protected override Command BuildCommand(OperationParameters operationParameters) { Arguments args = UnrealArguments.MakeArguments(operationParameters, GetOutputPath(operationParameters)); args.SetFlag("windowed"); args.SetKeyValue("resx", "1920", false); args.SetKeyValue("resy", "1080", false); return(new Command(GetProject(operationParameters).GetStagedPackageExecutablePath(), args)); }
protected override Command BuildCommand(OperationParameters operationParameters) { Arguments args = UnrealArguments.MakeArguments(operationParameters, GetOutputPath(operationParameters), true); args.SetFlag("game"); args.SetFlag("windowed"); args.SetKeyValue("resx", "1920", false); args.SetKeyValue("resy", "1080", false); return(new Command(EnginePaths.GetEditorExe(GetProject(operationParameters).GetEngineInstall(), operationParameters), args)); }
protected override Command BuildCommand(OperationParameters operationParameters) { return(new Command(EnginePaths.GetEditorExe(GetProject(operationParameters).GetEngineInstall(), operationParameters), UnrealArguments.MakeArguments(operationParameters, GetOutputPath(operationParameters), true))); }