private void UpdateVariable() { UpdateVariableMessage message = new UpdateVariableMessage(m_gameObject, m_speed, m_accel); NetworkManager.Instance.SendMessageToClients(message, UnityEngine.Networking.QosType.StateUpdate); Debug.Log("Send Updated Variable To Client"); }
public void ItemBoxCheck(GameObject _go) { int item = Random.Range(0, 4); UpdateVariableMessage message = new UpdateVariableMessage(_go, item); NetworkManager.Instance.SendMessageToClients(message, UnityEngine.Networking.QosType.StateUpdate); Debug.Log("Send Updated Item To Client"); }