コード例 #1
0
        private void UpdateVariable()
        {
            UpdateVariableMessage message = new UpdateVariableMessage(m_gameObject, m_speed, m_accel);

            NetworkManager.Instance.SendMessageToClients(message, UnityEngine.Networking.QosType.StateUpdate);
            Debug.Log("Send Updated Variable To Client");
        }
コード例 #2
0
        public void ItemBoxCheck(GameObject _go)
        {
            int item = Random.Range(0, 4);

            UpdateVariableMessage message = new UpdateVariableMessage(_go, item);

            NetworkManager.Instance.SendMessageToClients(message, UnityEngine.Networking.QosType.StateUpdate);
            Debug.Log("Send Updated Item To Client");
        }