public void OnSendBattleSummary(FaustComm.NetResponse msg) { if (msg.Succeeded) { ConnectionManager.Instance.SendACK(SendBattleSummary, true); UpdateInforResponseData updateData = (msg as BattleEndResponse).updateData; if (updateData != null) { PlayerInfo.Instance.ApplyPlayerPropChanges(updateData.playerPropsList.ToArray()); PlayerInfo.Instance.PlayerInventory.ApplyItemCountChanges(updateData.itemCountOps); } updateData.Broadcast(); StartBattleSummary(); } else { //show error only UIMessageBoxManager.Instance.ShowErrorMessageBox(msg.errorCode, null); Debug.LogError("Error passing server check."); } }
private void OnEquipTattoo(FaustComm.NetResponse msg) { if (msg.Succeeded) { TattooEquipResponse myMsg = msg as TattooEquipResponse; //if current slot is not empty, move the item into inventory if (PlayerInfo.Instance.playerTattoos.tattooDict.ContainsKey(SelectedPart)) { ItemInventory oldItem = PlayerInfo.Instance.playerTattoos.tattooDict[SelectedPart]; PlayerInfo.Instance.PlayerInventory.AddItemInventory(oldItem); } UpdateInforResponseData updateData = myMsg.updateData; updateData.Broadcast(); //remove the item from inventory. It may not be there, but call removeItem in any case. PlayerInfo.Instance.PlayerInventory.RemoveItem(_focusItem.inventoryItem); UIMessageBoxManager.Instance.ShowMessageBox(Localization.instance.Get("IDS_TATTOO_ALREADYEQUIPPED"), null, MB_TYPE.MB_OK, null); _uiTattoo.RefreshMainPanel(); this.Initialize(_selectedPart, _uiTattoo); } else { UIMessageBoxManager.Instance.ShowMessageBox(Utils.GetErrorIDS(msg.errorCode), null, MB_TYPE.MB_OK, null); } }
public override void Decode(BinaryReader reader) { errorCode = reader.ReadInt16(); if (Succeeded) { UpdateData = UpdateInforResponseHandler.Instance.UpdateOperation(reader); } }
public override void Decode(BinaryReader reader) { errorCode = reader.ReadInt16(); if (Succeeded) { Operation = (InventoryMenuItemOperationType)reader.ReadByte(); updateData = UpdateInforResponseHandler.Instance.UpdateOperation(reader); } }
public override void Decode(BinaryReader reader) { errorCode = reader.ReadInt16(); if (errorCode == 0) { response = ReadString(reader); UpdateData = UpdateInforResponseHandler.Instance.UpdateOperation(reader); } }
public override void Decode(BinaryReader reader) { errorCode = reader.ReadInt16(); if (Succeeded) { Operation = (MailOperation)reader.ReadByte(); MailId = reader.ReadInt32(); UpdateData = UpdateInforResponseHandler.Instance.UpdateOperation(reader); } }
public override void Decode(BinaryReader reader) { InJoyDebugBase.DebugCommandResponse(this, ref reader); errorCode = reader.ReadInt16(); if (errorCode == 0) { updateData = UpdateInforResponseHandler.Instance.UpdateOperation(reader); } }
public override void Decode(BinaryReader reader) { errorCode = reader.ReadInt16(); if (Succeeded) { UpdateExchangeData = new StoreSCExchangeData(); UpdateExchangeData.Type = reader.ReadByte(); UpdateExchangeData.Count = reader.ReadByte(); UpdateExchangeData.CountMax = reader.ReadByte(); UpdateExchangeData.SC = reader.ReadInt32(); UpdateExchangeData.CoseHC = reader.ReadInt32(); UpdateExchangeData.ExpireTime = reader.ReadInt32(); UpdateData = UpdateInforResponseHandler.Instance.UpdateOperation(reader); } }
public override void Decode(BinaryReader reader) { errorCode = reader.ReadInt16(); if (errorCode == 0) { skillData = new SkillData(); skillData.skillID = ReadString(reader); skillData.level = reader.ReadByte(); updateData = UpdateInforResponseHandler.Instance.UpdateOperation(reader); } }
public override void Decode(BinaryReader reader) { errorCode = reader.ReadInt16(); if (errorCode == 0) { questIDList = new List <int>(); int count = reader.ReadByte(); for (int i = 0; i < count; i++) { questIDList.Add(reader.ReadInt32()); } updateData = UpdateInforResponseHandler.Instance.UpdateOperation(reader); } }
void OnTakePotion(FaustComm.NetResponse msg) { if (msg.Succeeded) { UpdateInforResponseData updateData = (msg as BattleUseReviveResponse).updateData; if (updateData != null) { PlayerInfo.Instance.PlayerInventory.ApplyItemCountChanges(updateData.itemCountOps); } } else { //remember this, to fail this battle LevelManager.Singleton.IsCheat = true; Debug.LogError("Cheat on taking potions! Error: " + msg.errorCode); } }
private void OnReplaceTattoo(FaustComm.NetResponse msg) { if (msg.Succeeded) { TattooEquipResponse myMsg = msg as TattooEquipResponse; UpdateInforResponseData updateData = myMsg.updateData; updateData.Broadcast(); UIMessageBoxManager.Instance.ShowMessageBox(Localization.instance.Get("IDS_TATTOO_ALREADYEQUIPPED"), null, MB_TYPE.MB_OK, null); _uiTattooMain.RefreshMainPanel(); } else { UIMessageBoxManager.Instance.ShowMessageBox(Utils.GetErrorIDS(msg.errorCode), null, MB_TYPE.MB_OK, null); } }
private void OnMakeTattoo(FaustComm.NetResponse msg) { if (msg.Succeeded) { TattooRecipeResponse myMsg = msg as TattooRecipeResponse; UpdateInforResponseData updateData = myMsg.updateData; updateData.Broadcast(); DisplayRecipeInfo(); UIMessageBoxManager.Instance.ShowMessageBox(Localization.instance.Get("IDS_MESSAGE_TATTOO_FUSIONSUCCESSFUL"), null, MB_TYPE.MB_OK, null); } else { //remember this, to fail this battle UIMessageBoxManager.Instance.ShowMessageBox(Utils.GetErrorIDS(msg.errorCode), null, MB_TYPE.MB_OK, null); } }
private void OnDisenchant(FaustComm.NetResponse msg) { if (msg.Succeeded) { TattooRecipeResponse myMsg = msg as TattooRecipeResponse; UpdateInforResponseData updateData = myMsg.updateData; updateData.Broadcast(); this.OnDisable(); this.OnEnable(); UIMessageBoxManager.Instance.ShowMessageBox(Localization.instance.Get("IDS_BUTTON_TATTOO_DISENCHANTITEMLIST"), null, MB_TYPE.MB_OK_WITH_ITEMS, null, updateData.itemUpdateList); } else { UIMessageBoxManager.Instance.ShowErrorMessageBox(msg.errorCode, "Tattoo"); } }
private void OnRemoveTattoo(FaustComm.NetResponse msg) { if (msg.Succeeded) { TattooEquipResponse myMsg = msg as TattooEquipResponse; UpdateInforResponseData updateData = myMsg.updateData; updateData.Broadcast(); //manually add to inventory PlayerInfo.Instance.PlayerInventory.AddItemInventory(_slot.item); UIMessageBoxManager.Instance.ShowMessageBox(Localization.instance.Get("IDS_BUTTON_TATTOO_REMOVE"), null, MB_TYPE.MB_OK, OnMsgboxCallback); } else { //remember this, to fail this battle UIMessageBoxManager.Instance.ShowMessageBox(Utils.GetErrorIDS(msg.errorCode), null, MB_TYPE.MB_OK, null); } }
public UpdateInforResponseData UpdateOperation(BinaryReader reader) { List <PlayerProp> playerPropsList = new List <PlayerProp>(); List <ItemInventory> newItemsList = new List <ItemInventory>(); List <ItemMoveVo> itemMoveOps = new List <ItemMoveVo>(); List <ItemCountVo> itemCountOps = new List <ItemCountVo>(); List <ItemAttributeUpdateVoList> itemAttributeOps = new List <ItemAttributeUpdateVoList>(); List <TattooEquipVo> tattooOpList = new List <TattooEquipVo>(); List <ItemInventory> updateItemList = new List <ItemInventory>(); //parse and save first,update later. int changeCount = reader.ReadInt16(); for (int index = 0; index < changeCount; index++) { UpdateKey uk = (UpdateKey)reader.ReadByte(); switch (uk) { case UpdateKey.RoleProp: //section 1 int propmask = reader.ReadInt32(); for (int key = 0; key < 32; key++) { if ((propmask & (1 << key)) != 0) { playerPropsList.Add(new PlayerProp((PlayerPropKey)key, reader.ReadInt32())); } } break; case UpdateKey.RolePropBattle: //section 2 int propmaskBattle = reader.ReadInt32(); for (int key = 0; key < 32; key++) { if ((propmaskBattle & (1 << key)) != 0) { playerPropsList.Add(new PlayerProp((PlayerPropKey)key + 32, reader.ReadInt32())); } } break; case UpdateKey.ItemMove: itemMoveOps.Add(new ItemMoveVo(reader.ReadInt64(), (ItemMoveType)reader.ReadByte())); break; case UpdateKey.ItemCount: ItemCountVo iv = new ItemCountVo(reader.ReadInt64(), reader.ReadInt16()); itemCountOps.Add(iv); if (iv.ItemCount > 0) { ItemInventory ii = PlayerInfo.Instance.PlayerInventory.GetItem(iv.ItemGuid); updateItemList.Add(ii); } break; case UpdateKey.ItemNew: ItemInventory itemInventory = new ItemInventory(); itemInventory.Parse(reader); itemInventory.IsNew = true; newItemsList.Add(itemInventory); updateItemList.Add(itemInventory); break; case UpdateKey.ItemPropUpdate: Int64 itemGUID = reader.ReadInt64(); List <ItemAttributeUpdateVo> list = new List <ItemAttributeUpdateVo>(); byte changeAttributesCount = reader.ReadByte(); for (int i = 0; i < changeAttributesCount; i++) { list.Add(new ItemAttributeUpdateVo((FC_EQUIP_EXTEND_ATTRIBUTE)reader.ReadInt32(), reader.ReadInt32())); } itemAttributeOps.Add(new ItemAttributeUpdateVoList(itemGUID, list.ToArray())); break; case UpdateKey.Tattoo: EnumTattooPart part = (EnumTattooPart)reader.ReadByte(); long itemGUID2 = reader.ReadInt64(); byte op = reader.ReadByte(); tattooOpList.Add(new TattooEquipVo(itemGUID2, part, op)); break; } } UpdateInforResponseData data = new UpdateInforResponseData(); data.itemCountOps = itemCountOps; data.itemMoveOps = itemMoveOps; data.newItemsList = newItemsList; data.playerPropsList = playerPropsList; data.itemAttributeOps = itemAttributeOps; data.tattooOpList = tattooOpList; data.itemUpdateList = updateItemList; return(data); }