void Awake() { m_instance = this; m_myTransform = transform; FillFullNameData(m_myTransform); m_tranUpgradePowerUISystemList = m_myTransform.FindChild(m_widgetToFullName["UpgradePowerUISystemList"]); m_camUpgradePowerUISystemListCamera = m_myTransform.FindChild(m_widgetToFullName["UpgradePowerUISystemListCamera"]).GetComponentsInChildren <Camera>(true)[0]; m_camUpgradePowerUISystemListCamera.GetComponent <UIViewport>().sourceCamera = GameObject.Find("Camera").GetComponent <Camera>(); m_goUpgradePowerUITipEnableBtnBGDown = m_myTransform.FindChild(m_widgetToFullName["UpgradePowerUITipEnableBtnBGDown"]).gameObject; m_lblUpgradePowerUITipEnableBtnText = m_myTransform.FindChild(m_widgetToFullName["UpgradePowerUITipEnableBtnText"]).GetComponentsInChildren <UILabel>(true)[0]; m_lblUpgradePowerUICurrentPowerNum = m_myTransform.FindChild(m_widgetToFullName["UpgradePowerUICurrentPowerNum"]).GetComponentsInChildren <UILabel>(true)[0]; m_myTransform.FindChild(m_widgetToFullName["UpgradePowerUIBtnClose"]).gameObject.AddComponent <UpgradePowerUIButton>(); m_myTransform.FindChild(m_widgetToFullName["UpgradePowerUITipEnableBtn"]).gameObject.AddComponent <UpgradePowerUIButton>(); m_goGOUpgradePowerUITipDialog = FindTransform("GOUpgradePowerUITipDialog").gameObject; m_lblUpgradePowerUITipDialogText = FindTransform("UpgradePowerUITipDialogText").GetComponentsInChildren <UILabel>(true)[0]; IsShowUpgradePowerTipDialog = SystemConfig.Instance.IsShowUpgradePowerTipDialog; SetUpgradePowerGridList(() => { SetUpgradePowerGridListDetail(MogoWorld.thePlayer.level); }); Initialize(); }
void Awake() { m_instance = this; m_myTransform = transform; FillFullNameData(m_myTransform); m_tranUpgradePowerUISystemList = m_myTransform.FindChild(m_widgetToFullName["UpgradePowerUISystemList"]); m_camUpgradePowerUISystemListCamera = m_myTransform.FindChild(m_widgetToFullName["UpgradePowerUISystemListCamera"]).GetComponentsInChildren<Camera>(true)[0]; m_camUpgradePowerUISystemListCamera.GetComponent<UIViewport>().sourceCamera = GameObject.Find("Camera").GetComponent<Camera>(); m_goUpgradePowerUITipEnableBtnBGDown = m_myTransform.FindChild(m_widgetToFullName["UpgradePowerUITipEnableBtnBGDown"]).gameObject; m_lblUpgradePowerUITipEnableBtnText = m_myTransform.FindChild(m_widgetToFullName["UpgradePowerUITipEnableBtnText"]).GetComponentsInChildren<UILabel>(true)[0]; m_lblUpgradePowerUICurrentPowerNum = m_myTransform.FindChild(m_widgetToFullName["UpgradePowerUICurrentPowerNum"]).GetComponentsInChildren<UILabel>(true)[0]; m_myTransform.FindChild(m_widgetToFullName["UpgradePowerUIBtnClose"]).gameObject.AddComponent<UpgradePowerUIButton>(); m_myTransform.FindChild(m_widgetToFullName["UpgradePowerUITipEnableBtn"]).gameObject.AddComponent<UpgradePowerUIButton>(); m_goGOUpgradePowerUITipDialog = FindTransform("GOUpgradePowerUITipDialog").gameObject; m_lblUpgradePowerUITipDialogText = FindTransform("UpgradePowerUITipDialogText").GetComponentsInChildren<UILabel>(true)[0]; IsShowUpgradePowerTipDialog = SystemConfig.Instance.IsShowUpgradePowerTipDialog; SetUpgradePowerGridList(() => { SetUpgradePowerGridListDetail(MogoWorld.thePlayer.level); }); Initialize(); }
private void OnInstanceLoaded(int sceneID, bool isInstance) { // 解决泛红没消失Bug,容错 if (sceneID == MogoWorld.globalSetting.homeScene) { MogoGlobleUIManager.Instance.ShowBattlePlayerBloodTipPanel(false); } // 在副本中死亡 // 在竞技场中死亡 if (MogoWorld.thePlayer.HasDeadBefore && sceneID == MogoWorld.globalSetting.homeScene) { if (UpgradePowerUIViewManager.CalIsShowUpgradePowerTipDialog()) { MogoUIQueue.Instance.PushOne(() => { TruelyShowUpgradePowerUI(); }, null, "ShowUpgradePowerUI"); } } }
void OnUpgradePowerTipEnable() { UpgradePowerUIViewManager.Instance.IsShowUpgradePowerTipDialog = !UpgradePowerUIViewManager.Instance.IsShowUpgradePowerTipDialog; UpgradePowerUIViewManager.SaveIsShowUpgradePowerTipDialog(UpgradePowerUIViewManager.Instance.IsShowUpgradePowerTipDialog); }