public static void reactToBlock() { switch (Data.Map.data[(int)posXY.x, (int)posXY.y]) { case (int)Blocks.NORMAL: stopMoving(); break; case (int)Blocks.ICE: break; case (int)Blocks.FALLING: Data.Map.objects [(int)posXY.x, (int)posXY.y].GetComponent <BlockScript> ().setFalling(); break; case (int)Blocks.EXIT: stopMoving(); UnlitAlphaDecrease.setWin(true); FlowManager.advanceLevel(); break; case (int)Blocks.BEGINNING: break; } }
public static void hideForeground() { UnlitAlphaDecrease.setWin(false); hiding = true; }