private void OnUpdateUserDataHandle(BaseEvent e) { UpdateBaseDataEvent evt = e as UpdateBaseDataEvent; if (evt.updateType == UpdateBaseDataEvent.UpdateType.wanted) { wantedNumText.text = GameMainManager.instance.model.userData.wantedCount.ToString(); } }
private void OnUpdateHandle(BaseEvent e) { UpdateBaseDataEvent evt = e as UpdateBaseDataEvent; if (evt.updateType == UpdateBaseDataEvent.UpdateType.island) { Refresh(); } }
private void OnUpdateBaseData(BaseEvent e) { UpdateBaseDataEvent evt = e as UpdateBaseDataEvent; if (evt.updateType == UpdateBaseDataEvent.UpdateType.vip || evt.updateType == UpdateBaseDataEvent.UpdateType.Energy) { energyValue = user.energy; } }
private void OnUpdateData(BaseEvent e) { UpdateBaseDataEvent evt = e as UpdateBaseDataEvent; switch (evt.updateType) { case UpdateBaseDataEvent.UpdateType.Money: UpdateMoney(user.money, evt.delay); break; case UpdateBaseDataEvent.UpdateType.sheild: UpdateShield(user.shields, evt.delay); break; case UpdateBaseDataEvent.UpdateType.star: UpdateStar(user.crowns, evt.delay); break; } }