void OnDownloadComplete(UploadAndDownload.Data data) { downloadFinished = true; progressBar.SetActive(false); playButton.SetActive(true); downloadButton.SetActive(false); progressBar.SetActive(false); Debug.Log("Downloaded to: " + downloader.downloadDirectory); }
void OnDownloadComplete(UploadAndDownload.Data data) { Debug.Log("Download Competed, Donwloaded bytes : " + data.bytes.Length); percentage = 100; }