//解析服务器版本信息 public UpdateRetCode TryGetLatestVersionFromServer() { UpdateRetCode code = UpdateRetCode.success; try { StreamReader reader = FileOperate.OpenTextFile(strGameNewVerFile); if (reader == null) { return(UpdateRetCode.patcher_no_ver_file); } if (!m_VersionMan.LoadVersions(reader)) { reader.Close(); code = UpdateRetCode.patcher_invalid_ver_file; FileOperate.DeleteFile(strGameNewVerFile); } else { reader.Close(); } } catch (Exception) { code = UpdateRetCode.patcher_ver_err; } return(code); }
protected override UpdateRetCode onUpdate(uint elapsed) { UpdateRetCode ret = base.onUpdate(elapsed); if (ret != UpdateRetCode.Continue) { return(ret); } Vector3 targetPosition = Vector3.zero; if (!mController.Update(elapsed, AbsoluteSpeed, out targetPosition)) { ret = UpdateRetCode.Finished; } if (mOwner.Scene.IsBarrierRegion(mOwner, targetPosition.x, targetPosition.z)) { ret = UpdateRetCode.Aborted; } else { mOwner.SetPosition(targetPosition); } return(ret); }
//关闭pck环境 public UpdateRetCode ReleasePackages() { UpdateRetCode code = UpdateRetCode.success; PackFunc.PackFinalize(true); return(code); }
public void UpdateSkillEffects(uint elapsed) { // 构造临时容器, 更新之中的元素. // 因为在Update和Stop一个SkillEffect时, 可能产生新的SkillEffect加入到mContainer中, // 因此只遍历当前容器内的元素. int count = mContainer.Count; for (int i = 0; i < count; ++i) { SkillEffect effect = mContainer[i]; if (!effect.IsAwake) { continue; } UpdateRetCode retCode = effect.Update(elapsed); if (retCode != UpdateRetCode.Continue) { // effect从运行状态开始, 经过Update之后, 不在工作, 原因只可能是 // 时间结束或者在Update中, 被终止(不可能被回收). effect.Stop(retCode == UpdateRetCode.Finished ? SkillEffectStopReason.Expired : SkillEffectStopReason.Diffused ); } } mContainer.RemoveAll(x => (!x.IsAwake)); }
//初始化pck环境 public UpdateRetCode InitPackages() { UpdateRetCode code = UpdateRetCode.success; bool ret = PackFunc.PackInitialize(false); if (!ret) { code = UpdateRetCode.pack_err; } return(code); }
//如果本地文件不存在,设置为初始版本, 如果当前版本 < 初始版本,则写新版本, ret是否新写入baseVersion public bool SetFirstVersion(ELEMENT_VER ver, bool bForceWrite) { m_baseVer = ver; if (bForceWrite || !FileOperate.IsFileExist(strGameOldVerFile)) { if (!FileOperate.MakeDir(strGameOldVerFile)) { LogString(HobaText.Format("[SetFirstVersion] MakeDir {0} Failed!", strGameOldVerFile)); } UpdateRetCode ret = SetLocalVersion(ver); if (ret != UpdateRetCode.success) { LogString(HobaText.Format("[SetFirstVersion] SetLocalVersion {0} Failed!", strGameOldVerFile)); } else { return(true); } } else { ELEMENT_VER localVersion; if (GetLocalVersion(out localVersion) && localVersion < m_baseVer) { LogString(HobaText.Format("[SetFirstVersion] Local Version File Exist {0}! Write New Version From: {1} To {2}", strGameOldVerFile, localVersion.ToString(), ver.ToString())); if (!FileOperate.MakeDir(strGameOldVerFile)) { LogString(HobaText.Format("[SetFirstVersion] MakeDir {0} Failed2!", strGameOldVerFile)); } UpdateRetCode ret = SetLocalVersion(ver); if (ret != UpdateRetCode.success) { LogString(HobaText.Format("[SetFirstVersion] SetLocalVersion {0} Failed2!", strGameOldVerFile)); } else { return(true); } } else { LogString(HobaText.Format("[SetFirstVersion] Local Version File Exist {0}!", strGameOldVerFile)); } } return(false); }
protected override UpdateRetCode onUpdate(uint elapsed) { Vector3 oldPosition = mOwner.GetPosition(); UpdateRetCode ret = base.onUpdate(elapsed); if (ret != UpdateRetCode.Aborted) { if (mTargetSelectionOnExecute != null) { displacementCollide(oldPosition, mQuickMoveDirection, Utility.Distance2D(mOwner.GetPosition(), oldPosition)); } } return(ret); }
override protected UpdateRetCode onUpdate(uint elapsed) { if (mState == ActionSkillState.Invalid) { return(UpdateRetCode.Aborted); } uint skillResID = dbgSkillResId; mTaskManager.Update(elapsed); // 技能效果可能把技能自身中断. if (mState == ActionSkillState.Invalid) { GameDebug.Log("skill " + skillResID + " interrupted by itself"); return(UpdateRetCode.Aborted); } UpdateRetCode retCode = UpdateRetCode.Continue; mStateTimer += elapsed; switch (mState) { case ActionSkillState.Charging: // 如果过了准备时间, 那么进入使用状态. if (mStateTimer > mSkillUsing.skillRes.chargeTime) { ErrorCode ec = EnterUseState(SkillTargetPosition); if (ec != ErrorCode.Succeeded) { retCode = UpdateRetCode.Aborted; } } break; case ActionSkillState.Using: if (mSkillUseStateLoopLeft == 0) { retCode = UpdateRetCode.Finished; } break; } return(retCode); }
//找到版本pair public UpdateRetCode FindVersionPair() { UpdateRetCode code = UpdateRetCode.success; VER_PAIR verPair; bool bFind = m_VersionMan.FindVersionPair(m_CurrentVersion, out verPair); if (!bFind) { code = UpdateRetCode.patcher_no_ver_file; } else { m_PackFileVer = verPair; } return(code); }
//更新服务器列表 public static UpdateRetCode ParseServerList(string serverListFile, List <ServerInfo> serverList) { UpdateRetCode code = UpdateRetCode.success; try { StreamReader reader = FileOperate.OpenTextFile(serverListFile); if (reader == null) { return(UpdateRetCode.server_list_no_file); } string text = reader.ReadToEnd(); reader.Close(); string ext = Path.GetExtension(serverListFile); if (ext != null && ext.ToLower() == ".xml") { if (!ServerInfo.ParseFromXmlString(text, serverList)) { code = UpdateRetCode.server_list_parse_err; } } else if (ext != null && ext.ToLower() == ".json") { if (!ServerInfo.ParseFromJsonString(text, serverList)) { code = UpdateRetCode.server_list_parse_err; } } else { code = UpdateRetCode.server_list_parse_err; FileOperate.DeleteFile(serverListFile); } } catch (Exception) { code = UpdateRetCode.server_list_parse_err; } return(code); }
/// <summary> /// 更新每个Action, Action的实际清除操作统一在这里进行. /// </summary> public void UpdateActions(uint elapsed) { for (ActionTypeDef type = ActionTypeDef.ActionTypeIdle; type < ActionTypeDef.ActionTypeCount; ++type) { Action action = mActionContainer[(int)type]; if (action == null) { continue; } if (!action.IsRunning) { mActionContainer[(int)type] = null; continue; } UpdateRetCode ret = action.Update(elapsed); if (ret != UpdateRetCode.Continue) { action.Stop((ret == UpdateRetCode.Finished)); mActionContainer[(int)type] = null; } } }
//第二阶段更新,下载更新包 public static IEnumerable UpdateCoroutinePhase2() { UpdateRetCode code = UpdateRetCode.success; if (EntryPoint.Instance.SkipUpdate) //配置跳过更新 { yield return(code); } if (Patcher.Instance.IsWritingPackFileExist()) { code = UpdateRetCode.pack_err; UpdateInfoUtil.SetCanPlay(false); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateStatus_LastWritePackErr); Patcher.Instance.LogString("Last IsWritingPackFileExist!"); yield return(code); } //初始化pck环境 code = Patcher.Instance.InitPackages(); if (code != UpdateRetCode.success) { Patcher.Instance.ReleasePackages(); //释放pck环境 UpdateInfoUtil.SetCanPlay(false); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_OpenPackFileErr); Patcher.Instance.LogString("InitPackages Failed!"); yield return(code); } //清除写包标志,如果成功打开包 Patcher.Instance.WritePacking(false); yield return(null); // ELEMENT_VER verBegin = Patcher.Instance.m_CurrentVersion; ELEMENT_VER verLatest = Patcher.Instance.m_VersionMan.VerLastest; //检查磁盘空间 long packSizeOverAll = Patcher.Instance.m_VersionMan.CalcSize(verBegin, verLatest); code = Patcher.Instance.CheckDiskFreeSpace(packSizeOverAll + 100 * 1024 * 1024); if (code != UpdateRetCode.success) { UpdateInfoUtil.SetCanPlay(false); yield return(new WaitForSeconds(1.0f)); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_DiskSpaceFullErr); Patcher.Instance.LogString("CheckDiskFreeSpace Failed!"); yield return(code); } while (true) { if (Patcher.Instance.m_CurrentVersion == verLatest || //更新完成 Patcher.Instance.m_CurrentVersion > verLatest) { Patcher.Instance.ReleasePackages(); code = UpdateRetCode.success; UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.Total, 1.0f); UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 1.0f); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_Success); yield return(code); //退出coroutine } else if (Patcher.Instance.m_CurrentVersion < Patcher.Instance.m_VersionMan.VerSeperate) //本地版本过旧 { Patcher.Instance.ReleasePackages(); code = UpdateRetCode.patcher_version_too_new; UpdateInfoUtil.SetCanPlay(false); yield return(new WaitForSeconds(1.0f)); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_LocalVersionTooOldErr); yield return(code); //退出coroutine } //找到版本pair code = Patcher.Instance.FindVersionPair(); if (code != UpdateRetCode.success) { Patcher.Instance.ReleasePackages(); UpdateInfoUtil.SetCanPlay(false); yield return(new WaitForSeconds(1.0f)); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_ServerMaintananceErr); Patcher.Instance.LogString("FindVersionPair Failed!"); yield return(code); //退出coroutine } else { //当前version_pair Patcher.Instance.LogString(HobaText.Format("Will update from {0} to {1}", Patcher.Instance.m_PackFileVer.VerFrom.ToString(), Patcher.Instance.m_PackFileVer.VerTo.ToString())); } yield return(null); //更新 foreach (var item in Patcher.Instance.UpdateAutoCoroutine(verBegin, verLatest)) { if (item is UpdateRetCode) { code = (UpdateRetCode)item; break; } yield return(item); } if (code != UpdateRetCode.success) { break; } } switch (code) { case UpdateRetCode.success: { UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.Total, 1.0f); UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 1.0f); yield return(null); } break; case UpdateRetCode.md5_not_match: { Patcher.Instance.LogString(HobaText.Format("AutoUpdate Failed! {0}", code)); UpdateInfoUtil.SetCanPlay(false); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_NetUnstable); yield return(null); } break; case UpdateRetCode.connect_fail: { Patcher.Instance.LogString(HobaText.Format("AutoUpdate Failed! {0}", code)); UpdateInfoUtil.SetCanPlay(false); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_NetConnectionErr); yield return(null); } break; default: { Patcher.Instance.LogString(HobaText.Format("AutoUpdate Failed! {0}", code)); UpdateInfoUtil.SetCanPlay(false); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_AutoUpdateErr); yield return(null); } break; } Patcher.Instance.ReleasePackages(); //释放pck环境 Patcher.Instance.CleanPatcherTmpDir(); //清除Tmp目录 yield return(code); }
public IEnumerable UpdateAutoCoroutine(ELEMENT_VER verBegin, ELEMENT_VER verLatest) { long packSizeOverAll = m_VersionMan.CalcSize(verBegin, verLatest); if (packSizeOverAll <= 0) { packSizeOverAll = 1; } long packFinishedSize = m_VersionMan.CalcSize(verBegin, m_PackFileVer.VerFrom); int nTotalPack = m_VersionMan.CalcPackCount(verBegin, verLatest); int nCurrentPack = m_VersionMan.CalcPackCount(verBegin, m_PackFileVer.VerTo); GameUpdateMan.Instance.HotUpdateViewer.SetPackageNum(nCurrentPack, nTotalPack); UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.Total, (float)((double)packFinishedSize / (double)packSizeOverAll)); UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 0.0f); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate); yield return(null); UpdateRetCode ret = UpdateRetCode.success; string strMd5 = this.m_PackFileVer.md5; //要下载的路径 this.strDownloadUPackName = HobaText.Format( "{0}-{1}.jup", this.m_PackFileVer.VerFrom.ToString(), this.m_PackFileVer.VerTo.ToString()); string strDownloadUPack = this.strDownloadPath + this.strDownloadUPackName; //计时 float nStartTime = Time.time; float nLasTime = nStartTime; float nNowTime = nStartTime; //准备下载 using (DownloadMan downloadMan = new DownloadMan(this.strDownloadPath)) //DownloadMan { downloadMan.TaskEndEvent += delegate { this.IsDownloadDone = true; }; int nTryTimes = 0; bool bFileEqual = false; while (!bFileEqual) { if (ret == UpdateRetCode.net_err || ret == UpdateRetCode.io_err || ret == UpdateRetCode.urlarg_error) { ++nTryTimes; //重连次数超过 if (nTryTimes > UpdateConfig.TotalReconnectTime) { ret = UpdateRetCode.connect_fail; break; //这次更新错误,等待选择重试 } //重连,间隔一定时间 do { yield return(new WaitForSeconds(1.0f)); nNowTime = Time.time; }while (nNowTime - nLasTime <= UpdateConfig.ReconnectTime); nLasTime = nNowTime; this.LogString(HobaText.Format("DownloadMan net_err begin retry {0} ... file: {1}", nTryTimes, this.strDownloadUPackName)); } else { nTryTimes = 0; } if (ret == UpdateRetCode.md5_not_match || ret == UpdateRetCode.download_fail) { break; } //如果文件已存在,判断md5 if (FileOperate.IsFileExist(strDownloadUPack)) { yield return(new WaitForSeconds(0.01f)); UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 100.0f); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateStatus_CheckingExistPack); yield return(null); //string md5_exist = FileOperate.CalcFileMd5(strDownloadUPack); CalcMd5ThreadInfo calcMd5Info = CalcFileMd5(strDownloadUPack); while (calcMd5Info.IsRunning) { yield return(_ShortWait); } OnCalcMd5Complete(); string md5_exist = calcMd5Info.Md5; if (md5_exist == strMd5) { bFileEqual = true; break; } FileOperate.DeleteFile(strDownloadUPack); //删除旧文件 } //重新开始下载 this.IsDownloadDone = false; if (!FileOperate.MakeDir(strDownloadUPack)) { LogString(HobaText.Format("[UpdateAutoCoroutine] MakeDir {0} Failed!", strDownloadUPack)); } // UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 0.0f); UpdateInfoUtil.SetDownStatusString(0.0f); GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_TextUpdate)); yield return(null); // foreach (var item in FetchPackByUrlCoroutine(downloadMan, // this.strUpdateServerDir1, this.strUpdateServerHostName1, this.strDownloadUPackName, strMd5)) foreach (var item in FetchPackCoroutine(downloadMan, this.strUpdateServerDir1, this.strUpdateServerHostName1, this.strUpdateServerDir2, this.strUpdateServerHostName2, this.strUpdateServerDir3, this.strUpdateServerHostName3, this.strDownloadUPackName, strMd5)) { if (item is UpdateRetCode) { ret = (UpdateRetCode)item; break; } else { yield return(item); } } if (ret != UpdateRetCode.success) { bFileEqual = false; } } if (bFileEqual) { ret = UpdateRetCode.success; } } if (ret == UpdateRetCode.success) //下载成功 { UpdateInfoUtil.bShowWritingPack = true; //设置本地包路径 strLocalPackFileName = strDownloadPath + strDownloadUPackName; UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 0.0f); yield return(null); //打开本地包,更新... //提示正在写包 GameUpdateMan.Instance.HotUpdateViewer.SetInstallInfo(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_WritingPack)); GameUpdateMan.Instance.HotUpdateViewer.SetInstallPercent(-1.0f); foreach (var item in UpdateFileFromPackCoroutine(strLocalPackFileName, verBegin, verLatest)) { if (item is UpdateRetCode) { ret = (UpdateRetCode)item; break; } yield return(item); } //关闭临时包 FileOperate.DeleteFile(this.strLocalPackFileName); this.strLocalPackFileName = ""; UpdateInfoUtil.bShowWritingPack = false; } if (ret == UpdateRetCode.invalid_param) { ret = UpdateRetCode.cancel; yield return(ret); } else if (ret == UpdateRetCode.pack_file_broken || ret == UpdateRetCode.net_err || ret == UpdateRetCode.connect_fail || ret == UpdateRetCode.md5_not_match || ret == UpdateRetCode.io_err || ret == UpdateRetCode.urlarg_error || ret == UpdateRetCode.download_fail) { yield return(ret); } else if (ret != UpdateRetCode.success) { ret = UpdateRetCode.fail; yield return(ret); } //写入本地版本 UpdateInfoUtil.SetVersion(UPDATE_VERSION.Local, this.m_CurrentVersion); yield return(UpdateRetCode.success); }
private static IEnumerable FetchPackByUrlCoroutine(DownloadMan downloadMan, string urlDir, string hostName, string downloadPackName, string strMd5) { string urlFileName = urlDir + downloadPackName; long dwJupSize = -1; if (dwJupSize <= 0) { dwJupSize = UpdateUtility.GetUrlFileSizeEx(urlFileName, hostName, DownloadMan.reqTimeOut); } if (dwJupSize < 0) //无法取得url文件大小,网络不通重试 { yield return(new WaitForSeconds(1.0f)); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry); GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry)); yield return(null); Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to get pack size, file: {0}, host: {1}", urlFileName, hostName)); yield return(UpdateRetCode.net_err); } //开始下载 downloadMan.AddTask(strMd5, urlFileName, hostName, downloadPackName, dwJupSize); if (!downloadMan.StartTask(strMd5)) { Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to start download pack, file: {0}", urlFileName)); yield return(new WaitForSeconds(1.0f)); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry); GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry)); yield return(null); Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to start DownloadTask, file: {0}, host: {1}", urlFileName, hostName)); yield return(UpdateRetCode.net_err); } else { Patcher.Instance.LogString(HobaText.Format("DownloadMan StartTask, file: {0}", urlFileName)); } //下载过程 UpdateInfoUtil.bShowProgress = true; DownloadTaskInfo tmpInfo; long taskFinishedSize = 0; long lastFinishedSize = 0; int lastTime = System.Environment.TickCount; downloadMan.AddDownloadStamp(0, 0); int zeroDownloadTime = 0; //下载量为0的计时,超过10秒无下载量,下载出错重试 while (downloadMan.IsWorkerRunning()) // { //Thread.Sleep(100); yield return(new WaitForSeconds(0.1f)); int now = System.Environment.TickCount; int deltaMs = now - lastTime; lastTime = now; if (downloadMan.FindTask(strMd5, out tmpInfo)) { if (tmpInfo.status.HasError() || tmpInfo.totalSize <= 0.0f) //下载失败,退出,等待重试 { yield return(new WaitForSeconds(1.0f)); UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry); GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_DownloadingErrAutoRetry)); yield return(null); break; } //更新进度 { long deltaSize = tmpInfo.finishedSize - lastFinishedSize; if (deltaSize < 10) { zeroDownloadTime += deltaMs; } else { zeroDownloadTime = 0; } downloadMan.AddDownloadStamp(deltaSize, deltaMs); //下载多少 lastFinishedSize = tmpInfo.finishedSize; //新UI CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); GameUpdateMan.Instance.HotUpdateViewer.SetFileDownloadInfo( updateInfo.curUpdateFileSize + tmpInfo.finishedSize, updateInfo.totalUpdateFileSize, downloadMan.GetDownloadSpeedKBS()); float progress = (float)tmpInfo.finishedSize / tmpInfo.totalSize; UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, progress); // float totalProgress = (float)(updateInfo.curUpdateFileSize + tmpInfo.finishedSize) / updateInfo.totalUpdateFileSize; // UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.Total, totalProgress); if (progress < 1.0f) { UpdateInfoUtil.SetDownStatusString(progress); GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_TextUpdate)); } else { zeroDownloadTime = 0; UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateStatus_CheckingExistPack); GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_CheckingExistPack)); } yield return(null); } taskFinishedSize = tmpInfo.finishedSize; if (zeroDownloadTime >= UpdateConfig.MaxZeroDownloadTime) //下载为0时间超时 { break; } } else { break; //error } } downloadMan.AddDownloadStamp(0, 0); UpdateInfoUtil.bShowProgress = false; //这时下载已经完成 UpdateRetCode ret = UpdateRetCode.success; if (Patcher.Instance.IsDownloadDone) { UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateStatus_CheckingExistPack); GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_CheckingExistPack)); yield return(null); if (downloadMan.FindTask(strMd5, out tmpInfo)) { switch (tmpInfo.status) { case DownloadTaskStatus.Finished: break; case DownloadTaskStatus.Failed: { DownloadTaskErrorInfo errInfo; downloadMan.GetTaskErrorInfo(strMd5, out errInfo); if (errInfo.errorCode == DownloadTaskErrorCode.NetworkError && errInfo.errorMessage.Contains("CURLE_PARTIAL_FILE")) { ret = UpdateRetCode.net_partial_file; Patcher.Instance.LogString(HobaText.Format("DownloadMan net_partial_file! file: {0}", urlFileName)); } else if (errInfo.errorCode == DownloadTaskErrorCode.Unknown && errInfo.errorMessage.Contains("CURLE_OPERATION_TIMEOUTED")) { ret = UpdateRetCode.operation_timeouted; Patcher.Instance.LogString(HobaText.Format("DownloadMan operation_timeouted! file: {0}", urlFileName)); } else { if (errInfo.errorCode == DownloadTaskErrorCode.Md5Dismatch) { ret = UpdateRetCode.md5_not_match; } else if (errInfo.errorCode == DownloadTaskErrorCode.NetworkError) { ret = UpdateRetCode.net_err; } else if (errInfo.errorCode == DownloadTaskErrorCode.IOError) { ret = UpdateRetCode.io_err; } else if (errInfo.errorCode == DownloadTaskErrorCode.UrlArgError) { ret = UpdateRetCode.urlarg_error; } else { ret = UpdateRetCode.download_fail; } Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to download pack, file: {0}, host: {1}, msg: {2}", urlFileName, hostName, errInfo.errorMessage)); } } break; default: break; } } else { ret = UpdateRetCode.download_fail; Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to download pack 0, file: {0}", urlFileName)); } } else { ret = UpdateRetCode.download_fail; Patcher.Instance.LogString(HobaText.Format("DownloadMan fail to download pack 1, file: {0}, zeroDownloadTime: {1}", urlFileName, zeroDownloadTime)); } yield return(ret); }
public UpdateRetCode ReadIncFileList(string strFile, out FileIncList fileIncList, out ELEMENT_VER newVer) { UpdateRetCode ret = UpdateRetCode.success; newVer = new ELEMENT_VER(); fileIncList = new FileIncList(); using (StreamReader reader = FileOperate.OpenTextFile(strFile)) { ELEMENT_VER verFrom = new ELEMENT_VER(); ELEMENT_VER verTo = new ELEMENT_VER(); //read header //"# %d.%d.%d %d.%d.%d %s %d" try { var strLine = reader.ReadLine(); if (string.IsNullOrEmpty(strLine)) { return(UpdateRetCode.patcher_invalid_ver_file); } char[] split = { ' ', '\t' }; { var arr = strLine.Split(split); if (arr.Length >= 5 && arr[0] == "#") { verFrom.Parse(arr[1]); verTo.Parse(arr[2]); //projName = arr[3]; //nUpdateSize = Int32.Parse(arr[4]); } else { return(UpdateRetCode.patcher_invalid_ver_file); } } //检查版本 if (m_CurrentVersion < verFrom) { return(UpdateRetCode.patcher_version_too_new); } if (m_CurrentVersion > verTo || m_CurrentVersion == verTo) { return(UpdateRetCode.patcher_version_too_old); } newVer = verTo; //设置新版本 while (true) { strLine = reader.ReadLine(); if (strLine == null) { break; } if (strLine[0] == '#') { continue; } var arr = strLine.Split(split); if (arr.Length >= 2) { string md5 = arr[0]; string filename = arr[1]; fileIncList.AddFile(md5, filename); } else { return(UpdateRetCode.patcher_invalid_ver_file); } } } catch (Exception) { return(UpdateRetCode.fail); } } return(ret); }
private static IEnumerable FetchPackCoroutine(DownloadMan downloadMan, string urlDir1, string hostName1, string urlDir2, string hostName2, string urlDir3, string hostName3, string downloadPackName, string strMd5) { UpdateRetCode code = UpdateRetCode.success; foreach (var item in FetchPackByUrlCoroutine(downloadMan, urlDir1, hostName1, downloadPackName, strMd5)) { if (item is UpdateRetCode) { code = (UpdateRetCode)item; break; } else { yield return(item); } } if (code == UpdateRetCode.success || code == UpdateRetCode.net_partial_file || code == UpdateRetCode.operation_timeouted) { yield return(code); } code = UpdateRetCode.success; foreach (var item in FetchPackByUrlCoroutine(downloadMan, urlDir2, hostName2, downloadPackName, strMd5)) { if (item is UpdateRetCode) { code = (UpdateRetCode)item; break; } else { yield return(item); } } if (code == UpdateRetCode.success || code == UpdateRetCode.net_partial_file || code == UpdateRetCode.operation_timeouted) { yield return(code); } //下载第三个url code = UpdateRetCode.success; foreach (var item in FetchPackByUrlCoroutine(downloadMan, urlDir3, hostName3, downloadPackName, strMd5)) { if (item is UpdateRetCode) { code = (UpdateRetCode)item; break; } else { yield return(item); } } yield return(code); }
public IEnumerable UpdateFileFromPackCoroutine(string strPackFile, ELEMENT_VER verBegin, ELEMENT_VER verLatest) { UpdateRetCode code = UpdateRetCode.success; if (this.m_CurrentVersion.IsValid()) { code = GetLocalVersion(); if (code != UpdateRetCode.success) { yield return(UpdateRetCode.element_ver_err); } } UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 0.0f); UpdateInfoUtil.SetWritingPackStatusString(0.0f); //新UI GameUpdateMan.Instance.HotUpdateViewer.SetInstallPercent(-1); yield return(null); //code = DoUpdateFrom7z(strPackFile); foreach (var item in this.DoUpdateFrom7zCoroutine(strPackFile, verBegin, verLatest)) { if (item is UpdateRetCode) { code = (UpdateRetCode)item; break; } yield return(null); } if (code != UpdateRetCode.success) { FileOperate.DeleteFile(strUpdateIncFile); //删除inc.sw文件 } else //更新成功,写新版本 { if (m_currentNewVer < BaseVersion) { code = UpdateRetCode.patcher_version_too_old; } else { ELEMENT_VER newVer = m_currentNewVer; UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 1.0f); //UpdateInfoUtil.SetWritingPackStatusString(1.0f); //新UI //GameUpdateMan.Instance.HotUpdateViewer.SetInstallPercent(1.0f); yield return(null); long sizeAdd = this.m_VersionMan.CalcSize(m_CurrentVersion, m_currentNewVer); UpdateInfoUtil.AddDownloadedSize(sizeAdd); //更新本地版本 SetLocalVersion(newVer); m_CurrentVersion = newVer; VER_PAIR verPair = m_PackFileVer; //更新m_PackFileVer,避免重复下载,下一个版本pair需要FindVersionPair verPair.VerTo = newVer; verPair.VerFrom = newVer; m_PackFileVer = verPair; } } yield return(code); }
public IEnumerable DoUpdateFrom7zCoroutine(string strPack, ELEMENT_VER verBegin, ELEMENT_VER verLatest) { //this.LogString(HobaText.Format("DoUpdateFrom7zCoroutine: {0}, {1}, {2}", strPack, verBegin.ToString(), verLatest.ToString())); UpdateRetCode code = UpdateRetCode.success; SevenZReader reader = new SevenZReader(); if (!reader.Init(strPack)) { code = UpdateRetCode.pack_file_broken; reader.Release(); yield return(code); // } int fileCount = reader.GetFileCount(); if (fileCount > 0) { GameUpdateMan.Instance.HotUpdateViewer.SetInstallProgress(1, fileCount); yield return(null); } FileIncList fileIncList = new FileIncList(); //找到7z包中的版本文件, inc, 得到版本 bool bIncValid = false; for (int iFile = 0; iFile < fileCount; ++iFile) { string name = reader.GetFileName(iFile); // LogString(HobaString.Format("7z pack file: {0}: {1}", iFile, name)); if (name == "") { this.LogString(HobaText.Format("Fail to get file name: {0}", iFile)); code = UpdateRetCode.pack_file_broken; reader.Release(); yield return(code); // } if (!bIncValid && name == "inc") { bIncValid = true; //读取 ExtractPackThreadInfo threadInfo = ExtractFileFrom7zReader(reader, iFile); while (threadInfo.IsRunning) { yield return(_ShortWait); } OnExtractFileComplete(); int dataSize = threadInfo.DataSize; IntPtr pData = threadInfo.Pointer; if (pData == IntPtr.Zero) { this.LogString(HobaText.Format("Fail to extract file name: {0}", iFile)); code = UpdateRetCode.pack_file_broken; reader.Release(); yield return(code); // } //写入 if (!FileOperate.MakeDir(this.strUpdateIncFile)) { LogString(HobaText.Format("[UpdateAutoCoroutine] MakeDir {0} Failed!", this.strUpdateIncFile)); } byte[] pText = new byte[dataSize]; Marshal.Copy(pData, pText, 0, dataSize); char[] text = Encoding.UTF8.GetChars(pText); bool ret = FileOperate.WriteToTextFile(this.strUpdateIncFile, text, text.Length); if (!ret) { this.LogString(HobaText.Format("Fail to write inc file name: %d", iFile)); code = UpdateRetCode.file_write_err; reader.Release(); yield return(code); // } //读取inc内容 code = ReadIncFileList(this.strUpdateIncFile, out fileIncList, out m_currentNewVer); //删除本地inc文件 FileOperate.DeleteFile(this.strUpdateIncFile); } if (bIncValid) { break; } } if (!bIncValid || code != UpdateRetCode.success) //找不到inc文件 { this.LogString("Pack has no list file: " + strPack); code = UpdateRetCode.pack_file_broken; reader.Release(); yield return(code); // } //计算进度 long packSizeOverAll = m_VersionMan.CalcSize(verBegin, verLatest); if (packSizeOverAll <= 0) { packSizeOverAll = 1; } long packFinishedSize = m_VersionMan.CalcSize(verBegin, m_CurrentVersion); long packNextFinishSize = m_VersionMan.CalcSize(verBegin, m_currentNewVer); float fFileProgress = 0.0f; float fTotalProgress = (float)((packFinishedSize + (packNextFinishSize - packFinishedSize) * (double)fFileProgress) / (double)packSizeOverAll); UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, fFileProgress); UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.Total, fTotalProgress); //UpdateInfoUtil.SetWritingPackStatusString(fFileProgress); //新UI fileCount = reader.GetFileCount(); if (fileCount > 0) { GameUpdateMan.Instance.HotUpdateViewer.SetInstallProgress(1, fileCount); } else { GameUpdateMan.Instance.HotUpdateViewer.SetInstallPercent(-1.0f); } yield return(null); //读取patch文件列表 for (int iFile = 0; iFile < fileCount; ++iFile) { //新UI GameUpdateMan.Instance.HotUpdateViewer.SetInstallProgress(iFile + 1, fileCount); yield return(null); if (reader.IsDir(iFile)) { continue; } string name = reader.GetFileName(iFile); // LogString(HobaString.Format("7z pack file: {0}: {1}", iFile, name)); if (string.IsNullOrEmpty(name)) { this.LogString(HobaText.Format("Fail to get file name: {0}", iFile)); code = UpdateRetCode.pack_file_broken; reader.Release(); yield return(code); // } if (name == "inc") //skip inc { continue; } string strMd5; if (!fileIncList.GetFileMd5(name, out strMd5)) { this.LogString(HobaText.Format("Fail to get file md5: {0} {1}", iFile, name)); code = UpdateRetCode.pack_file_broken; reader.Release(); yield return(code); // } bool bInPack = PackFunc.IsFileInPack(name); //是否属于指定的包 bool bSameFileExist = false; if (bInPack) //在包里的文件是否和更新文件md5一致,如果是则跳过更新 { if (PackFunc.CalcPackFileMd5(name) == strMd5) { bSameFileExist = true; } } if (bSameFileExist) { //if (iFile % (10 * 3) == 0) { fFileProgress = (float)(iFile + 1) / fileCount; fTotalProgress = (float)(packFinishedSize + (packNextFinishSize - packFinishedSize) * fFileProgress) / packSizeOverAll; UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, fFileProgress); UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.Total, fTotalProgress); //UpdateInfoUtil.SetWritingPackStatusString(fFileProgress); GameUpdateMan.Instance.HotUpdateViewer.SetInstallProgress(fileCount, fileCount); yield return(null); } continue; } //读取patch文件 ExtractPackThreadInfo threadInfo = ExtractFileFrom7zReader(reader, iFile); while (threadInfo.IsRunning) { yield return(_ShortWait); } OnExtractFileComplete(); int dataSize = threadInfo.DataSize; IntPtr pData = threadInfo.Pointer; if (pData == IntPtr.Zero) { this.LogString(HobaText.Format("Fail to extract file name: {0}", iFile)); code = UpdateRetCode.pack_file_broken; reader.Release(); yield return(code); // } //检查md5 //string memMd5 = FileOperate.CalcMemMd5(pData, dataSize); CalcMd5ThreadInfo calcMd5Info = CalcMemMd5(pData, dataSize); while (calcMd5Info.IsRunning) { yield return(_ShortWait); } OnCalcMd5Complete(); string memMd5 = calcMd5Info.Md5; if (memMd5 != strMd5) { this.LogString(HobaText.Format("File md5 mismatch: {0} {1}", iFile, name)); code = UpdateRetCode.pack_file_broken; reader.Release(); yield return(code); // } if (dataSize < 4) //不是压缩文件 { this.LogString(HobaText.Format("Compressed file has no header {0} {1}", iFile, name)); code = UpdateRetCode.pack_file_broken; reader.Release(); yield return(code); // } if (bInPack) //add to package { this.WritePacking(true); bool retFlag = PackFunc.AddCompressedDataToPack(name, pData, dataSize); if (!retFlag) { this.LogString(HobaText.Format("Update fail to add file: {0} {1}", iFile, name)); code = UpdateRetCode.pack_file_broken; reader.Release(); yield return(code); // } else { // this.LogString(HobaString.Format("Success to add pack file: {0} {1}", iFile, name)); code = UpdateRetCode.success; } } else //解压,写文件 { //使用更新目录, 将 AssetBundle/<Plaform> 和 AssetBundle/<Plaform>/Update 整合成AssetBundle string actualName; if (PackFunc.IsFileInAssetBundles(name)) { actualName = PackFunc.MakeShortAssetBundlesFileName(name); // this.LogString(HobaString.Format("MakeShortAssetBundlesFileName: {0} {1} TO {2}", iFile, name, actualName)); } else { actualName = name; } UncompressToSepFileThreadInfo uncompressInfo = UncompressToSepFile(actualName, pData, dataSize); while (uncompressInfo.IsRunning) { yield return(_ShortWait); } OnUncompressToSepFileComplete(); bool retFlag = uncompressInfo.RetFlag; if (!retFlag) { this.LogString(HobaText.Format("Update fail to uncompress file: {0} {1}", iFile, actualName)); code = UpdateRetCode.pack_file_broken; reader.Release(); yield return(code); // } else { // this.LogString(HobaString.Format("Success to add sep file: {0} {1}", iFile, name)); code = UpdateRetCode.success; } } } reader.Release(); PackFunc.FlushWritePack(); if (!PackFunc.SaveAndOpenUpdatePack()) { this.LogString(HobaText.Format("PackFunc.SaveAndOpenUpdatePack() Failed!!! {0}", strPack)); } else { this.WritePacking(false); //清除写包标志 } yield return(code); // }
public IEnumerable UpdateRoutine() { //检查系统内存 /* * if (SystemInfo.systemMemorySize < nMemoryMinimum) * { * yield return new WaitForUserClick(MessageBoxStyle.MB_YesNo, * HobaText.Format(EntryPoint.Instance.UpdateStringConfigParams.SystemRequire_Memory, nMemoryMinimum), * UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError)); * * if (WaitForUserClick.RetCode == 0) * { * Patcher.Instance.UpdateExit(); * EntryPoint.ExitGame(); * yield break; * } * } * */ LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update); //平台SDK打点:检查更新 yield return(null); //更新资源,测试 { string baseDir = EntryPoint.Instance.ResPath; string docDir = EntryPoint.Instance.DocPath; string libDir = EntryPoint.Instance.LibPath; string tmpDir = EntryPoint.Instance.TmpPath; string updateServerDir1 = EntryPoint.Instance.GetUpdateServerUrl1(); string updateServerDir2 = EntryPoint.Instance.GetUpdateServerUrl2(); string updateServerDir3 = EntryPoint.Instance.GetUpdateServerUrl3(); string clientServerDir = EntryPoint.Instance.GetClientServerUrl(); string dynamicServerDir = EntryPoint.Instance.GetDynamicServerUrl(); string dynamicAccountRoleDir = EntryPoint.Instance.GetDynamicAccountRoleUrl(); foreach (var item in Patcher.Instance.Init(baseDir, docDir, libDir, tmpDir, updateServerDir1, updateServerDir2, updateServerDir3, clientServerDir, dynamicServerDir, dynamicAccountRoleDir)) { yield return(item); } //设置初始版本 #if UNITY_EDITOR //|| UNITY_STANDALONE_WIN Patcher.Instance.CleanAllUpdatesReturnToBase(Patcher.Instance.BaseVersion); #else string baseVersion = CPlatformConfig.GetBaseVersion(); bool bWriteVersion = Patcher.Instance.SetFirstVersion(baseVersion, false); if (bWriteVersion) { Patcher.Instance.CleanAllUpdatesReturnToBase(Patcher.Instance.BaseVersion); } #endif bool bSkipPhase2 = false; UpdateRetCode retCode = UpdateRetCode.success; UpdateStartPhase1: //阶段1... int nTryTime = 0; do { _HotUpdateViewer.SetInstallPercent(-1.0f); foreach (var item in Patcher.UpdateCoroutinePhase1()) { CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); _HotUpdateViewer.SetPartProgress(updateInfo.curUpdateProgress); _HotUpdateViewer.SetAllProgress(updateInfo.totalUpdateProgress); _HotUpdateViewer.SetDesc(updateInfo.strUpdateInfo); //新UI _HotUpdateViewer.SetCurrentVersion(updateInfo.curVersion); _HotUpdateViewer.SetServerVersion(updateInfo.serverVersion); yield return(null); if (item is UpdateRetCode) { retCode = (UpdateRetCode)item; break; } yield return(item); } m_CurrentVersion = Patcher.Instance.m_CurrentVersion.ToString(); m_ServerVersion = Patcher.Instance.m_VersionMan.VerLastest.ToString(); if (retCode != UpdateRetCode.success) //错误处理 { if (nTryTime == 0) { _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_NetworkErr), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError))); UpdateInfoUtil.SetCanPlay(false); //重试 } else { LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_NetConnectionErr), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError))); #if !UNITY_EDITOR Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; #else //忽略错误,直接游戏 retCode = UpdateRetCode.success; bSkipPhase2 = true; break; #endif } ++nTryTime; } else //成功 { if (IsVersionCanUpdate() && !IsVersionComplete()) { long downloadSize = GetDownloadTotalSize(); string num = string.Empty; float fMB = downloadSize / (1024.0f * 1024.0f); if (fMB >= 1f) { fMB = ((fMB * 10) - (fMB * 10) % 1) / 10; //保留一位小数 if (fMB % 1 > 0) { //有小数点 num = HobaText.Format("{0:0.0} MB", fMB); } else { num = HobaText.Format("{0:0} MB", fMB); } } else { float fKB = downloadSize / 1024.0f; num = HobaText.Format("{0:0} KB", fKB); } //下载总量提示 _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OkCancel, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateState_DownloadCheck), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_WifiTips), num)); if (WaitForUserClick.RetCode == 0) { LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; } //存储空间检查,提示 long lDiskSize = OSUtility.GetFreeDiskSpace(); long lNeedSize = (long)(downloadSize * fExtraSpace) + 100 * 1024 * 1024; Patcher.Instance.LogString(HobaText.Format("CheckDownloadSize! FreeDiskSize: {0}, NeedSize: {1}", lDiskSize, lNeedSize)); if (lDiskSize != 0 && lDiskSize < lNeedSize) { LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 long iNeedSizeMB = lNeedSize / (1024 * 1024); string strNoSpaceMessage = HobaText.Format(EntryPoint.Instance.UpdateStringConfigParams.SystemRequire_Space, iNeedSizeMB); yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, strNoSpaceMessage, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalError))); Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; } _HotUpdateViewer.StartPromotion(); } break; //确认下载,进入下一阶段 } } while (true); if (!bSkipPhase2 && retCode == UpdateRetCode.success) { yield return(new WaitForSeconds(0.2f)); if (!IsVersionComplete() && !bWifiMsgBoxShow) //需要下载更新包,如果不是wifi需要提示 { if (OSUtility.IsNetAvailable() && !OSUtility.IsWifi()) { _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OkCancel, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasErrorNotWifi), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError))); bWifiMsgBoxShow = true; if (WaitForUserClick.RetCode == 0) { LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; } //继续 } } //阶段2... do { foreach (var item in Patcher.UpdateCoroutinePhase2()) { CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); _HotUpdateViewer.SetPartProgress(updateInfo.curUpdateProgress); _HotUpdateViewer.SetAllProgress(updateInfo.totalUpdateProgress); _HotUpdateViewer.SetDesc(updateInfo.strUpdateInfo); _HotUpdateViewer.SetCurrentVersion(updateInfo.curVersion); _HotUpdateViewer.SetServerVersion(updateInfo.serverVersion); yield return(null); if (item is UpdateRetCode) { retCode = (UpdateRetCode)item; break; } else { yield return(item); } } if (retCode == UpdateRetCode.pack_err || //包错误, 严重错误,需要清空所有更新目录重试 retCode == UpdateRetCode.pack_open_err || retCode == UpdateRetCode.pack_read_err || retCode == UpdateRetCode.pack_write_err) { _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalErrorNeedCleanUp), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalError))); yield return(new WaitForSeconds(1.0f)); //上次写包错误,这时需要删除所有更新包,从基础版本重新更新,待测试 Patcher.Instance.CleanAllUpdatesReturnToBase(Patcher.Instance.BaseVersion); UpdateInfoUtil.SetCanPlay(false); //重试 yield return(new WaitForSeconds(1.0f)); goto UpdateStartPhase1; //重新开始更新,阶段1 } else if (retCode == UpdateRetCode.patcher_version_too_new) //版本太老,不能通过自动更新解决, 需要重新下载程序 { _HotUpdateViewer.SetCircle(false); #if UNITY_STANDALONE_WIN //FIXME:: 原逻辑版本不一致都不能进入游戏, 策划需求Windows 特殊处理点取消进入游戏,忽略程序版本限制 yield return(new WaitForUserClick(MessageBoxStyle.MB_OkCancel, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalErrorNeedReinstall), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate))); if (WaitForUserClick.RetCode == 0) { retCode = UpdateRetCode.success; //走Phase3 break; } else { Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; } #else //FIXME:: 原逻辑 LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 #if PLATFORM_KAKAO while (true) { yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalErrorNeedReinstall), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate))); string url = string.Empty; if (Application.platform == RuntimePlatform.Android) { string id = "com.longtugame.xxaxc"; //写死 url = string.Format("market://details?id={0}", id); } else if (Application.platform == RuntimePlatform.IPhonePlayer) { string id = "1073000645"; //写死 url = string.Format("itms-apps://itunes.apple.com/app/id{0}?action=write-review", id); } Patcher.Instance.LogString(string.Format("OpenUrl:{0}", url)); OSUtility.OpenUrl(url); //跳转到商店 yield return(null); yield return(null); } #else // 非Kakao平台 yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasFatalErrorNeedReinstall), UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate))); Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; #endif #endif } else if (retCode == UpdateRetCode.pack_file_broken) //某些安卓机型上出现解包错误,重启app继续更新即可 { LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 _HotUpdateViewer.SetCircle(false); CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); yield return(new WaitForUserClick(MessageBoxStyle.MB_OK, updateInfo.strUpdateInfo, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError))); { Patcher.Instance.UpdateExit(); #if UNITY_ANDROID AndroidUtil.DoRestart(200); #else EntryPoint.ExitGame(); #endif yield break; } } else if (retCode != UpdateRetCode.success) //普通错误处理 { CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); string msgText = string.Format("{0} {1}", updateInfo.strUpdateInfo, retCode.ToString()); _HotUpdateViewer.SetCircle(false); yield return(new WaitForUserClick(MessageBoxStyle.MB_OkCancel, msgText, UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_HasError))); if (WaitForUserClick.RetCode == 0) { #if !UNITY_EDITOR LTPlatformBase.ShareInstance().SetBreakPoint(SDK.POINT_STATE.Game_Check_Update_Fail); //平台SDK打点:检查更新失败 Patcher.Instance.UpdateExit(); EntryPoint.ExitGame(); yield break; #else retCode = UpdateRetCode.success; //走Phase3 break; #endif } else { UpdateInfoUtil.SetCanPlay(false); //重试 } } else //成功 { break; } } while (true); } Patcher.Instance.ReleasePackages(); //第三阶段,下载服务器列表 if (retCode == UpdateRetCode.success) { _HotUpdateViewer.SetCircle(false); _HotUpdateViewer.PrepareEnterGame(); //_HotUpdateViewer.SetInstallPercent(-1.0f); //yield return new WaitForSeconds(0.2f); float progress = 0f; float count = 0; foreach (var item in Patcher.UpdateCoroutinePhase3()) { CUpdateInfo updateInfo = UpdateInfoUtil.GetUpdateInfo(); _HotUpdateViewer.SetPartProgress(updateInfo.curUpdateProgress); _HotUpdateViewer.SetAllProgress(updateInfo.totalUpdateProgress); _HotUpdateViewer.SetDesc(updateInfo.strUpdateInfo); _HotUpdateViewer.SetCurrentVersion(updateInfo.curVersion); _HotUpdateViewer.SetServerVersion(updateInfo.serverVersion); //新UI _HotUpdateViewer.SetInstallInfo(updateInfo.strUpdateInfo); _HotUpdateViewer.SetEnterGameTips(updateInfo.strUpdateInfo); //模拟进度条 _HotUpdateViewer.SetEnterGameProgress(progress); float maxProgress = (count < 2) ? 0.5f : 1f; progress = UnityEngine.Random.Range(progress, maxProgress); count++; yield return(null); if (item is UpdateRetCode) { retCode = (UpdateRetCode)item; break; } else { yield return(item); } } if (retCode != UpdateRetCode.success) { yield return(new WaitForSeconds(1.0f)); UpdateInfoUtil.SetCanPlay(false); } else { _HotUpdateViewer.SetEnterGameProgress(1f); yield return(new WaitForSeconds(0.3f)); UpdateInfoUtil.SetCanPlay(true); } } } Patcher.Instance.UpdateExit(); if (UpdateInfoUtil.GetUpdateInfo().bCanPlay) { _IsUpdateSucceed = true; yield return(null); } //yield return new WaitForSeconds(2.0f); }