public GetRolloutTest(GameServersFixture fixture) { _fixture = fixture; _getSample = new GetRolloutSample(); _updateSample = new UpdateRolloutDefaultConfigSample(); _updateRemoveSample = new UpdateRolloutRemoveDefaultConfigSample(); }
public UpdateRolloutRemoveDefaultConfigAsyncTest(GameServersFixture fixture) { _fixture = fixture; _createDeploymentSample = new CreateDeploymentSample(); _getSample = new GetRolloutSample(); _updateSample = new UpdateRolloutDefaultConfigSample(); _updateRemoveSample = new UpdateRolloutRemoveDefaultConfigSample(); _deploymentId = $"{_fixture.DeploymentIdPrefix}-{_fixture.RandomId()}"; _fixture.DeploymentIds.Add(_deploymentId); _createConfigSample = new CreateConfigSample(); _configId = $"{_fixture.ConfigIdPrefix}-{_fixture.RandomId()}"; _fixture.ConfigIdentifiers.Add(new ConfigIdentifier(_deploymentId, _configId)); }