public void SendStoredPowerReliable(float storedPower) { var msg = new UpdateStoredPowerReliableMsg(); msg.EntityId = m_jumpDrive.EntityId; msg.StoredPower = storedPower; Sync.Layer.SendMessageToAll(ref msg); }
private static void OnUpdateStoredPowerReliable(MySyncJumpDrive syncObject, ref UpdateStoredPowerReliableMsg msg, MyNetworkClient sender) { syncObject.m_jumpDrive.m_storedPower = msg.StoredPower; }
private static void OnUpdateStoredPowerReliable(MySyncJumpDrive syncObject, ref UpdateStoredPowerReliableMsg msg, MyNetworkClient sender) { syncObject.m_jumpDrive.m_storedPower = msg.StoredPower; if (Sync.IsServer) { Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId); } }
public void SendStoredPowerReliable(float storedPower) { var msg = new UpdateStoredPowerReliableMsg(); msg.EntityId = m_jumpDrive.EntityId; msg.StoredPower = storedPower; Sync.Layer.SendMessageToServer(ref msg); }