public double DiamondCoinsPerDrop() { double d = 1 + (0.01d * dropCount); d *= upgradeHandler.GetTotalEffect(45, 46); if (isConvertEnabled) { d *= ConvertMultiplier(); } return(d); }
public double GetMultiplier() { double d = 1 + ((Level + freeLevels) * 0.1); d *= upgradeHandler.GetTotalEffect(403, 21); return(d); }
public double BonusIncrease() { double d = Math.Pow(2, -bonus); d += upgradeHandler.GetTotalEffect(true, 23); return(d); }