static FSomeDelegate() { if (UnrealTypes.CanLazyLoadNativeType(typeof(FSomeDelegate))) { LoadNativeType(); } UnrealTypes.OnCCtorCalled(typeof(FSomeDelegate)); }
static FDelegateRefTest() { if (UnrealTypes.CanLazyLoadNativeType(typeof(FDelegateRefTest))) { LoadNativeType(); } UnrealTypes.OnCCtorCalled(typeof(FDelegateRefTest)); }
static FMyStructCustomCtor() { if (UnrealTypes.CanLazyLoadNativeType(typeof(FMyStructCustomCtor))) { LoadNativeType(); } UnrealTypes.OnCCtorCalled(typeof(FMyStructCustomCtor)); }
static FTestSS() { if (UnrealTypes.CanLazyLoadNativeType(typeof(FTestSS))) { LoadNativeType(); } UnrealTypes.OnCCtorCalled(typeof(FTestSS)); }
static FBlueprintSessionResult() { if (UnrealTypes.CanLazyLoadNativeType(typeof(FBlueprintSessionResult))) { LoadNativeType(); } UnrealTypes.OnCCtorCalled(typeof(FBlueprintSessionResult)); }
static FEditorElement() { if (UnrealTypes.CanLazyLoadNativeType(typeof(FEditorElement))) { LoadNativeType(); } UnrealTypes.OnCCtorCalled(typeof(FEditorElement)); }
static FMaterialQualityOverrides() { if (UnrealTypes.CanLazyLoadNativeType(typeof(FMaterialQualityOverrides))) { LoadNativeType(); } UnrealTypes.OnCCtorCalled(typeof(FMaterialQualityOverrides)); }
static UShaderPlatformQualitySettings() { if (UnrealTypes.CanLazyLoadNativeType(typeof(UShaderPlatformQualitySettings))) { LoadNativeType(); } UnrealTypes.OnCCtorCalled(typeof(UShaderPlatformQualitySettings)); }
static FDebugFloatHistory() { if (UnrealTypes.CanLazyLoadNativeType(typeof(FDebugFloatHistory))) { LoadNativeType(); } UnrealTypes.OnCCtorCalled(typeof(FDebugFloatHistory)); }