private void Start() { MinionBtn(); udbtn = GameObject.Find("BtnManager").GetComponent <UpDownBtn>(); jewelMg = GameObject.Find("JewelBtnManager"); for (int i = 0; i < btns.Length; i++) { btns[i] = GameObject.Find("Btn" + i); btns[i].AddComponent <Btn>(); } for (int i = 0; i < udbtn.rfuILabel.Length; i++) { if (LevelManager.instanCe.lv[i] == 10) { udbtn.rfuILabel[i].text = "LV " + "Max"; } else if (LevelManager.instanCe.lv[i] == 0) { udbtn.rfuILabel[i].text = "LOCK"; udbtn.rfuILabel[i].color = Color.red; } else if (LevelManager.instanCe.lv[i] != 10) { udbtn.rfuILabel[i].text = Convert.ToString("LV " + LevelManager.instanCe.lv[i]); } } }
private void Start() { bm = GameObject.Find("BtnManager").GetComponent <ButtonManager>(); udb = GameObject.Find("BtnManager").GetComponent <UpDownBtn>(); udbtn = GameObject.Find("UpgradeBtn"); nameLabel = GameObject.Find("MainLevel"); nameLabel.GetComponent <UILabel>().text = bm.unitName[0]; }
void Start() { select = GameObject.Find("Sel"); selPos = select.transform.localPosition; bmg = GameObject.Find("BtnManager").GetComponent <ButtonManager>(); udbt = GameObject.Find("BtnManager").GetComponent <UpDownBtn>(); udBtn = GameObject.Find("UpgradeBtn"); }