//obliczanie ile minut upłyneło od ostatniego update public int CalculateNumberOfCycles() { GameRepository gameRepository = Context.gameRepository; TimeSpan timeSinceLastUpdate = DateTime.Now.Subtract(Update); int numberOfCycles = (int)timeSinceLastUpdate.TotalMinutes; Update = Update.AddMinutes(numberOfCycles); gameRepository.Save(); return(numberOfCycles); }