private void Awake() { upgradesScene = GetComponentInParent <UpgradesScene>(); upgradeButton = GetComponentInChildren <Button>(); SetUpgradeButtonState(); }
private void Awake() { upgradesScene = GetComponentInParent <UpgradesScene>(); }
private void Awake() { upgradesScene = GetComponentInParent <UpgradesScene>(); upgradeButton = GetComponentInChildren <Button>(); SetUpgradeButtonState(); }
private void Awake() { upgradesScene = GetComponentInParent <UpgradesScene>(); }