private static void OnUpdateSocketServerSessionMessageReceived(UpdateSocketServerSessionMessage message) { if (ChatSessionManager.TryGet(message.SessionId, out ChatSession session)) { session.UpdateSocketServerSessionMessageReceived(message); } }
private void OnUpdateSocketServerSessionMessageReceived(UpdateSocketServerSessionMessage message) { if (this.m_sessionManager.TryGet(message.SessionId, out BattleSession session)) { session.UpdateSocketServerSessionMessageReceived(message); } }
public virtual void UpdateSocketServerSessionMessageReceived(UpdateSocketServerSessionMessage message) { this.m_sockets[message.ServerType] = message.ServerId != -1 ? ServerManager.GetSocket(message.ServerType, message.ServerId) : null; }