void Awake() { rigidBody = GetComponent <Rigidbody> (); sea = GameObject.FindGameObjectWithTag("SEA"); updateObjMesh = new UpdateObjMesh(this.gameObject, this.sea); // underWaterMesh = underWaterObj.GetComponent<MeshFilter> ().mesh; }
void Awake() { this.particles = new LinkedList <Particle>(); this.heightfield = GetComponent <HeightField>(); this.CreateSidePlanes(); this.buckets = new HashSet <Particle> [gridnum + 1, gridnum + 1]; GameObject floatItem = GameObject.FindGameObjectWithTag("ITEM"); floatItemRB = floatItem.GetComponent <Rigidbody> (); objectForce = floatItem.GetComponent <ObjectForce> (); volecityDir = 0f; updateObjMesh = objectForce.updateObjMesh; for (int i = 0; i < gridnum + 1; ++i) { for (int j = 0; j < gridnum + 1; ++j) { this.buckets[i, j] = new HashSet <Particle> (); } } }