public static void Listen <T>(UpdateFunction updateFunction) { var updateSystems = PlayerLoop.GetCurrentPlayerLoop(); Listen <T>(ref updateSystems, updateFunction); PlayerLoop.SetPlayerLoop(updateSystems); }
public void GoToMatchEnd() { ResetGame(); currentUpdate = Update_MatchEnded; timer = 2; UpdateScore(); }
public Bullet(int direction) : base(ContentLoader.Texure_White) { SetSize(Constants.BULLET_SIZE, Constants.BULLET_SIZE); this.color = Color.Black; this.Direction = direction; currentUpdate = ShootingAway; }
public static IObservableDictionary <TKey, TValue> ToObservableDictionary <TKey, TValue>( this IObservable <DictionaryModification <TKey, TValue> > source, IObservable <DictionaryModification <TKey, TValue> > changes, UpdateFunction <TKey, TValue> updateFunction, IScheduler scheduler) { return(new ObservableDictionary <TKey, TValue>(source, changes, updateFunction, scheduler)); }
public static Boolean SaveReportConfig(UpdateFunction saveFunc, MReportConfig rptConfig) { rptConfig.PrepareForSaving(); CTable o = OnixWebServiceAPI.SaveReportConfig(rptConfig.GetDbObject()); return(true); }
public ObservableDictionary(IObservable <DictionaryModification <TKey, TValue> > initial, IObservable <DictionaryModification <TKey, TValue> > modifications, UpdateFunction <TKey, TValue> updateFunction, IScheduler scheduler) : this(scheduler) { _initialStream = initial; _modificationStream = modifications; _updateFunction = updateFunction; }
private void setupValues(string title, string content, string bText) { this.title = title; this.content = content; buttonText = bText; condition = null; updateFunction = null; }
public Task <TransactionReceipt> UpdateRequestAndWaitForReceiptAsync(string newPaciente, string newData, CancellationTokenSource cancellationToken = null) { var updateFunction = new UpdateFunction(); updateFunction.NewPaciente = newPaciente; updateFunction.NewData = newData; return(ContractHandler.SendRequestAndWaitForReceiptAsync(updateFunction, cancellationToken)); }
void Update_DetectModeStart() { if (Input.GetMouseButtonDown(0)) { } else if (Input.GetMouseButtonUp(0) && !DoIClickButton()) { if (!map.AllPlayersCreated() && map.UnitToSpawn != -1) { Update_CurrentFunction = Update_CreatePlayers; Update_CurrentFunction(); } else { Hex hex = MouseToHex(); if (hex != null) { //Debug.Log("Mouse UP"); selectedUnit = hex.getUnit(); //flash archerrrrrrrrrrrrrrrrrrrrrrrrrrrr if (selectedUnit != null) { tutorial.OpenPanel("Unit levels are :" + selectedUnit.getLevel(0).ToString() + "--" + selectedUnit.getLevel(1).ToString() + "--" + selectedUnit.getLevel(2).ToString()); } if (selectedUnit != null && selectedUnit.getLevel(0) > 0) { StartCoroutine(FlashHexes(map.GetHexesWithinRangeOf(hex, selectedUnit.getLevel(0)))); } //////////////////////////////////////////////////////////////////////////////////////////////// } if (selectedUnit != null && selectedUnit.getPlayer().getId() == map.getCurrentPlayer()) { Update_CurrentFunction = Update_UnitMovement; } else { tutorial.OpenPanel("Select one of your units to command or a new unit to spawn in one of your free hexes."); } } } else if (Input.GetMouseButton(0) && Vector3.Distance(Input.mousePosition, lastPosition) > mouseDragThreshold) { Update_CurrentFunction = Update_CameraDrag; lastGroundClickPosition = TouchToGroundPlane(Input.mousePosition); Update_CurrentFunction(); } if (map.AllPlayersCreated()) { if (map.getCurrentPlayerObject().SkipPlayerTurn()) { map.nextPlayer(); } } }
public Task <string> UpdateRequestAsync(string newPaciente, string newData) { var updateFunction = new UpdateFunction(); updateFunction.NewPaciente = newPaciente; updateFunction.NewData = newData; return(ContractHandler.SendRequestAsync(updateFunction)); }
public Task <string> UpdateRequestAsync(string player, ushort milestone, bool value) { var updateFunction = new UpdateFunction(); updateFunction.Player = player; updateFunction.Milestone = milestone; updateFunction.Value = value; return(ContractHandler.SendRequestAsync(updateFunction)); }
public Animation(InitFunction init, UpdateFunction update, CompletionPredicate pred, Callback callback = null, bool autoUpdate = true) { initFn = init; updateFn = update; completionPredicate = pred; this.callback = callback; initialised = false; completed = false; this.autoUpdate = autoUpdate; }
/// <summary> /// /// </summary> /// <param name="width"></param> /// <param name="height"></param> /// <param name="name"></param> /// <param name="fullscreen"></param> public GLWindow(int width, int height, string name, GameWindowFlags fullscreen) : base(width, height, GraphicsMode.Default, name, fullscreen, DisplayDevice.Default, 3, 3, GraphicsContextFlags.ForwardCompatible) { Renderables = new List<IRenderable>(); ClearColor = new Color4(); OnLoadFunction = null; OnUpdateFunction = null; KeyEvents = new Dictionary<Key, Action>(); MouseEvents = new Dictionary<MouseInformation, Action>(); }
void InfoScreen() { if (Input.GetButtonUp("ButtonD0") || Input.GetButtonUp("ButtonC0") || Input.GetButtonUp("ButtonB0")) { infoScreen.enabled = false; titleLogo.enabled = true; pressStart.enabled = true; currentUpdateFunction = TitleScreen; } }
public Task <TransactionReceipt> UpdateRequestAndWaitForReceiptAsync(string player, ushort milestone, bool value, CancellationTokenSource cancellationToken = null) { var updateFunction = new UpdateFunction(); updateFunction.Player = player; updateFunction.Milestone = milestone; updateFunction.Value = value; return(ContractHandler.SendRequestAndWaitForReceiptAsync(updateFunction, cancellationToken)); }
void MoveToCharacterSelect() { ChangeBackgroundMusic("audio/music/characterSelect/StrengthOfWillcut"); titleLogo.enabled = false; titleLogo.transform.GetChild(0).gameObject.SetActive(false); pressStart.enabled = false; background.enabled = true; characterSelectManager.Reset(); characterSelectManager.SetControllers(player1Controller, player2Controller); currentUpdateFunction = CharacterSelect; }
// 新增UpdateFunc private void AddUpdateFunc(string name, UpdateFunction func) { if (!funcList.ContainsKey(name)) { funcList.Add(name, func); } else { SaveLog($"[Warning] {name} Function Repeat"); } }
void ResetGame() { ClearObjects(); titleLogo.enabled = true; titleLogo.transform.GetChild(0).gameObject.SetActive(true); pressStart.enabled = true; background.enabled = true; roundTimer.enabled = false; ChangeBackgroundMusic("audio/music/menu/LandOfTwoFields"); currentUpdateFunction = TitleScreen; ToggleUI(false); }
/// <summary> /// Creates a render loop instance from the given context and method reference. /// </summary> /// <param name="gfx">The relevant graphics context.</param> /// <param name="update">The relevant update function.</param> /// <param name="frameRate">The desired fixed frame rate or -1 for unlimited.</param> public static GameLoop Create(GraphicsContext gfx, UpdateFunction update, int frameRate = -1) { if (gfx is null) { throw new ArgumentNullException(nameof(gfx)); } if (update is null) { throw new ArgumentNullException(nameof(update)); } return(new DefaultRenderLoop(gfx, update, frameRate)); }
// Use this for initialization void Start() { Update_CurrentFunction = Update_ModeDetect; hexGrid = GameObject.FindObjectOfType <HexGrid>(); linerenderer = transform.GetComponentInChildren <LineRenderer>(); UnitPanel.SetActive(false); GameOverScreen.SetActive(false); DamageLog.SetActive(false); selections = new List <GameObject>(); RangeBoxes = new List <GameObject>(); dmgLog = new List <DamageLogEntry>(); PopUpController.Initialize(); }
public DocumentSchema(DocumentMapping mapping) { _mapping = mapping; Table = new DocumentTable(_mapping); Upsert = new UpsertFunction(_mapping); Insert = new InsertFunction(_mapping); Update = new UpdateFunction(_mapping); if (_mapping.UseOptimisticConcurrency) { Overwrite = new OverwriteFunction(_mapping); } }
private void Reset_Mode() { if (!(Update_CurrentFunction == Update_CameraMovement)) { Selectedunit = null; Path = null; TargetUnit = null; selectedSquad = null; targetSquad = null; ChargedSquads = new List <List <Unit> >(); } Update_CurrentFunction = Update_ModeDetect; checkWounds(); }
/* * PUBLIC METHODS * */ public bool configure(Mode m, UpdateFunction c, string p) { UpdateCycle = c; FilePath = p; mode = m; switch (mode) { case Mode.Record: oldSequence.init(); currentSequence.init(); inputRecordStream = new StreamWriter(FilePath, false); // will overwrite new file Stream if (inputRecordStream.ToString() == "") { Stop(); Debug.Log("InputReplay: StreamWriter(" + FilePath + "), file not found ?"); return(false); } else { inputRecordStream.AutoFlush = true; SetInputStd(); } break; case Mode.PlayBack: oldSequence.init(); currentSequence.init(); nextSequence.init(); inputPlaybackStream = new StreamReader(FilePath, false); if (inputPlaybackStream.ToString() == "") { Stop(); Debug.Log("InputReplay: StreamReader(" + FilePath + "), file not found ?"); return(false); } else if (!ReadLine()) // read the first line to check { Stop(); Debug.Log("InputReplay: empty file"); return(false); } break; } return(true); }
static void Main(string[] args) { try { if (args.Count() > 0) { if (args[0] == Link) { LinkFunction.SendLink(args[1]); } else { bool hasSecondArgument = args.Count() > 1 ? true : false; switch (args[0]) { case Update: if (hasSecondArgument && args[1] == UpdateArgument.Restart) { UpdateFunction.Update(true); } else { UpdateFunction.Update(false); } break; case Ngen: break; } } } else { MessageBox.Show("Puuuuuuuu 我才不要理你。" + Environment.NewLine + Environment.NewLine + "Ps:如果你想启动 osi 的话 你应该双击 osi.exe"); } } catch (Exception e) { #if DEBUG MessageBox.Show(e.Message + " " + e.Source + Environment.NewLine + e.StackTrace); #endif exitCode = ExitCode.Error; } Environment.Exit(exitCode); }
public void DelayedStart() { mainCam = Camera.main; offsetMag = offset.magnitude; switch (carViewMode) { case CarViewMode.Classic3D: updateFunction += PerspectiveUpdate; break; case CarViewMode.Orthographic: updateFunction += OrthographicUpdate; break; } }
//--------------------Constructors--------------------// internal ParticleSystem(ParticleType type, Vector3 position, ParticleSpawner spawner, ContentManager content, int particleMax, int particleMaxTime, float particleSpawnRate, bool shouldStartSpawing = true) { particleType = type; currentParticles = new List <Particle>(); particleCount = 0; this.particleMax = particleMax; this.particleMaxTime = particleMaxTime; this.particleSpawnRate = particleSpawnRate; lastParticleSpawn = new GameTime(); effect = new BasicEffect(Game1.graphics.GraphicsDevice); effect.TextureEnabled = true; systemPosition = position; this.spawner = spawner; random = new Random(); shouldSpawn = shouldStartSpawing; switch (type) { case ParticleType.Rain: particleTexture = content.Load <Texture2D>("waterTest"); typeUpdate = new UpdateFunction(RainUpdate); accelaration = new Vector3(0.0f, -0.98f, 0.0f); break; case ParticleType.Explosion: particleTexture = content.Load <Texture2D>("Smoke"); typeUpdate = new UpdateFunction(ExplosionUpdate); accelaration = new Vector3(0.0f, -0.05f, 0.0f); #region Add Particles for (int i = 0; i < particleMax; i++) { Vector3 auxPosition = spawner.GetPositions(1, systemPosition)[0]; Vector3 direction = Vector3.Normalize(auxPosition - systemPosition) * EXPLOSION_FORCE; currentParticles.Add(new Particle(auxPosition, direction, 0.1f)); particleCount++; } #endregion break; case ParticleType.Smoke: particleTexture = content.Load <Texture2D>("Smoke"); typeUpdate = new UpdateFunction(SmokeUpdate); accelaration = new Vector3(0.0f, 0.01f, 0.0f); break; } }
void Update() { // hexUnderMouse = MouseToHex(); // if(Input.touchCount == 0) // { // CancelUpdateFuntion(); // } if (Update_CurrentFunction == null) { Update_CurrentFunction = Update_DetectModeStart; } Update_CurrentFunction(); lastPosition = Input.mousePosition; // lastHexUnderMouse = hexUnderMouse; }
void StartRound() { if (Application.isEditor) { player1 = playerFactory.CreatePlayerInEditor(CreateControlScheme(0), characterSelectManager.p1Character, player1Pos, 0); player2 = playerFactory.CreatePlayerInEditor(CreateControlScheme(1), characterSelectManager.p2Character, player2Pos, 1); } else { player1 = playerFactory.CreatePlayerWithController(player1Controller, characterSelectManager.p1Character, player1Pos, 0); player2 = playerFactory.CreatePlayerWithController(player2Controller, characterSelectManager.p2Character, player2Pos, 1); } CreateBars(); CreateObstacles(); currentUpdateFunction = InGameUpdate; FightIntro(); }
void InGameUpdate() { if (timerStarted) { currentRoundTime -= Time.deltaTime; roundTimer.text = Mathf.RoundToInt(currentRoundTime).ToString(); } if (player1Stats.health <= 0 || player2Stats.health <= 0 || currentRoundTime <= 0) { LockPlayers(); if (player1Stats.health <= 0 && player2Stats.health <= 0 || player1Stats.health == player2Stats.health) { StartCoroutine(DisplayVictoryText(5, 0)); } else if (player1Stats.health <= 0 || player1Stats.health < player2Stats.health) { player2RoundWins++; Destroy(player1); StartCoroutine(DisplayVictoryText(2, player2RoundWins)); SetWinsIconsSR[player2RoundWins - 1].enabled = true; } else if (player2Stats.health <= 0 || player2Stats.health < player1Stats.health) { player1RoundWins++; Destroy(player2); StartCoroutine(DisplayVictoryText(1, player1RoundWins)); HorusWinsIconsSR[player1RoundWins - 1].enabled = true; } currentUpdateFunction = RoundEndUpdate; ClearBullets(); foreach (Transform bar in player1Stats.bufferBar) { bar.gameObject.SetActive(true); } foreach (Transform bar in player2Stats.bufferBar) { bar.gameObject.SetActive(true); } AnalyticsEngine.PrintRow(); } }
public DocumentSchema(DocumentMapping mapping) { _mapping = mapping; Table = new DocumentTable(_mapping); foreach (var metadataColumn in Table.Columns.OfType <MetadataColumn>()) { metadataColumn.RegisterForLinqSearching(mapping); } Upsert = new UpsertFunction(_mapping); Insert = new InsertFunction(_mapping); Update = new UpdateFunction(_mapping); if (_mapping.UseOptimisticConcurrency) { Overwrite = new OverwriteFunction(_mapping); } }
// Use this for initialization void Start() { p1LifeBar = GameObject.Find("P1LifeBar"); p1BufferBar = GameObject.Find("P1BufferBarSegments"); p2LifeBar = GameObject.Find("P2LifeBar"); p2BufferBar = GameObject.Find("P2BufferBarSegments"); UIElements = GameObject.Find("InGameUIElements"); ToggleUI(false); victoryText = GameObject.FindGameObjectWithTag("VictoryText").GetComponent <Text>(); //bullets = new BulletDepot(); // clearing a warning w/next line - ski bullets = ScriptableObject.CreateInstance <BulletDepot>(); bullets.Load(); playerFactory = GetComponent <PlayerInitializer>(); playerFactory.bullets = bullets; player1Controls = CreateControlScheme(0); player2Controls = CreateControlScheme(1); background = GameObject.FindGameObjectWithTag("Background").GetComponent <SpriteRenderer>(); characterSelectManager = GetComponent <CharacterSelectManager>(); int numCharacters = System.Enum.GetNames(typeof(Character)).Length; AnalyticsEngine.Initialize(new string[] { "LoholtBulletsFired", "OrpheusBulletsFired", "HirukoBulletsFired" }); characterSelectManager.Reset(); currentUpdateFunction = CharacterSelect; menuController = GameObject.Find("Canvas").GetComponent <MenuController>(); player1Controller = InputManager.ActiveDevice; foreach (InputDevice controller in InputManager.Devices) { if (controller != InputManager.ActiveDevice) { player2Controller = controller; } } characterSelectManager.SetControllers(player1Controller, player2Controller); //menuController.Toggle(); }
/// <summary> /// Register an event to function for the slider. /// </summary> public bool Register(UIEvent uiEvent, UpdateFunction function) { if(uiEvent == UIEvent.Update) { Log.Debug("Register event:"+uiEvent+" to button:"+gameObject.name); onUpdate = function; return true; } return false; }