void UpdateTextComponent() { var text = GetComponent <Component_Text2D>(); if (text != null) { text.Visible = DisplayText; text.Transform = new Transform(GetCenterPosition()); string value = ""; switch (MeasureOfDisplayedLength.Value) { case MeasureEnum.Units: value = GetLength().ToString("F2"); break; case MeasureEnum.Meters: value = GetLength().ToString("F2") + " m"; break; case MeasureEnum.Centimeters: value = (GetLength() / 0.01).ToString("F2") + " cm"; break; case MeasureEnum.Inches: value = (GetLength() / 0.0254).ToString("F2") + " in"; break; } UpdateText?.Invoke(this, ref value); text.Text = value; } }
private void Fun_Transfer2CRT(ref Data.CRT_STRUCT myCRT, ref ClientAPP.TCP_STRUCT Server_CRT, ref Queue <byte[]> DataQueue_save) { Delegate la = new UpdateText(UpdateTextMethod); while (Server_CRT.IsConnected) { if (myCRT.DataQueue_CRT.Count() > 0) { byte[] SendByte = myCRT.DataQueue_CRT.Dequeue(); Server_CRT.sck.Send(SendByte); Data.dtYK.Rows[3]["数量"] = (int)Data.dtYK.Rows[3]["数量"] + 1; //增加存储,DataQueue_save为引用的对应SaveFile里面的Queue DataQueue_save.Enqueue(SendByte); myCRT.Transfer2CRTa_TempStr = ""; for (int m = 24; m < SendByte.Length - 8; m++) { myCRT.Transfer2CRTa_TempStr += SendByte[m].ToString("x2"); } Trace.WriteLine("Fun_Transfer2CRT:" + myCRT.Transfer2CRTa_TempStr); } } }
public JsonResult UpdateText() { if (ModelState.IsValid) { try { string path = Server.MapPath("/"); manager.SetPath(path); int BlogID = int.Parse(Request["ID"].ToString()); string BlogTitle = Request["Title"].ToString(); string BlogCategory = Request["Categroy"].ToString(); string BlogContent = Request.Unvalidated["Content"].ToString(); var model = new UpdateText { Id = BlogID, Category = BlogCategory, Title = BlogTitle, Text = BlogContent }; var IsUpdate = manager.UpdateText(model); if (IsUpdate == true) { return(Json(0)); } else { return(Json(null)); } } catch { return(Json(null)); } } return(Json(null)); }
// Use this for initialization void Start() { _inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory>(); _itemNameInPanel = GameObject.FindGameObjectWithTag("NameOfItem").GetComponent <UpdateText>(); _itemDescriptionInPanel = GameObject.FindGameObjectWithTag("DescriptionOfItem").GetComponent <UpdateText>(); _itemImage = gameObject.transform.GetChild(0).GetComponent <Image>(); }
private void Fun_RecvFromCRT(ref Data.CRT_STRUCT myCRT, ref ClientAPP.TCP_STRUCT Server_CRT) { Trace.WriteLine("Entering" + myCRT.CRTName + "Fun_RecvFromCRT!!"); Delegate la = new UpdateText(UpdateTextMethod); while (Server_CRT.IsConnected) { try { byte[] RecvBufCRTa = new byte[1024]; int RecvNum = Server_CRT.sck.Receive(RecvBufCRTa); if (RecvNum > 0) { int[] RecvBufInt = Program.BytesToInt(RecvBufCRTa); myCRT.TCMsgStatus = RecvBufInt[7]; this.Invoke(la, RecvBufInt[7].ToString(), myCRT.mytextbox); } else { Trace.WriteLine("收到数据少于等于0!"); break; } } catch (Exception e) { Console.WriteLine(e.Message); Trace.WriteLine("Exception leave!!"); break; } } }
public bool UpdateText(UpdateText blogText) //更新文章 { bool isSuccess = false; try { BlogText blog = new BlogText { Text = blogText.Text, FirstView = getFirstView(blogText.Text), TextTitle = blogText.Title, CategoryName = blogText.Category }; if (string.IsNullOrEmpty(blog.CategoryName)) { blog.CategoryName = "未分类"; } if (blogText.Id == 0) //新增文章 { repository.AddText(blog); } else //修改文章 { blog.TextID = blogText.Id; RemoveFiles(getRemovedAttachmentUrl(repository.GetTextByID(blog.TextID).Text, blog.Text)); //删除失效的附件 repository.UpdateText(blog.TextID, blog); //实际上是替换掉分类名、文章内容、文章标题、文章摘要四项 } isSuccess = true; } catch { } return(isSuccess); }
public Form1() { InitializeComponent(); m_updateText = new UpdateText(UpdateTextData); m_handler = new System.EventHandler(this.uxText_TextChanged); }
public ucConfiguracao(UpdateText updateText) { InitializeComponent(); this.updateText = updateText; cnpjCurrent = ""; servicoCurrent = TipoAplicativo.Nulo; }
public LightIndihiangForm(string fileName) { _fileName = fileName; InitializeComponent(); _delegate = UpdateTextMethod; _delegateControl = UpdateControlMethod; }
public override void OnReceive(Context context, Intent intent) { if (intent != null) { Toast.MakeText(context, "Hurray it works", ToastLength.Short).Show(); UpdateText?.Invoke("Hurray it works"); } }
public void UpdateStatus(string text) { UpdateText.Enqueue(text); if (!IsStatusAnimRunning) { IsStatusAnimRunning = true; Dispatcher.BeginInvoke(updateStatusWorker); } }
public void Callback(object sender, EventArgs args) { // GenLib.Extensions.InvokeExt<T> (called from ExtensionsForm) on separate thread // test different .Raise extensions (new Thread(() => UpdateText.Raise(sender, new StringEventArgs { Message = TestMessage }))).Start(); (new Thread(() => UpdateText2.Raise(sender, new EventArgs()))).Start(); (new Thread(() => UpdateText3.Raise())).Start(); }
public void UpdateUploadText(string massage) { if (UploadText.Dispatcher.CheckAccess()) { UploadText.Text = massage; } else { UpdateText _uploadText = UpdateUploadText; UploadText.Dispatcher.Invoke(_uploadText, massage); } }
public void UpdateSecondText(string massage) { if (SecondText.Dispatcher.CheckAccess()) { SecondText.Text = massage; } else { UpdateText _secondText = UpdateSecondText; SecondText.Dispatcher.Invoke(_secondText, massage); } }
public void UpdateTimeText(string massage) { if (TimeText.Dispatcher.CheckAccess()) { TimeText.Text = massage; } else { UpdateText _timeText = UpdateTimeText; TimeText.Dispatcher.Invoke(_timeText, massage); } }
private void getTextContent(int tID) { var text = db.TextLists.Find(tID); this.Utext = new UpdateText { Id = text.TextID, Title = text.TextTitle, Category = text.CategoryName, Text = text.Text }; }
public void UpdateDownloadText(string massage) { if (DownloadText.Dispatcher.CheckAccess()) { DownloadText.Text = massage; } else { UpdateText _downloadText = UpdateDownloadText; DownloadText.Dispatcher.Invoke(_downloadText, massage); } }
private async void Listening() { UpdateText updateMsg = UpdateMsg; while (true) { var result = await inSocket.ReceiveAsync(); var data = result.Buffer; string msg = Encoding.ASCII.GetString(data, 0, data.Length); updateMsg(msg); } }
private void OnIntroLoaded() { LoggingWrapper.Log(LoggingWrapper.LogArea.All, LoggingWrapper.LogType.Message, $"{Name} is loading post intro."); CheckForExperimentalVersion(); CheckForIncompatibilities(); PatchManager.PatchAll(); SimulationManager.RegisterSimulationManager(new SimulationExtension()); UpdateText.DisplayIfRequired(); LoggingWrapper.Log(LoggingWrapper.LogArea.All, LoggingWrapper.LogType.Message, $"{Name} has loaded post intro."); }
void Start() { body = GetComponent <Rigidbody>(); layerMask = 1 << LayerMask.NameToLayer("Vehicle"); layerMask = ~layerMask; InitialMaxSpeedFwd = MaxSpeedFwd; InitialMaxSpeedBkd = MaxSpeedBkd; MaxSpeedFwd = 0; MaxSpeedBkd = 0; velocityBar = GameObject.Find("AccelBar"); v1Text = V1.GetComponent(typeof(UpdateText)) as UpdateText; v2Text = V2.GetComponent(typeof(UpdateText)) as UpdateText; }
public MainFrm() { InitializeComponent(); //绑定下拉框数据 bindToCombobox(); //注册监听 update = new UpdateText(Update); this.btnStartGPRS.Enabled = false; this.lblNotify.Visible = false; }
protected override JobHandle OnUpdate(JobHandle inputDeps) { if (Input.GetKeyDown(KeyCode.S)) { m_active = !m_active; } if (m_active) { inputDeps = new UpdateText { Strings = m_strings, Seed = m_random.NextUInt() } }
public OPCClient配置() { InitializeComponent(); updateText = new UpdateText(UpdateTextMethod); for (int i = 0; i < 1500; i++) { itemNames[i] = "Simulation Examples.Functions.Random" + (i + 1).ToString(); } //预设点 及预设IP地址 tbx_ip.Text = "10.1.50.126"; tbx_name.Text = "Kepware.KEPServerEX.V5"; for (int i = 0; i < 1500; i++) { lbx_pointlist.Items.Add("Simulation Examples.Functions.Random" + (i + 1).ToString()); } }
public ViewModelMain() { TextProperty = "Type here"; for (int i = 1; i <= 5; i++) { var sleep = 10000 * i; var copy = i; var updateTextDelegate = new UpdateText(vm => vm.TextProperty = string.Format("New Value #{0}", copy)); new System.Threading.Thread(() => { System.Threading.Thread.Sleep(sleep); updateTextDelegate.Invoke(this); }).Start(); } }
// Use this for initialization void Start() { Enemics = GameObject.FindGameObjectsWithTag("AI"); if (ApplicationModel.nauSeleccionada == 0) { Nau1.SetActive(true); Nau2.SetActive(false); } else if (ApplicationModel.nauSeleccionada == 1) { Nau1.SetActive(false); Nau2.SetActive(true); } timeText = GameObject.Find("temps").GetComponent(typeof(UpdateText)) as UpdateText; }
private async void Listening() { byte[] data; Thread.Sleep(100); while (true) { var result = await inSocket.ReceiveAsync(); data = result.Buffer; string msg = Encoding.ASCII.GetString(data, 0, data.Length); msg += "\n"; UpdateText updateMsg = UpdateMsg; this.Invoke(updateMsg, msg); } }
public override IDictionary <string, object> Serialize(IGridUrlBuilder urlBuilder) { var result = base.Serialize(urlBuilder); var texts = new Dictionary <string, object>(); FluentDictionary.For(texts) .Add("cancel", CancelText, () => CancelText.HasValue() && CancelText != DefaultCancelText) .Add("update", UpdateText, () => UpdateText.HasValue() && UpdateText != DefaultUpdateText) .Add("edit", Text, () => Text.HasValue() && Text != DefaultEditText); if (texts.Any()) { result["text"] = texts; } return(result); }
public void UpdateMainStatus(string text) { if (mainStatus.Text != text) { UpdateText.Enqueue(text); if (UpdateText.Count >= 3) { List <string> trimmed = new List <string>(UpdateText); trimmed.RemoveAt(0); UpdateText = new Queue <string>(trimmed); } if (!IsStatusAnimRunning) { updateStatusWorker(); } } }
public UpdateText GetTextInUpdate(int tid) //获取待编辑博文的内容 { try { var uTxt = repository.GetTextsAll().Find(c => c.TextID == tid); UpdateText updateText = new UpdateText { Id = uTxt.TextID, Category = uTxt.CategoryName, Text = uTxt.Text, Title = uTxt.TextTitle }; return(updateText); } catch (System.ArgumentNullException) //前后端不同步时返回空 { return(null); } }
public ActionResult Update([Bind(Include = "Id,Title,Category,Text")] UpdateText BlogText)//文章更新提交 { if (ModelState.IsValid) { try { var IsUpdate = new UpdateBlog(BlogText); if (IsUpdate.IsSuccess == true) //TODO:更新成功处理 { return(Redirect("/manage/textlist")); } } catch (Exception) { throw; } } return(Redirect("/manage/textlist"));//TODO:更新失败处理 }
void Start() { Player = GameObject.FindGameObjectWithTag("Player"); m_HandlerMovement = Player.GetComponent<OverworldMovement>(); Player.transform.position = SaveLoadController.GetSavedPlayerPosition(); m_EnterText = EnterPanel.transform.FindChild("EnterText").GetComponent<UpdateText>(); m_PlanetInfo = new LoadPlanetInfo(); }