// Use this for initialization void Start() { minSpeed = 5; terrsMover = GameObject.FindGameObjectWithTag("GameController").GetComponent <UpdTerrs>(); motor = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMotor>(); movespeed = Random.value * 2 + 3; }
// Use this for initialization void Start() { terrsMover = GameObject.FindGameObjectWithTag("GameController").GetComponent <UpdTerrs>(); motor = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMotor>(); StartCoroutine(Inst()); }