コード例 #1
0
 public void Set(UnlockAchievementsOptions other)
 {
     if (other != null)
     {
         m_ApiVersion   = AchievementsInterface.UnlockachievementsApiLatest;
         UserId         = other.UserId;
         AchievementIds = other.AchievementIds;
     }
 }
コード例 #2
0
        /// <summary>
        /// Unlocks a number of achievements for a specific player.
        /// </summary>
        /// <param name="options">Structure containing information about the achievements and the player whose achievements we're unlocking.</param>
        /// <param name="clientData">Arbitrary data that is passed back to you in the CompletionDelegate</param>
        /// <param name="completionDelegate">This function is called when the unlock achievements operation completes.</param>
        /// <returns>
        /// <see cref="Result.Success" /> if the operation completes successfully
        /// <see cref="Result.InvalidParameters" /> if any of the options are incorrect
        /// </returns>
        public void UnlockAchievements(UnlockAchievementsOptions options, object clientData, OnUnlockAchievementsCompleteCallback completionDelegate)
        {
            System.IntPtr optionsAddress = new System.IntPtr();
            Helper.TryMarshalSet <UnlockAchievementsOptionsInternal, UnlockAchievementsOptions>(ref optionsAddress, options);

            var clientDataAddress = System.IntPtr.Zero;

            var completionDelegateInternal = new OnUnlockAchievementsCompleteCallbackInternal(OnUnlockAchievementsCompleteCallbackInternalImplementation);

            Helper.AddCallback(ref clientDataAddress, clientData, completionDelegate, completionDelegateInternal);

            EOS_Achievements_UnlockAchievements(InnerHandle, optionsAddress, clientDataAddress, completionDelegateInternal);

            Helper.TryMarshalDispose(ref optionsAddress);
        }