public ResourcePackBuilderController() { m_UpdatableVersionListSerializer = new UpdatableVersionListSerializer(); m_UpdatableVersionListSerializer.RegisterDeserializeCallback(0, BuiltinVersionListSerializer.UpdatableVersionListDeserializeCallback_V0); m_UpdatableVersionListSerializer.RegisterDeserializeCallback(1, BuiltinVersionListSerializer.UpdatableVersionListDeserializeCallback_V1); m_ResourcePackVersionListSerializer = new ResourcePackVersionListSerializer(); m_ResourcePackVersionListSerializer.RegisterSerializeCallback(0, BuiltinVersionListSerializer.ResourcePackVersionListSerializeCallback_V0); Utility.Zip.SetZipHelper(new DefaultZipHelper()); Platform = Platform.Windows; }
public ResourcePackBuilderController() { m_ConfigurationPath = Type.GetConfigurationPath <ResourceBuilderConfigPathAttribute>() ?? Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameFramework/Configs/ResourceBuilder.xml")); m_UpdatableVersionListSerializer = new UpdatableVersionListSerializer(); m_UpdatableVersionListSerializer.RegisterDeserializeCallback(0, BuiltinVersionListSerializer.UpdatableVersionListDeserializeCallback_V0); m_UpdatableVersionListSerializer.RegisterDeserializeCallback(1, BuiltinVersionListSerializer.UpdatableVersionListDeserializeCallback_V1); m_UpdatableVersionListSerializer.RegisterDeserializeCallback(2, BuiltinVersionListSerializer.UpdatableVersionListDeserializeCallback_V2); m_ResourcePackVersionListSerializer = new ResourcePackVersionListSerializer(); m_ResourcePackVersionListSerializer.RegisterSerializeCallback(0, BuiltinVersionListSerializer.ResourcePackVersionListSerializeCallback_V0); Utility.Zip.SetZipHelper(new DefaultZipHelper()); Platform = Platform.Windows; }
public ResourcePackBuilderController() { m_ConfigurationPath = Type.GetConfigurationPath <ResourceBuilderConfigPathAttribute>() ?? Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameFramework/Configs/ResourceBuilder.xml")); m_UpdatableVersionListSerializer = new UpdatableVersionListSerializer(); m_UpdatableVersionListSerializer.RegisterDeserializeCallback(0, BuiltinVersionListSerializer.UpdatableVersionListDeserializeCallback_V0); m_UpdatableVersionListSerializer.RegisterDeserializeCallback(1, BuiltinVersionListSerializer.UpdatableVersionListDeserializeCallback_V1); m_UpdatableVersionListSerializer.RegisterDeserializeCallback(2, BuiltinVersionListSerializer.UpdatableVersionListDeserializeCallback_V2); m_ResourcePackVersionListSerializer = new ResourcePackVersionListSerializer(); m_ResourcePackVersionListSerializer.RegisterSerializeCallback(0, BuiltinVersionListSerializer.ResourcePackVersionListSerializeCallback_V0); m_CompressionHelperTypeNames = new List <string> { NoneOptionName }; m_CompressionHelperTypeNames.AddRange(Type.GetRuntimeOrEditorTypeNames(typeof(Utility.Compression.ICompressionHelper))); Platform = Platform.Windows; CompressionHelperTypeName = string.Empty; }