コード例 #1
0
ファイル: Input.cs プロジェクト: dotnet/wpf-test
        /// <summary>
        /// Inject keyboard input into the system
        /// </summary>
        /// <param name="key">indicates the key pressed or released. Can be one of the constants defined in the Key enum</param>
        /// <param name="press">true to inject a key press, false to inject a key release</param>
        ///
        /// <outside_see conditional="false">
        /// This API does not work inside the secure execution environment.
        /// <exception cref="System.Security.Permissions.SecurityPermission"/>
        /// </outside_see>
        internal static void SendKeyboardInputInternal(System.Windows.Input.Key key, bool press)
        {
            //CASRemoval:AutomationPermission.Demand( AutomationPermissionFlag.Input );

            UnsafeNativeMethods.INPUT ki = new UnsafeNativeMethods.INPUT();
            ki.type = UnsafeNativeMethods.INPUT_KEYBOARD;
            ki.union.keyboardInput.wVk   = (short)KeyInterop.VirtualKeyFromKey(key);
            ki.union.keyboardInput.wScan = (short)UnsafeNativeMethods.MapVirtualKey(ki.union.keyboardInput.wVk, 0);
            int dwFlags = 0;

            if (ki.union.keyboardInput.wScan > 0)
            {
                dwFlags |= UnsafeNativeMethods.KEYEVENTF_SCANCODE;
            }
            if (!press)
            {
                dwFlags |= UnsafeNativeMethods.KEYEVENTF_KEYUP;
            }
            ki.union.keyboardInput.dwFlags = dwFlags;
            if (IsExtendedKey(key))
            {
                ki.union.keyboardInput.dwFlags |= UnsafeNativeMethods.KEYEVENTF_EXTENDEDKEY;
            }
            ki.union.keyboardInput.time        = 0;
            ki.union.keyboardInput.dwExtraInfo = new IntPtr(0);
            if (UnsafeNativeMethods.SendInput(1, ref ki, Marshal.SizeOf(ki)) == 0)
            {
                throw new Win32Exception(Marshal.GetLastWin32Error());
            }
        }
コード例 #2
0
        //------------------------------------------------------
        //
        //  Internal Methods
        //
        //------------------------------------------------------

        #region Internal Methods

        //
        // Inject keyboard input into the system
        //
        internal static void SendKeyboardInput(Key key, bool press)
        {
            UnsafeNativeMethods.INPUT ki = new UnsafeNativeMethods.INPUT();
            ki.type = UnsafeNativeMethods.INPUT_KEYBOARD;
            ki.union.keyboardInput.wVk   = (short)KeyInterop.VirtualKeyFromKey(key);
            ki.union.keyboardInput.wScan = (short)UnsafeNativeMethods.MapVirtualKey(ki.union.keyboardInput.wVk, 0);
            int dwFlags = 0;

            if (ki.union.keyboardInput.wScan > 0)
            {
                dwFlags |= UnsafeNativeMethods.KEYEVENTF_SCANCODE;
            }
            if (!press)
            {
                dwFlags |= UnsafeNativeMethods.KEYEVENTF_KEYUP;
            }
            ki.union.keyboardInput.dwFlags = dwFlags;
            if (IsExtendedKey(key))
            {
                ki.union.keyboardInput.dwFlags |= UnsafeNativeMethods.KEYEVENTF_EXTENDEDKEY;
            }
            ki.union.keyboardInput.time        = 0;
            ki.union.keyboardInput.dwExtraInfo = new IntPtr(0);

            Misc.SendInput(1, ref ki, Marshal.SizeOf(ki));
        }
コード例 #3
0
ファイル: Misc.cs プロジェクト: Nirmal4G/dotnet-desktop-wpf
        internal static int SendInput(int nInputs, ref UnsafeNativeMethods.INPUT mi, int cbSize)
        {
            int result         = UnsafeNativeMethods.SendInput(nInputs, ref mi, cbSize);
            int lastWin32Error = Marshal.GetLastWin32Error();

            if (result == 0)
            {
                ThrowWin32ExceptionsIfError(lastWin32Error);
            }

            return(result);
        }
コード例 #4
0
        // Used internally by the HWND SetFocus code - it sends a hotkey to
        // itself - because it uses a VK that's not on the keyboard, it needs
        // to send the VK directly, not the scan code, which regular
        // SendKeyboardInput does.
        internal static void SendKeyboardInputVK(byte vk, bool press)
        {
            UnsafeNativeMethods.INPUT ki = new UnsafeNativeMethods.INPUT();
            ki.type = UnsafeNativeMethods.INPUT_KEYBOARD;
            ki.union.keyboardInput.wVk         = vk;
            ki.union.keyboardInput.wScan       = 0;
            ki.union.keyboardInput.dwFlags     = press ? 0 : UnsafeNativeMethods.KEYEVENTF_KEYUP;
            ki.union.keyboardInput.time        = 0;
            ki.union.keyboardInput.dwExtraInfo = new IntPtr(0);

            Misc.SendInput(1, ref ki, Marshal.SizeOf(ki));
        }
コード例 #5
0
ファイル: Input.cs プロジェクト: shazha/UIAVerify
        //------------------------------------------------------
        //
        //  Public Methods
        //
        //------------------------------------------------------

        #region Public Methods

        /// <summary>
        /// Inject pointer input into the system
        /// </summary>
        /// <param name="x">x coordinate of pointer, if Move flag specified</param>
        /// <param name="y">y coordinate of pointer, if Move flag specified</param>
        /// <param name="data">wheel movement, or mouse X button, depending on flags</param>
        /// <param name="flags">flags to indicate which type of input occurred - move, button press/release, wheel move, etc.</param>
        /// <remarks>x, y are in pixels. If Absolute flag used, are relative to desktop origin.</remarks>
        ///
        /// <outside_see conditional="false">
        /// This API does not work inside the secure execution environment.
        /// <exception cref="System.Security.Permissions.SecurityPermission"/>
        /// </outside_see>
        public static void SendMouseInput(double x, double y, int data, SendMouseInputFlags flags)
        {
            //CASRemoval:AutomationPermission.Demand( AutomationPermissionFlag.Input );

            int intflags = (int)flags;

            if ((intflags & (int)SendMouseInputFlags.Absolute) != 0)
            {
                int vscreenWidth  = SafeNativeMethods.GetSystemMetrics(SafeNativeMethods.SM_CXVIRTUALSCREEN);
                int vscreenHeight = SafeNativeMethods.GetSystemMetrics(SafeNativeMethods.SM_CYVIRTUALSCREEN);
                int vscreenLeft   = SafeNativeMethods.GetSystemMetrics(SafeNativeMethods.SM_XVIRTUALSCREEN);
                int vscreenTop    = SafeNativeMethods.GetSystemMetrics(SafeNativeMethods.SM_YVIRTUALSCREEN);

                // Absolute input requires that input is in 'normalized' coords - with the entire
                // desktop being (0,0)...(65535,65536). Need to convert input x,y coords to this
                // first.
                //
                // In this normalized world, any pixel on the screen corresponds to a block of values
                // of normalized coords - eg. on a 1024x768 screen,
                // y pixel 0 corresponds to range 0 to 85.333,
                // y pixel 1 corresponds to range 85.333 to 170.666,
                // y pixel 2 correpsonds to range 170.666 to 256 - and so on.
                // Doing basic scaling math - (x-top)*65536/Width - gets us the start of the range.
                // However, because int math is used, this can end up being rounded into the wrong
                // pixel. For example, if we wanted pixel 1, we'd get 85.333, but that comes out as
                // 85 as an int, which falls into pixel 0's range - and that's where the pointer goes.
                // To avoid this, we add on half-a-"screen pixel"'s worth of normalized coords - to
                // push us into the middle of any given pixel's range - that's the 65536/(Width*2)
                // part of the formula. So now pixel 1 maps to 85+42 = 127 - which is comfortably
                // in the middle of that pixel's block.
                // The key ting here is that unlike points in coordinate geometry, pixels take up
                // space, so are often better treated like rectangles - and if you want to target
                // a particular pixel, target its rectangle's midpoint, not its edge.
                x = ((x - vscreenLeft) * 65536) / vscreenWidth + 65536 / (vscreenWidth * 2);
                y = ((y - vscreenTop) * 65536) / vscreenHeight + 65536 / (vscreenHeight * 2);

                intflags |= UnsafeNativeMethods.MOUSEEVENTF_VIRTUALDESK;
            }

            UnsafeNativeMethods.INPUT mi = new UnsafeNativeMethods.INPUT();
            mi.type = UnsafeNativeMethods.INPUT_MOUSE;
            mi.union.mouseInput.dx          = (int)x;
            mi.union.mouseInput.dy          = (int)y;
            mi.union.mouseInput.mouseData   = data;
            mi.union.mouseInput.dwFlags     = intflags;
            mi.union.mouseInput.time        = 0;
            mi.union.mouseInput.dwExtraInfo = new IntPtr(0);
            //Console.WriteLine("Sending");
            if (UnsafeNativeMethods.SendInput(1, ref mi, Marshal.SizeOf(mi)) == 0)
            {
                throw new Win32Exception(Marshal.GetLastWin32Error());
            }
        }
コード例 #6
0
ファイル: Input.cs プロジェクト: dotnet/wpf-test
 // Used internally by the HWND SetFocus code - it sends a hotkey to
 // itself - because it uses a VK that's not on the keyboard, it needs
 // to send the VK directly, not the scan code, which regular
 // SendKeyboardInput does.
 // Note that this method is public, but this class is private, so
 // this is not externally visible.
 internal static void SendKeyboardInputVK(byte vk, bool press)
 {
     UnsafeNativeMethods.INPUT ki = new UnsafeNativeMethods.INPUT();
     ki.type = UnsafeNativeMethods.INPUT_KEYBOARD;
     ki.union.keyboardInput.wVk         = vk;
     ki.union.keyboardInput.wScan       = 0;
     ki.union.keyboardInput.dwFlags     = press ? 0 : UnsafeNativeMethods.KEYEVENTF_KEYUP;
     ki.union.keyboardInput.time        = 0;
     ki.union.keyboardInput.dwExtraInfo = new IntPtr(0);
     if (UnsafeNativeMethods.SendInput(1, ref ki, Marshal.SizeOf(ki)) == 0)
     {
         throw new Win32Exception(Marshal.GetLastWin32Error());
     }
 }
コード例 #7
0
ファイル: Input.cs プロジェクト: dotnet/wpf-test
        /// <summary>
        /// Injects a unicode character as keyboard input into the system
        /// </summary>
        /// <param name="key">indicates the key to be pressed or released. Can be any unicode character</param>
        /// <param name="press">true to inject a key press, false to inject a key release</param>
        ///
        /// <outside_see conditional="false">
        /// This API does not work inside the secure execution environment.
        /// <exception cref="System.Security.Permissions.SecurityPermission"/>
        /// </outside_see>
        internal static void SendUnicodeKeyboardInputInternal(char key, bool press)
        {
            //CASRemoval:AutomationPermission.Demand(AutomationPermissionFlag.Input);

            UnsafeNativeMethods.INPUT ki = new UnsafeNativeMethods.INPUT();

            ki.type = UnsafeNativeMethods.INPUT_KEYBOARD;
            ki.union.keyboardInput.wVk         = (short)0;
            ki.union.keyboardInput.wScan       = (short)key;
            ki.union.keyboardInput.dwFlags     = UnsafeNativeMethods.KEYEVENTF_UNICODE | (press ? 0 : UnsafeNativeMethods.KEYEVENTF_KEYUP);
            ki.union.keyboardInput.time        = 0;
            ki.union.keyboardInput.dwExtraInfo = new IntPtr(0);
            if (UnsafeNativeMethods.SendInput(1, ref ki, Marshal.SizeOf(ki)) == 0)
            {
                throw new Win32Exception(Marshal.GetLastWin32Error());
            }
        }
コード例 #8
0
ファイル: Input.cs プロジェクト: dotnet/wpf-test
        /// <summary>
        /// Inject pointer input into the system
        /// </summary>
        /// <param name="x">x coordinate of pointer, if Move flag specified</param>
        /// <param name="y">y coordinate of pointer, if Move flag specified</param>
        /// <param name="data">wheel movement, or mouse X button, depending on flags</param>
        /// <param name="flags">flags to indicate which type of input occurred - move, button press/release, wheel move, etc.</param>
        /// <remarks>x, y are in pixels. If Absolute flag used, are relative to desktop origin.</remarks>
        ///
        /// <outside_see conditional="false">
        /// This API does not work inside the secure execution environment.
        /// <exception cref="System.Security.Permissions.SecurityPermission"/>
        /// </outside_see>
        internal static void SendMouseInputInternal(double x, double y, int data, SendMouseInputFlags flags)
        {
            //CASRemoval:AutomationPermission.Demand( AutomationPermissionFlag.Input );

            int intflags = (int)flags;

            switch (MouseMoveMethod)
            {
            case MouseMoveMethod.WinForms:          // this is the code used in .NET 4.0(?)--4.8 timeframe
            case MouseMoveMethod.SetCursorPos:      // like above, except calls SetCursorPos directly
                if ((intflags & (int)SendMouseInputFlags.Absolute) != 0)
                {
                    switch (MouseMoveMethod)
                    {
                    case MouseMoveMethod.WinForms:
                        // this method of moving the cursor appears to be more reliable than the previous code,
                        // at least in the case on Vista where the DPI was changed but we haven't rebooted yet.
                        UseWinFormsToMoveMouse(x, y);
                        break;

                    case MouseMoveMethod.SetCursorPos:
                        // WinForms Cursor.set_Position just wraps SetCursorPos.
                        // Why not call it directly.
                        SetCursorPos((int)(x + 0.5), (int)(y + 0.5));
                        break;
                    }

                    //now clear the absolute flag
                    intflags &= ~(int)SendMouseInputFlags.Absolute;

                    //and set our x and y to zero so we don't move
                    x = y = 0;

                    intflags |= UnsafeNativeMethods.MOUSEEVENTF_VIRTUALDESK;
                }
                break;

            case MouseMoveMethod.SendInput:
            case MouseMoveMethod.SendInputImpliedMove:
                // (Microsoft 4/30/2019) I'm seeing problems where tests don't see
                // the mouse moves they asked for, because the OS coalesces them.
                // This is fixed by using the no-coalesce flag in SendInput.  That
                // flag is not supported on Vista/2000, but we don't support those
                // any more (which also renders moot the DPI-change remark above).

                // normalize coordinates in absolute moves
                if ((intflags & (int)SendMouseInputFlags.Absolute) != 0)
                {
                    intflags |= UnsafeNativeMethods.MOUSEEVENTF_VIRTUALDESK;
                    NormalizeAbsoluteCoordinates(ref x, ref y);

                    if (MouseMoveMethod == MouseMoveMethod.SendInputImpliedMove)
                    {
                        // the old code moved the mouse whenever Absolute was
                        // set, even if Move was not.  That's a


                        intflags |= (int)SendMouseInputFlags.Move;
                    }
                }

                // don't coalesce mouse moves - tests expect to see the results immediately
                if ((intflags & (int)SendMouseInputFlags.Move) != 0)
                {
                    intflags |= UnsafeNativeMethods.MOUSEEVENTF_MOVE_NOCOALESCE;
                }
                break;

            default:
                throw new InvalidOperationException("Test bug - unknown MouseMoveMethod");
            }

            UnsafeNativeMethods.INPUT mi = new UnsafeNativeMethods.INPUT();
            mi.type = UnsafeNativeMethods.INPUT_MOUSE;
            mi.union.mouseInput.dx          = (int)x;
            mi.union.mouseInput.dy          = (int)y;
            mi.union.mouseInput.mouseData   = data;
            mi.union.mouseInput.dwFlags     = intflags;
            mi.union.mouseInput.time        = 0;
            mi.union.mouseInput.dwExtraInfo = new IntPtr(0);
            //Console.WriteLine("Sending");
            if (UnsafeNativeMethods.SendInput(1, ref mi, Marshal.SizeOf(mi)) == 0)
            {
                throw new Win32Exception(Marshal.GetLastWin32Error());
            }

            if ((intflags & (int)SendMouseInputFlags.Wheel) != 0)
            {
                // MouseWheel input seems to be getting coalesced by the OS, similar to mouse-move.
                // There isn't a NOCOALESCE flag to turn this off, so instead just sleep for
                // a short time, hopefully enough to avoid the coalescing.
                System.Threading.Thread.Sleep(50);
            }
        }