コード例 #1
0
    public void AllUpdateEventExecute(float timeRegulation = 0, t13.TimeFluctProcess timeFluctProcess = t13.TimeFluctProcess.Liner)
    {
        eventTimeRegulation_.Add(timeRegulation);
        eventTimeFluctProcesses_.Add(timeFluctProcess);

        updateGameObjectEventManager_.UpdateGameObjectsExecuteSet(updateGameObjectEventManagerExecute_);
        eventSpriteEventManager_.EventSpriteRenderersExecuteSet(eventSpriteRendererEventManagerExecute_);
        hpGaugePartsEventManager_.HpGaugesPartsExecuteSet(hpGaugePartsEventManagerExecute_);
        eventTextEventManager_.EventTextsExecuteSet(eventTextEventManagerExecute_);
        statusInfoPartsEventManager_.EventStatusInfosPartsExecuteSet(statusInfoPartsEventManagerExecute_);
        updateImageEventManager_.UpdateImageExecuteSet(updateImageEventManagerExecute_);

        sceneEvent_.func_add(AllUpdateEventExecuteEvent);

        updateGameObjectEventManagerExecute_    = UpdateGameObjectEventManagerExecute.None;
        eventSpriteRendererEventManagerExecute_ = EventSpriteRendererEventManagerExecute.None;
        hpGaugePartsEventManagerExecute_        = HpGaugePartsEventManagerExecute.None;
        eventTextEventManagerExecute_           = EventTextEventManagerExecute.None;
        statusInfoPartsEventManagerExecute_     = StatusInfoPartsEventManagerExecute.None;
        updateImageEventManagerExecute_         = UpdateImageEventManagerExecute.None;
    }
コード例 #2
0
    public void UpdateImageExecuteSet(UpdateImageEventManagerExecute setExecute = UpdateImageEventManagerExecute.None)
    {
        List <UpdateImage> addUpdateImages = new List <UpdateImage>();
        List <Color32>     addColor32s     = new List <Color32>();
        List <float>       addFillAmounts  = new List <float>();

        for (int i = 0; i < updateImages_.Count; ++i)
        {
            addUpdateImages.Add(updateImages_[i]);
            addColor32s.Add(changeColorEnds_[i]);
            addFillAmounts.Add(endFillAmounts_[i]);
        }

        executeUpdateImages_.Add(addUpdateImages);
        executeChangeColorEnds_.Add(addColor32s);
        executeEndFillAmounts_.Add(addFillAmounts);
        updateImageEventManagerExecutes_.Add(setExecute);

        updateImages_.Clear();
        changeColorEnds_.Clear();
        endFillAmounts_.Clear();
    }
 public UpdateImageEventManagerExecuteState(UpdateImageEventManagerExecute setState)
 {
     state_ = setState;
 }
コード例 #4
0
 public void UpdateImagesUpdateExecuteSet(UpdateImageEventManagerExecute setExecute)
 {
     updateImageEventManagerExecute_ = setExecute;
 }