public void AllUpdateEventExecute(float timeRegulation = 0, t13.TimeFluctProcess timeFluctProcess = t13.TimeFluctProcess.Liner) { eventTimeRegulation_.Add(timeRegulation); eventTimeFluctProcesses_.Add(timeFluctProcess); updateGameObjectEventManager_.UpdateGameObjectsExecuteSet(updateGameObjectEventManagerExecute_); eventSpriteEventManager_.EventSpriteRenderersExecuteSet(eventSpriteRendererEventManagerExecute_); hpGaugePartsEventManager_.HpGaugesPartsExecuteSet(hpGaugePartsEventManagerExecute_); eventTextEventManager_.EventTextsExecuteSet(eventTextEventManagerExecute_); statusInfoPartsEventManager_.EventStatusInfosPartsExecuteSet(statusInfoPartsEventManagerExecute_); updateImageEventManager_.UpdateImageExecuteSet(updateImageEventManagerExecute_); sceneEvent_.func_add(AllUpdateEventExecuteEvent); updateGameObjectEventManagerExecute_ = UpdateGameObjectEventManagerExecute.None; eventSpriteRendererEventManagerExecute_ = EventSpriteRendererEventManagerExecute.None; hpGaugePartsEventManagerExecute_ = HpGaugePartsEventManagerExecute.None; eventTextEventManagerExecute_ = EventTextEventManagerExecute.None; statusInfoPartsEventManagerExecute_ = StatusInfoPartsEventManagerExecute.None; updateImageEventManagerExecute_ = UpdateImageEventManagerExecute.None; }
public void UpdateImageExecuteSet(UpdateImageEventManagerExecute setExecute = UpdateImageEventManagerExecute.None) { List <UpdateImage> addUpdateImages = new List <UpdateImage>(); List <Color32> addColor32s = new List <Color32>(); List <float> addFillAmounts = new List <float>(); for (int i = 0; i < updateImages_.Count; ++i) { addUpdateImages.Add(updateImages_[i]); addColor32s.Add(changeColorEnds_[i]); addFillAmounts.Add(endFillAmounts_[i]); } executeUpdateImages_.Add(addUpdateImages); executeChangeColorEnds_.Add(addColor32s); executeEndFillAmounts_.Add(addFillAmounts); updateImageEventManagerExecutes_.Add(setExecute); updateImages_.Clear(); changeColorEnds_.Clear(); endFillAmounts_.Clear(); }
public UpdateImageEventManagerExecuteState(UpdateImageEventManagerExecute setState) { state_ = setState; }
public void UpdateImagesUpdateExecuteSet(UpdateImageEventManagerExecute setExecute) { updateImageEventManagerExecute_ = setExecute; }