//Funçao para a compra de mais velocidade no tiro public void buyVelocity(UpgradeScript upScript) { int price = upScript.GetPrice(); if (checkPrice(price) && upScript.canBuy()) { audioSource.PlayOneShot(upgradeBuySound, 0.3f); player.bulletVelocity += upScript.GetUpgradeAmount(); managerScript.score -= price; upScript.BuyUpgrade(); } else { audioSource.PlayOneShot(errorSound, 0.1f); } }