOrNothing(upperGarment); bool wornLower = !LowerGarmentBase.IsNullOrNothing(lowerGarment); if (!wearer.IsPureEnough(10) && (wornUpper || wornLower)) { string output = ""; output = "You could put on your " + ItemName() + " when you're currently wearing your "; if (wornUpper) { output += wearer.upperGarment.ItemName(); wornUpper = true; } if (wornLower) { if (wornUpper) { output += " and "; } output += wearer.lowerGarment.ItemName(); } output += ", but you get the feeling it'd be like, super uncomfortable. What's the point of wearing such a sexy, " + "revealing outfit if you're just gonna cover it all up? You're not a prude!"; if (wearer.IsPureEnough(25)) { output += " Wait a minute, did you really think that? This place must really be getting to you."; } whyNot = output; return(false); } else { whyNot = null; return(true); } }